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878096 Posts in 32905 Topics- by 24326 Members - Latest Member: GeneralSparkzz

May 21, 2013, 06:10:37 AM
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61  Developer / DevLogs / Re: Son of Nor on: January 13, 2013, 05:46:11 AM
Pro tip: It's mega-important to talk about tensions as soon as possible, before they get insurmountable. And about role definitions and competencies.

Indeed. Defined roles help to establish what, when and where things must get done and who's taking care of this. The only issue that rises from this is that, in a small team, members must be "agile", ie, be able to wear more than one hat. I don't know what kind of system you guys are using, but one thing that's really helpful as a producer is to make a list of all  the tasks at hand to reach the current milestone on little post-it papers. You place them on a board with the names of each member. By doing a meeting with the members and assigning the tasks by placing the post-its next to the names, not only can you easily see the workload of each member and everyone knows what the others are up to. If some of your guys are online, a webpage or an online google doc/ excel sheet can do the job as well.

Good luck with the project! Smiley  Gentleman
62  Developer / DevLogs / Re: AEON [First-Person Indie Horror] on: January 13, 2013, 05:36:16 AM
I'm also quite curious to know how the game plays. Granted, the visuals are of pretty good quality, but I can't tell how the experience unfolds. Also, what genre of horror are you going for? Is there an existing game that you guys could cite as a reference?

Cheers!  Gentleman
63  Developer / DevLogs / MOVED: Sidius Nova -- Action/Strategy on Mobile (currently iOS) on: January 13, 2013, 05:31:02 AM
This neat sci-fi project just made it to the realm of completed games so this topic has been moved to Finished. Congrats!

http://forums.tigsource.com/index.php?topic=27925.0
64  Developer / DevLogs / MOVED: SkullFace on: January 12, 2013, 08:14:22 AM
Get your skullface needs fulfilled in Finished. The game is completed!

http://forums.tigsource.com/index.php?topic=19170.0
65  Developer / DevLogs / MOVED: The Trouble With Robots (marketing) on: January 12, 2013, 08:12:44 AM
Once more, a game reaches the summit of completion. This topic has been moved to Finished.

http://forums.tigsource.com/index.php?topic=27113.0
66  Developer / DevLogs / MOVED: Earth Defenders HD on: January 12, 2013, 08:10:47 AM
Hyper speed yourself to Finished right now, the game's complete!

http://forums.tigsource.com/index.php?topic=29151.0
67  Developer / DevLogs / MOVED: GEISHA NOVIA - Ever wanted to be a merman geisha? [VIDEO FOOTAGE + SUBMITTED] on: January 12, 2013, 08:09:50 AM
Interested in becoming a geisha? Inquiring about this project you are? Well, gently float like a pure and light butterfly to Finished, my dear.

http://forums.tigsource.com/index.php?topic=26669.0
68  Developer / DevLogs / MOVED: Crawle on: January 12, 2013, 08:07:05 AM
Congrats on finishing the game! Due to its completion, this topic has been moved to Finished. Huzzah!

http://forums.tigsource.com/index.php?topic=22842.0
69  Developer / DevLogs / MOVED: Aqua Kitty - Milk Mine Defender (PlayStation Mobile) on: January 12, 2013, 08:05:58 AM
Another game makes it to completion. Nice going! You can now find this topic in Finished. Cheers!

http://forums.tigsource.com/index.php?topic=19557.0
70  Developer / DevLogs / MOVED: Starseed Pilgrim on: January 12, 2013, 08:03:43 AM
Once more, a nice game is born. To highlight this event, this topic has been moved to Finished. Congrats!

http://forums.tigsource.com/index.php?topic=15640.0
71  Developer / DevLogs / MOVED: The Insulines - a graphic adventure about rock and diabetes on: January 12, 2013, 08:02:07 AM
Woo-hoo! Another project reached the 100% milestone! For this reason, it has been moved to Finished. Congrats!  Beer!

http://forums.tigsource.com/index.php?topic=27238.0
72  Developer / Finished / Re: The Insulines - a graphic adventure about rock and diabetes on: January 12, 2013, 07:59:48 AM
Nice going! Congrats on releasing your first episode. Beer!
73  Developer / DevLogs / Re: Art of Crime - Psychic Detective Game on: January 11, 2013, 03:57:05 PM
Devlog 7

As mentioned in a previous devlog, you can interview the girl in order to get more information on what unfolded. Of course, her side of the story is one-sided. So, using pieces of a note written by the girl, you can enter the dark world and meet the killer to get his or her side of the story.


You start by finding the torn parts of the note...


... and assemble them into something comprehensible.


Using your powers, you can enter the note and "speak" with the suspect.


Much like with the girl, he or she is not very cooperative, so you'll need to be persuasive to make him or her talk.

The information given by the suspect is different from what the girl is saying. The goal of this feature is getting to see the other side of the medal and understand how the events came to be.

The final part of development is fixing bugs and getting comments from players. Then, it'll be time for a plan of action for the release.

Thanks!
74  Developer / DevLogs / Re: Art of Crime - Psychic Detective Game on: January 07, 2013, 08:05:46 PM
Devlog 6

The game is back on track and all features are complete. There's still some bugs to iron out and some polish to do but the game is fully playable without major, progression-blocking issues.

Right now, I'm trying to come up with a new visual for the game's logo.

So far, the design is too busy and it really becomes hard on the eye when placed in the main menu. I'll keep searching for the right look in days to come.

The new feature I'd like to talk about is the addition of the cellphone. On the night of the attack, the drawing girl took pictures of the event with her cellphone before running off. When she was safe in the convent's room, she hid somewhere safe. By inspecting creepy drawings, you can find clues on where the cellphone lies.


Once found, you can find personal emails as well as crucial evidence of what unfolded that night.


Of course, everything isn't as easy and straight forward. You might have to work a bit in order to get access to the information. Wink In the end, the cellphone is a straight window into the drawing girl's personal life. Although it doesn't say much, the cellphone shows how she is just a simple, everyday girl.   

Thanks!
75  Developer / DevLogs / Re: Art of Crime - Psychic Detective Game on: January 06, 2013, 03:44:04 PM
NECROMANCY!
Oh yes! After almost a year on hiatus, Art of Crime is back and kicking. 2012 was huge for me but I took some time during the holiday season to wrap a few things up. So much that now, the game has entered the beta stage.  There are still a few things to finish but the game's feature complete. So what's new since last devlog post? This:

  • You can now find the drawing girl's cellphone, which contains crucial information on the case
  • You can interrogate a drawing version of the suspect, which gives a different view on the events.
  • New artworks in the convent room for more details and polish
  • General code polish and bug fixing

I'll post new screenshots soon. I'll also be starting to hunt for beta testers to catch as many bugs as possible.

Later!
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