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878132 Posts in 32907 Topics- by 24328 Members - Latest Member: Pl4n3

May 21, 2013, 08:28:11 AM
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Pages: [1] 2 3 ... 34
1  Developer / Feedback / Re: The Love Letter, a five-minute flash game on: March 10, 2012, 12:40:40 PM
Cute game, I like it.
2  Developer / Finished / Re: Red Rogue on: October 15, 2011, 10:49:13 AM
Those look fantastic.
3  Developer / Workshop / Re: I'd like some advice on my sprite on: July 26, 2011, 11:23:10 PM
Okay, here's what I've got.  There's more color contrast, and the whole thing has an outline now.



I don't know what I was thinking with the low color contrasts on the last two I posted.  Even now I might want to increase that some more.

Also, do you think the red color scheme works better than the brown leather armor look?
4  Developer / Workshop / Re: I'd like some advice on my sprite on: July 23, 2011, 09:52:35 PM
Perspective is definitely something I need to work on.  The camera isn't supposed to be directly above the action, but it is supposed to be above eye level, sort of like Secret of Mana or Pocky & Rocky.  So should the limbs be shorter then?  I guess only the top part of the shoes should be visible too.
5  Developer / Workshop / Re: I'd like some advice on my sprite on: July 23, 2011, 05:25:52 PM
Hey, I've been trying some changes based on what you guys recommended (don't have a mockup yet though) and I'd like to know if I'm headed in the right direction.



Better?
6  Developer / Workshop / Re: I'd like some advice on my sprite on: July 20, 2011, 11:27:14 PM
Thanks for the feedback so far!

Drawing a darker outline around part only part of the sprite looks a bit odd - I'd remove them altogether.

Hmm... I'll mess with that a little and see if I can figure out a way to make it work better.

What some people do is to create a mockup in paint-shop-pro. ie, a composition of graphics that looks like a screenshot of your game would look. These can be very helpful to determine if your graphics are harmonious and work together. It can also be very useful to determine how your game screen will be set out and the sizes of different things.

That sounds like a good idea.  I'll have to try that.



One thing I noticed is a lack of contrast in particular in the middle of the sprite so I made this real quick edit to show how I think you can improve some things the main points being contrast, definition, and colors. This may or not have been your intent for what it to look like but, take what you will from it. Hope it helps.

Oh, I see what you mean.  That does help.  Thanks!
7  Developer / Workshop / I'd like some advice on my sprite on: July 20, 2011, 12:02:31 PM
Hey guys, I'm in the early stages of working on a multidirectional shoot em up, and I would like some advice on how to improve this sprite.

I don't have very much experience in spriting or in the more traditional arts so I'm sure I did some things wrong.



Are the "shooter sleeves" too weird?  I thought maybe they'd make the sprite a little more unique and add a bit of personality, but I'm not sure.  What do you think?

What about the color scheme?  I tried to use as few colors as possible, but I don't really know about things like what colors "work" together or exactly how much saturation is too much/not enough.  Does gray look alright for the sleeves and pants?  I'm wondering if something like a dark red to go with the belt would be better.

Anyway, any help would be appreciated!
8  Developer / Feedback / Re: Momodora II on: July 14, 2011, 02:00:25 AM
I really liked it overall but the camera is kinda crappy in places Sad

A few people have criticized this, but I like the way the camera works in this game.  The way it breaks the game's areas into different "rooms" even though they're actually seamlessly connected.
9  Developer / Feedback / Re: Momodora II on: July 12, 2011, 07:58:34 PM
I like this game.
10  Player / Games / Re: TES: Skyrim has the dum on: June 10, 2011, 01:07:43 AM
Every Elder Scrolls game has had bad combat, and they always will.
11  Community / Announcements / Re: 5-Year-Old Makes Video Game on: May 25, 2011, 03:28:28 PM
This is very cute!  I like it.
12  Player / Games / Re: TES: Skyrim has the dum on: May 19, 2011, 10:04:40 AM
Oblivion's much-maligned city/countryside split system meant that Acrobatics wasn't up to much, but I love Morrowind's Acrobatics skill; if you have the patience, and are willing to make the sacrifices to other skills, to get that sucker up to 100, you can leap onto rooftops.

No game ever has had or ever will have a better method of long distance travel than Morrowind's 10 mile jumps.
13  Player / Games / Re: TES: Skyrim has the dum on: May 18, 2011, 06:34:16 PM
I don't care that much about losing attributes.  They were implemented incredibly badly in Oblivion anyway.  Removing acrobatics and athletics is the worst thing they can do though.
14  Developer / Feedback / Re: Attack of The Heavenly Bats on: May 17, 2011, 06:52:30 PM
Did you actually beat it? I have no knowledge of such possibility Tongue

Yeah, the trick is to trap the enemies in places where they can't reach you, but you can still shoot them, at least up until you get one of the better guns.
15  Developer / Feedback / Re: Attack of The Heavenly Bats on: May 16, 2011, 04:00:37 AM
I like this game's gimmick.

No future mode is interesting in that it gets less and less challenging as you go.
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