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880178 Posts in 33024 Topics- by 24392 Members - Latest Member: mfroeschl

May 25, 2013, 10:42:30 PM
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Pages: [1] 2 3 ... 182
1  Player / General / Re: Things that Suck on: Today at 06:06:29 AM
It's almost summer.
The sun is shining,
the birds are singing,
it's just perfeARGH FUCKING FLIES


Then there's each and every insect, the heat, etc. Winter's better than this torture.
2  Developer / Art / Re: Girls, Girls, Girls! on: May 24, 2013, 09:52:31 PM
Some more practice in discovering my "style."

3  Player / Games / Re: Ouya - New Game Console? on: May 24, 2013, 12:12:15 PM
As much shit talk as I do about the Ouya, it'll be lovely for you developers to target specific hardware for once, rather than windows (with all their random videocards) or ALL ANDROID DEVICES WITH THEIR RANDOM SHIT RESOLUTIONS AND ASPECT RATIOS.
Resolutions and aspect ratios can vary between tv's, too. So you better take it into account.

Between whatever CRTs have, 1280x720 and 1920x1080. A lot fewer to take into account for now compared to the desktop and mobile handheld market.
4  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: May 24, 2013, 09:42:21 AM
flash is good technically, but the fgl bubble sort of busted/is bursting up and it's a lot more interesting to go for mobile than to try to compete in the flash market.
At this point, there is no interest develloping in flash unless you want to make a free web game that is

That and not to mention FlashPunk being dead. And I thought most Flash development was basically for free web games.
5  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: May 24, 2013, 06:44:20 AM
Is Flash pretty much dead for game-making now? See only a few in Feedback and none anymore in Tutorials or Technical.
6  Developer / Art / Re: Dev Comic on: May 21, 2013, 07:02:34 PM
Comic 45!

- Comic -


more info? visit our website Fabulam or follow us on twitter!

Meat good. Unga Bunger Three beat hippie up.
7  Player / General / Re: Let's see what proportion of Tiggers have put out a game. on: May 19, 2013, 06:04:33 PM
Zero. And because of how big of a failure I am, it will probably stay that way.
8  Player / General / Re: Things that Suck on: May 18, 2013, 09:09:14 AM
that sucks

Yeah, luckily most of my webdesign comes straight from paper sketches to HTML/CSS. I only used Photoshop to quickly see how it looks in practice.

I never understood how sites generally went from *.PSD directly to *.HTML/*.CSS. Paper-to-code is practically foolproof, albeit with the occasional testing and <div> fixing.

I've only tried some PSD -> HTML/CSS once and I didn't really like the outcome. However, Photoshop is a pretty nice tool if you just want to find the right look/style without coding it all first, especially as many of the layer-styles can easily be transferred to CSS3 (border radius, drop shadow, gradient, etc.).

Wish the GIMP had layer properties like Photoshop did. It especially would help with following tutorials.

GIMP doesn't have layer styles? I've never used GIMP more than 5 minutes, as I found it really hard merging my over 5 years of Photoshop experience onto GIMP, but it sounds like pure hell not having layer properties IMO.



Only attributes a layer really gets besides creating one which decides the layer fill, layer size, and layer name. "Styles" seem to just be done with filters. You probably get used to it after working with it a lot and some filters seem to add whatever it needs to different layers. Photoshop's slow, but its attributes system is unmatched. If the GIMP had it, it would be the greatest thing added since the tools window, the canvas window, and the layers window all merging into one.
9  Player / General / Re: Things that Suck on: May 17, 2013, 06:43:42 PM
that sucks

Yeah, luckily most of my webdesign comes straight from paper sketches to HTML/CSS. I only used Photoshop to quickly see how it looks in practice.

I never understood how sites generally went from *.PSD directly to *.HTML/*.CSS. Paper-to-code is practically foolproof, albeit with the occasional testing and <div> fixing.

I've only tried some PSD -> HTML/CSS once and I didn't really like the outcome. However, Photoshop is a pretty nice tool if you just want to find the right look/style without coding it all first, especially as many of the layer-styles can easily be transferred to CSS3 (border radius, drop shadow, gradient, etc.).

Wish the GIMP had layer properties like Photoshop did. It especially would help with following tutorials.
10  Player / General / Re: Things that Suck on: May 17, 2013, 04:26:17 PM
that sucks

Yeah, luckily most of my webdesign comes straight from paper sketches to HTML/CSS. I only used Photoshop to quickly see how it looks in practice.

I never understood how sites generally went from *.PSD directly to *.HTML/*.CSS. Paper-to-code is practically foolproof, albeit with the occasional testing and <div> fixing.
11  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: May 16, 2013, 04:31:49 PM
Heya dudes. I've been gone a while, how's it hanging?

What's with the pre-P3 TIGS people coming back?
12  Player / General / Re: Things that Suck on: May 15, 2013, 06:15:27 AM
I was also like that in my younger age, so I could relate to what he was thinking.

We all were. No exceptions.
13  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: May 14, 2013, 11:24:34 AM
I second that Smiley






seems like you have to upgrade your internetz, john

Or he shouldn't have hosted from 4Chan to begin with mainly due to everything being very temporary.
14  Player / General / Re: Things that Suck on: May 13, 2013, 07:45:12 PM
Final Fantasy XIII

While we're at it, anything Final Fantasy VI and after.
15  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: May 13, 2013, 06:54:21 PM
And I flat out suck.
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