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Pages: 1 ... 32 33 [34]
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496
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Developer / Feedback / Re: Knightfall
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on: March 09, 2009, 10:12:53 PM
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If there are literally no combos that can be made on the screen anywhere, then the game will allow you to swap the positions of two adjacent blocks until a set of three is available. If that's the problem you're having then it's actually an advantageous situation, since you can move the blocks in any way you like until 3 of a kind match up.
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497
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Developer / Feedback / Re: Knightfall
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on: March 09, 2009, 10:02:33 PM
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2 Full HP/AP things. 6 HP things. I was stocked up. It's just, he is always surrounded by blocks that can never combo. With ANYTHING. A few times, I was stuck on a map with NO COMBOS, but of course those pink ones you can't break, but it didn't give me the chance to switch blocks, since the pink ones were connected. Even though you can't break those.
Rotate the stage sideways, and then clear out blocks beneath the unbreakable blocks (but not the final boss) or vice versa. Then they should fall away separately and you'll be good to go. A randomize spell doesn't hurt, but definitely isn't needed when you're as loaded out on healing items as you seem to be.
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498
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Developer / Feedback / Re: Gentlemen, this game has monocles.
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on: March 09, 2009, 10:00:05 PM
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I liked the old timey aesthetic. It's hard to do stealth in games without it being frustrating. I think you did alright in that regard, could've been better, but it was enjoyable. Interesting choice for the 'final boss battle.' The game seems to go on after that though, are those just essentially challenge stages?
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499
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Developer / Feedback / Re: Don't Look Back
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on: March 09, 2009, 08:45:58 PM
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I thought it was entertaining. It wasn't extremely ambitious, but not everything has to be. I like how it was a really minimalist retelling of a familiar story, and that the story was actually integrated into the gameplay. Far too few games do that.
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500
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Developer / Feedback / Re: Knightfall
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on: March 09, 2009, 08:43:41 PM
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I thought it was a pretty fun game. It didn't do anything that hasn't been done before, but it combined several familiar game elements to make something unique. The last levels are infuriating. The bosses 'hit you wherever you are' attack is really unfair, because no matter how close I am, or how far, he still can kill me. Also, the fact that there is no way to heal during that level is what makes it beyond annoying. Oh, and did I mention every single time I am close to him it has been impossible? Literally impossible!
If you attack him it interrupts his attack so he has to start his countdown over. It really would have been a good idea to stock up on a few recovery items before the last boss though.
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501
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Developer / Feedback / Re: A Death Foreordained
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on: March 06, 2009, 09:53:06 PM
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What if you made the real villain just a little bit too enthusiastic about killing the enemy soldiers or something like that? It's definitely hard to pull off though, given the minimalist approach you've taken with the game.
For what it's worth, I thought it was fun.
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502
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Developer / Feedback / Re: Click Copter 2009
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on: March 06, 2009, 12:25:33 PM
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I thought it was a fun little game. The player is very dependant on powerup drops though. I couldn't beat the end boss until I lucked out on the two minibosses right before and had them drop both a shield and the reaper.
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503
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Player / Games / Re: I know a new game that is out..
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on: October 13, 2008, 09:00:12 PM
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Thanks for a great game! Im gonna go download your other games now :p I thought Castle of Elite was a good one. Iji is his best work though, if you ask me. By the way, Ultimortal, I think damage taken from the Komato Beasts don't add to the running total of how much damage has been taken. Obviously it's not a huge issue, but it makes getting immortal rank a little bit easier.
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505
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Player / Games / Re: I know a new game that is out..
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on: October 06, 2008, 03:18:22 PM
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Hopefully this isn't necroposting too much...
I think that the special trait for maxing health is too strong, and it makes a lot of the game easy to waltz through. Maybe changing it so it was the equivalent of a level 4 armor upgrade would be more balanced?
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