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1075791 Posts in 44143 Topics- by 36116 Members - Latest Member: Bhuiya

December 29, 2014, 04:48:00 AM
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1801  Feedback / Playtesting / Re: 3DP Entry: Generic Slash on: August 13, 2007, 08:54:35 AM
I've downloaded it but can't get it to work here. I'll try it again at home, I'm supposed to have everything installed...
I'll post later!
1802  Feedback / Playtesting / Re: Johnny Platform's Biscuit Romp on: August 13, 2007, 08:51:05 AM
I dowloaded the game but can't seem to get it started with my current emulator (NDesMume). I'll download another one and see how it goes...

I'll post when I have something to say! Wink
1803  Developer / Archived Projects / Re: Adventures in TIG on: August 13, 2007, 08:43:26 AM
>Wish for a thick, juicy manwich
1804  Player / General / Re: Mobile Gaming on: August 13, 2007, 08:41:03 AM
Quite frankly, I don't take the plateform too seriously simply because I don't like cellphones. The business in itself is very interesting and booming. Development costs are low but complicated because of all the different models of phones.

Design-wise, it's always fun to have a plateform where you have to challenge yourself in new ways. The fact that these games could use the phone system to play is something I like. The fact that those screens are horribly small pushes me away from them.

All in all, I don't like them but I know they're pretty much here to stay. They are as important to the business as flash games (in my opinion) but I can't help but dislike them because they are children of those slave creating machines called cellphones... Wink

Later!
1805  Developer / Art / Re: opinion wanted on an animation on: August 11, 2007, 05:58:12 PM
Ah ha, I was workin' on a fast sketch of something along those lines but this is better... I think you should head toward the sketch of Outer god! Good work! Wink
1806  Feedback / Playtesting / Re: Harvest: Massive Encounter (beta) on: August 10, 2007, 11:20:48 AM
And it's always a pleasure! Wink

Well, I'm gonna think about my idea a bit more... And, as I mentionned, I didn't really play much, only took a couple of baby steps in the game. I'm going to play it again and we'll talk about this later on.

Congrats for the award! I don't think sound alone will save you for the warning. Sound is always a plus but sound can be turned off so you can't use this as your only vehicule for messages... The player has to see it. The best way is to sow it with a purty picture, write it down, play a sound and have someone say it. Now there's no way someone will not understand... Well, in theory, but there will always be an idiot somewhere... Wink

Later!
1807  Feedback / Playtesting / Re: Harvest: Massive Encounter (beta) on: August 10, 2007, 09:34:22 AM
Not bad!
Here are some preliminary comments... Mostly quick notes I wrote while playing the first 15 minutes...

The game is nice and has a good feel to it

You should add special icons to clearly show the player what are the units that attack and those who harvest. Since you already divided you units in groups, all you need to do is to make icons to show those groups to the player

I would make it clearer that when you cannot build a tower. I know you have a red outline in the unit bar but the warning should be focused in-game. Make a big red X appear ove rthe "ghost" building or make the ghost red or have a message written over it saying "cannot build"

Whenever you make a move that results negatively, like trying to build something when you don't have the money or placing somewhere it doesn't fit or anything else you can think of, play a sound effect and write it on screen.

When I select a unit I should be able to deselect it by right clicking since you're already using that control when building. Left-click selects, right-click deselects.

At first, I thought that the provider of energy would shoot their power to the nearest tower in need. For example, if you put focus on battle, the energy shooters (dunno their names yet) would concnetrate on feeding their energy to a tower that shoots something while in battle, which mean that harvesters would have less energy hence harvest less.

Example:
Let's say your feeder shoot 5 energy per sec
Your attacker need 10 energy to shoot normaly, 20 to be at full power.
Your harvester needs 5 energy to harvest normaly, 10 to be at full power
Below these energy, they attack/harvest at half speed. If no energy they become idle
Taking that you have a setup where a feeder is placed between an attacker and an harvester:
Using the attack priority, the feeder will shoot his energy to the attacker only when under an attack, putting the harvester idle and the tower at full power
Using a harvester tactic, the feeder will feed 3 energy to the attacker and 2 to the harvester, putting the attacker at low rate but still defends and the harvester would still be able to harvest at low rate

All in all, the player would have to manage where he places his feeders, attackers and harvesters while also switching form one priority to another. Anyway, it,s just a thought, perhaps the system is very good as it is, but my first reaction to the game was that I didn't understand why the feeder wouldn't give energy to the tower I was trying to build...

Speaking of which, I had a hard time reacting to an attack. An alien attacked me from the rear and i was trying to build a new attacking tower but couldn't because the feeder would still feed the harvesters. Almost cost me the game because of that silly saucer... Well, in a way it did cuz I started a new game Wink

What's the un-link supposed to do when selecting a tower?

Are you planning of having money bonuses for destroying alien ship? Like selling scrap metal or using it to build special units?

I would give a clear warning when enemies are aproaching. Perhaps add a radar functions on the main buildings that react when an enemy is closing in...

Perhaps it's in relation with the last point, but it felt like ages before I got to kill something. I even checked around the map to see if there were someone standing in a corner or something...

Speaking of which, our goal isn't very clear at first. Perhaps you could have an alien base arrive to tell us that there will be an enemy at some point of the game. Anything to tell us why to build. At my very first try, I figured no one would attack so I only made harvesters and feeders and only one attacker. Could be interesting to have enemy foot soldier moving toward our base.

