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344
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Developer / Art / Re: Badass art styles
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on: August 19, 2012, 06:20:17 PM
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Because nuclear wastelands and horrible genocidic conflicts involving cool weaponry is so much cooler! Damn, those internet, advanced health care and no constant hunger and no mass war is so sucky! I liked better when Earth was destroyed by nuclear war or robots in 1996. I dream of a day when im going to die in bloody giant robot crossfire...
Nah, '60s millenia sci-fi is still better than rugged plastic and politicians everywhere. In the end, one future is chrome (everything is in the future) and the other is of a chrome-like coat of paint.
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347
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Player / Games / Re: Gaming while pooping
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on: August 15, 2012, 10:20:25 AM
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Game & Watch Gallery 2 for the Game Boy. If you lose a lot at it, the rage could empty your bowels.
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348
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Developer / Design / Re: Pitch your game topic
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on: August 15, 2012, 06:36:33 AM
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The time is 1978, you're a space shooter guy blah blah blah. Shoot things with laser guns, fly around in single-person ships, and save colonies and that kind of crap.
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351
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Player / Games / Re: New NEO GEO Handheld??
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on: August 13, 2012, 01:57:59 PM
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Everyone I've discussed this with keep dissing it for emulation superiority. Are they saying that they can get a better experience through emulation of these Neo Geo titles? It's kind of pointless to argue that. In theory, it is possible to get a superior experience through emulation of just about any game. With that route, there is no limit to the amount of hardware power that you can throw at the problem. What is worth considering here is whether or not the $200 price point is reasonable for what is being offered. I am inclined to say that it is. But I won't know for certain until seeing it in action. I am particularly concerned about the scaling that will be on offer for the HDMI output. I would personally like to know that this handheld will offer accurate 2 or 3 times scaling. When playing retro games, especially arcade games, I like to have everything pixel-accurate. I would assume that the screen on the handheld itself is native resolution for the original Neo Geo hardware, so I'm not overly concerned about that. But the scaling options for HDMI output worry me. Plenty of emulated classics have been mucked up by not providing proper scaling options. The handheld loks to be widescreen at a possible 16:10. Don't cite me for that, this is just a quick observation. Odds are that both HDMI and the handheld might letterbox them, but since the Wii's Virtual Console releases don't have widescreen correction, that's a little iffy. There's still AV output from what I hear, so I can just hook it up to my old TV.
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352
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Player / Games / Re: New NEO GEO Handheld??
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on: August 13, 2012, 01:11:41 PM
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Everyone I've discussed this with keep dissing it for emulation superiority. This thing doesn't seem to just be for ports since it looks like the handheld has trigger buttons.
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360
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Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread
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on: August 04, 2012, 07:46:25 PM
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Riddle me this, Kramlack, have you heard of that game called Infinity that was never release? If I didn't know any better, I would have thought you were an Affinix developer or something. it's got so much GBC taxation, it might drain the batter like a Game Gear. As for the flickering, I knew there were some games that pulled a similar stunt for shadows, making the ground look alpha-blended.
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