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2601
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Feedback / DevLogs / Re: Treasureline
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on: February 01, 2011, 04:39:55 AM
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I always thought of an intended cross pad and buttons on the bottom of the screen in a non-transparent section of it to slightly resemble a Game Boy. Or would that be a demonic method like the virtual joysticks?
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2602
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Player / General / Things that REALLY rock
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on: January 31, 2011, 04:03:20 AM
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Finding an image hosting site that the school's filter has yet to block. I can finally put that to semi-use.
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2604
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Developer / Art / Re: Art
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on: January 28, 2011, 11:31:29 PM
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Some Photoshop work for class days ago. The duck is mine, the background was what we had to use. 
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2605
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Player / General / Re: PSP2
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on: January 28, 2011, 04:07:44 AM
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Two touching places? How low can Sony go to just make a buck after the gradual failure of the PSP?
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2606
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Player / General / Re: Controversial/unpopular opinions on media
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on: January 27, 2011, 07:09:33 AM
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Final Fantasy Mystic Quest is a fabulous game and I enjoy it even today, and that it is one of the best rpgs, if not one of the best games, I have ever had the pleasure of playing. I just found the entirety of the game FUN :D
Gentlemen, ready your torches Civil War-era cannons. Personally, I hated FF:MQ. Sure, the soundtrack was decent (especially the battle themes), but it was just too linear. I mean, you couldn't expore around the world, but had to follow a set path. That was my biggest pet peeve about.
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2607
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Feedback / Finished / Re: Hack, Slash, Loot.
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on: January 27, 2011, 04:35:04 AM
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One way to make some money of of it, besides themes, is that I would recommend pre-set, yet proceduralized quests. You know, one that even has sidequests in a roguelike besides the cliché one: survival.
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2608
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Feedback / DevLogs / Re: DevLog Icons!
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on: January 27, 2011, 04:31:05 AM
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Hey, look. A progress bar change! I don't know if the red bar is the best of ideas, but at least it's not as distracting as it was before.
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2609
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Player / General / Re: Things that Suck
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on: January 27, 2011, 02:54:42 AM
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C++ libraries. I try to install them and nothing happens. Irrlicht was the closest to ever actually working. I wonder if I could get Allegro working while at school...
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2610
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Developer / Art / Re: More forum smileys please.
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on: January 27, 2011, 02:42:23 AM
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Also, I don't know what it's called but I always use this emoticon --> :3 to make myself look cute. My cuteness factor isn't exactly affecting anyone here at tigs so I suggest we get a smiley sprite for it now! " D'awwwwwwww, it's soooooo cuuuuuute.  "
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2611
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Player / General / Re: How you pronounce the names of people here?
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on: January 26, 2011, 05:24:49 AM
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Seems I've been pronouncing nearly everyone's names wrong. You should all have simple usernames like mine. No chance of mispronouncing mine.
Unless someone pronounced your name "Ordborll" for some reason.
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2615
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Player / General / Re: Something you JUST did thread
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on: January 21, 2011, 01:02:21 PM
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Just finished recording some stupid bee-related haiku for Digital Arts class. Bad: Sound didn't get recorded. Very Bad: Linux doesn't support my microphone. Super Bad: I can't use the parents' Windows.
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2617
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Player / General / Re: Snowy, wintery games
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on: January 21, 2011, 09:51:09 AM
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Back in my junior year, a bunch of my classmates would go on high score challenges in something called "Winterbells," a game involving taking role of a rabbit and jump as high as possible from bells falling to the ground. And a snowy setting.
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2618
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Developer / Art / Re: What do pixel artists need in the pixel editor?
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on: January 21, 2011, 09:42:42 AM
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Many/Infinite Undo: MS Paint (WinXP) only allows you to UNDO three times. I heard MS Paint (Win7) allows this feature. Photoshop is more complicated with its History Palette, and I'm not sure on anything else because I have never used them.
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