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1076022 Posts in 44157 Topics- by 36123 Members - Latest Member: gas13

December 30, 2014, 02:18:59 AM
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361  Player / General / Re: Things that Rock on: August 04, 2012, 07:23:57 PM
Finally! compile.HXML wouldn't accept -as3 as3_src and it took until I accidentally booted the command prompt. Almost looks like it requires yet another set of *.AS files to transcript the converted code.

E: Aaaaaaand it failed. I'm sticking back to *.ORG, where the file sizes are even smaller.
362  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: August 04, 2012, 07:22:29 PM
That's not fair. You shouldn't condemn every distro just because Ubuntu can't handle a power outage.

I've had horrible experiences using linux without power outages.

Like Unity.
363  Player / General / Re: Are energy drinks bad for you? on: August 04, 2012, 06:41:38 AM
The only thing I would do is a 5 Hour Energy so when I'm on the road, I won't have a crash in the next five hours.
364  Player / Games / Re: Ouya - New Game Console? on: August 03, 2012, 04:49:53 PM
Since it runs Android, it'd be possible to do AIR stuff for it, right?
365  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: August 03, 2012, 08:54:46 AM
Thanks to you all for making TigSource a great place.

Riiiiiiiight.
366  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: August 03, 2012, 07:07:47 AM
And, for that matter, its headquarters is in Georgia, which is definitely part of the Bible Belt south.

Metro Atlanta area is anything but Bible Belt southern. It's almost ghetto-like, but a lot cleaner.
367  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: August 02, 2012, 07:33:46 PM
Enjoy a Chick-Fil-A sandwich, get yelled at by peers.
368  Player / General / Re: Things that Suck on: August 02, 2012, 03:38:15 PM
Learning HaXe and how to convert code to AS3.
369  Developer / Design / Re: Arcade Machine Games on: August 02, 2012, 06:42:26 AM
Now you got me piqued at this. I'd recommend booting up MAME, trying out a few games to see what makes them fun. As of now, I just have some older shmups like 1942 and Alcon/Slap Fight, and what makes them fun? The sense of accomplishment. The inverse of this is the Japanese shmup or the Bullet Hell style.

In other words, it needs to be easy enough progress can be made, yet splash a bit of difficulty in it. The linked game lacked it. Controls weren't very responsive and it's not easy to get overrun if you know what you're doing. A typical playthrough for a new person should last for thirty seconds most, gradually increasing in five/ten second increments after each play.
370  Hidden / Game Club / Re: TIGS Game Club on: August 01, 2012, 07:37:40 PM
Would it break Game Club spirit if there was an alternative High Score Club for scores?
371  Player / General / Re: I've Changed My Avatar. on: August 01, 2012, 05:56:26 PM
372  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: August 01, 2012, 05:55:01 PM
http://runtimelegend.com/tools/fmp/
https://github.com/badsector/fmp/

Seems a bit outdated, though, so I'm assuming it didn't undergo much significant development since that post...

I'd bake some cookies or something for you, dude, but unfortunately I can't bake worth fo'shizzle.
373  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: August 01, 2012, 05:26:01 PM
http://forums.tigsource.com/index.php?topic=3680.0

(No download)
Somebody come closer. I promise I may and/or may not much you in your stupid face.
I don't know what you mean
Oh BTW I have the archive to badsector's module right here on my USB dumbdrive, it's a pity that you're not interested, I think I'm going to delete it now.

If you seriously do, care to share?
374  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: August 01, 2012, 11:50:43 AM
http://forums.tigsource.com/index.php?topic=3680.0

(No download)
Somebody come closer. I promise I may and/or may not much you in your stupid face.
375  Developer / Technical / Re: Alternatives to *.MP3? on: July 31, 2012, 08:01:48 PM
I'd do *.MOD, but the Flash Mod Player on http://realm.badsectoracula.com/fmp/flashmodplayer.zip is gone. The site's been long dead and I can't find any mirrors.
376  Developer / Technical / Re: Alternatives to *.MP3? on: July 29, 2012, 08:48:36 PM
Game_Music_Emu is a nice embeddable player for video game music formats (.nsf, .vgm, .spc, .etc). Unfortunately it's a C/C++ library, but you could always port it! (it's only 21,500 lines; could bang it out in a weekend)

I've been looking into this, too, but I'm not exactly skilled enough to port a large library as such. P1xl's NSF Player would do the job, but reading a bit more into it tells me that Adobe Alchemy was used for it. In other words, I'd just use the NSF player library along with Alchemy to gain the desired effect.
377  Developer / Technical / Re: Alternatives to *.MP3? on: July 29, 2012, 07:41:28 PM
I don't know anything about the size. I just assumed Player 3 knew what he walk talking about.

Ogg is higher quality though.

And *.OGG Vorbis is of smaller file size. I've run experiments before just regarding file size, but I'm also looking for a matching style of format between demoscene crap to legit hardware emulation. Bang for buck.

*.ORG is smallest, with tens of kilobytes for a lengthy song. *.WAVs are ungodly large and uncompressed. They are raw data, purely, and very small samples go along with the *.ORG player, rendering every Organya sample a total of 422KB. This has a chance of being cut down even further with even further tweaking. *.NSF would be my preferred format, with even smaller file sizes to tens of kilobytes just for an entire soundtrack (unlike per song with Organya), would fit the theme of the game a bit better, and can be easy to produce with FamiTracker. Sadly, there isn't an available *.NSF player for Flash.
378  Developer / Technical / Alternatives to *.MP3? on: July 29, 2012, 07:21:27 PM
    Not exactly just concerned about file size, I'm curious as what else I could use besides *.MP3 for any audio. What I do know about (and debating) are:

  • Organya - Cave Story music format. Akin to the *.MID.
  • Flod - Supports *.MOD, but requires a $5 commercial license for what I need.
  • SiON - Pure synth. Looks a little bloated for a small game, yet feature-packed.
  • Ogg Vorbis - Nice, but as well, the files themselves would be larger than preferred.
  • AS3 VGM Player - Using the VGM Maker tracker, I can use Genesis/Mega Drive music.
  • Sound effects are done through AS3SFXR.
Any sort of accessible and commercial-use player for *.MOD or *.NSF (One lives, but is not usable for games.) would be quite nice. What would be recommended?
379  Player / General / Re: Something you JUST did thread on: July 29, 2012, 06:42:31 AM
Just how Australian are YOU?

[Picture]

Bzzzzt. I'm sorry, the answer was Florida. Florida is the Sunshine State. Nice try.
380  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: July 27, 2012, 07:39:54 PM




Waaagh! Operator wasn't willing to part with it.
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