Do you have plan of adding units to the player?

Enemies should have clearer attack. Perhaps you could select specific colors for the player attacks and enemy attacks so that whenever we see a color we know who is attacking who. For example, player shots could be blue and enemy shots red (classic scheme), but it could also be green and purple or black and white... Anything you can imagine as a matter a fact...

Perhaps a timer written somewhere could be nice to tell us how much time we've been playing but I'm not totally sure about the idea.

Is the threat level associated to us or to the enemy? If you want to tell us how much the enmy is threatning us, perhaps you should place the info closer to the mini-map instead of where you tell us our personal info such as how many cash we have.

Anyway, like I said, I'll try to play a bit more cuz I only tried it out for 15 minutes or so...

Good game in the way!
Later!
1808  Player / General / Re: You favorite website designs on: August 10, 2007, 08:49:46 AM
Again, some very nice web designs...

I think I'm going to go further with my "retro-gaming"-like design... God it's hard to find something that truly reflects my personality... Sad
1809  Feedback / Playtesting / Re: Too Many Ninjas on: August 10, 2007, 08:42:23 AM
A thought...
Since there are no ranks above shogun and in history, the rank after shogun would be emporor, perhaps you could change top score to emporor in the result window... This way, no one would hassel you to see the next best scores...
1810  Player / General / Re: Pictures of Game Developers on: August 10, 2007, 08:38:03 AM
Lol! I thought the same thing! :D
Iron man Miyamoto
1811  Feedback / Playtesting / Re: Bounce on: August 10, 2007, 05:03:52 AM
Gah! Ponies??? What do you think we are? Mad? Have you ever tasted those?

:D
1812  Player / Games / Re: Super Mario Bros: Frustration on: August 09, 2007, 05:28:54 PM
I see...
1813  Player / Games / Re: Indie Games Culture on: August 09, 2007, 05:07:24 PM
True, Nifflas is too "popular" for what I was looking for in terms of developers... Tell ya what, forgot I mentionned his name and ask the guys at kokoromi.org about the gaming culture in Montreal... Wink

Later!
1814  Player / Games / Re: Indie Games Culture on: August 09, 2007, 04:30:51 PM
Perhaps a good idea would be to search the indie game a bit and spot creators who have credentials and ask them personaly.

Sure, finding IGF winners is easy, but I'm thinking creators that are less "popular" but very important part of the community. They are creators that can live off making games while not necessarily having been presented under a "big spotlight".

I'm thinking of Niffals, Joseph White from Lexaloffle or the guys at Radical Poesis Games & Creations... I'm pretty sure these guys have very interesting views of the culture...
1815  Feedback / Playtesting / Re: MAGI - Magical Strategy Game on: August 09, 2007, 09:33:13 AM
Spammer! Spamm... Er... Hum... Of course we won't... We're not that kind of people! :D

Seriously, it's a good idea to start promoting the game involving the players. I hope this'll work out for you!

Later!
1816  Feedback / Playtesting / Re: MAGI - Magical Strategy Game on: August 09, 2007, 08:54:05 AM
Like the others mentionned, spamming is never a good way of doing things and will ruin the game...

If you want to make a competition, center it around the game and not it's publicity.

For example, Tee-Gee could make a "Competiton" version of the game that could be freely distributed. The version could only have three choice of characters and stats presets as well as a max level. The rules of the contest would be: who can do the best character with these conditions. Then, Tee-Gee would organize a duel between the players. There are alot of details misisng in my idea right now, but the idea is there, Tee-gee is the one who'll know if it's possible to do so or not.

Anyway, the point of doing this is that you can freely advertise over forums and indie game websites by telling them there's a competition going on. Curious will want to try out the game simply to see what's the deal and with this game. The competiton version wouldn't have as much nag screens and the tutorial would be optional. Prizes could be 3rd: free game, 2nd: Free game + 10$ and 1st: Free game +25$

...

Ok, I must admit I'm rambling more than anything with this post...

Perhaps you could make a competition about who can make the best fan site or fan art or promotional poster/flyer... Or the bets idea for a game competition Smiley

Later!
1817  Player / General / Re: Awesome Street Fighter Stuff on: August 09, 2007, 05:39:01 AM
Not exactly Street Fighter stuff only but still... Gotta love the background gif animations!

http://www3.emu-zone.org/host/emugif/index.htm
1818  Developer / Art / Re: opinion wanted on an animation on: August 09, 2007, 05:37:43 AM
Ok I see what you mean. I'm gonna think about this and see if I can help you a bit more...

Later!
1819  Player / Games / Re: Beginner's Guide to Indie Gaming (WIP) on: August 09, 2007, 05:08:52 AM
Ok I did alot of thinking about the list and here is my proposition:

I update the main list with a couple new titles to make it an even number. Something like 125 or tone it down to 100.

Then, I add a little symbol that says "Highly recommended"

And then, I create sort with only the community recommended titles. Combined with Derek's list, I think we'll have a three level thing going on... Firts Level: Highly reocmmended (Derek's pic) (50 games). Second Level: The community pick (50 other games). Third level: The honorable mention (about 50 games), all in one list...

Is this a good idea?
Later!
1820  Player / General / Re: You favorite website designs on: August 09, 2007, 04:51:33 AM
Ah thanks alot! Smiley These are very good links!
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