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1075984 Posts in 44155 Topics- by 36122 Members - Latest Member: Peggyfreeman

December 29, 2014, 09:54:03 PM
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361  Player / Games / Re: Hero: Core on: May 03, 2010, 12:53:26 PM

daniel said his best is around 110 so i still have something to aim for

EDIT: tho probably i won't try to get 110 because i get bored on first levels
362  Player / Games / Re: Hero: Core on: May 03, 2010, 01:56:26 AM
53 flags in Hero Forever http://www.youtube.com/watch?v=P84czcw68mo
363  Player / Games / Re: Hero: Core on: May 02, 2010, 06:17:06 AM
to everyone: what's your highest number of flags collected in Hero Forever? i got 22 on my first try

2ND EDIT: 53 now
364  Player / Games / Re: Hero: Core on: May 01, 2010, 11:00:16 AM
playthrough on normal (all bosses and computers) http://www.youtube.com/watch?v=JCbX6vMf7Hs
365  Feedback / DevLogs / Re: Bodiless - [innovative platformer] on: April 30, 2010, 12:07:40 PM
blocks can respawn between head and hands or hands and feet (don't remember which case exactly), i got stuck this way
366  Feedback / DevLogs / Re: Bodiless - [innovative platformer] on: April 30, 2010, 08:39:52 AM
playthrough: http://www.youtube.com/watch?v=eae0A0a-VqE

i agree with cymon in everything. one more thing: "wall jumps" like those at 2:45 are physically diffucult to perform (even i have trouble consistenly hitting up+direction with right timing)
367  Feedback / DevLogs / Re: Bodiless - [innovative platformer] on: April 30, 2010, 06:34:45 AM
now i played through the whole preview, loved it. a gameplay video would help to attract attention to this project, i could try to record one if you wish
368  Community / Townhall / Re: Space Captain McCallery Episode 1 on: April 30, 2010, 01:22:09 AM
why can i move diagonally but not jump or shoot diagonally
369  Feedback / DevLogs / Re: Bodiless - [innovative platformer] on: April 29, 2010, 10:12:27 AM
very good but i think you shouldn't surprise-kill the player at the start of level 1 (i'm talking about the long fall with window in the left wall and spikes at the bottom). and/or checkpoints should be twice as frequent
370  Community / GAMMA / Re: string [RELEASED] on: April 27, 2010, 12:32:19 AM
playthrough http://www.youtube.com/watch?v=M0zugyfy8_w
371  Community / Townhall / Re: One to Tango: time loop puzzle-platformer on: April 25, 2010, 11:59:22 PM
i don't like this game in particular and branching-time self-cloning platformers in general
372  Feedback / Playtesting / Re: DEFEM on: April 25, 2010, 07:27:31 PM
27781 points http://www.youtube.com/watch?v=VozB5i5XKTM
373  Player / General / Re: What's going on with the main page? on: April 21, 2010, 10:54:00 PM
i miss instant-search bar slightly, it was neat.

speaking of the sidebar, why not put moshboy's and mine channels and bytejacker in it
374  Feedback / Playtesting / Re: Snake Defender on: April 19, 2010, 03:16:08 AM
i enjoyed the game, music is okay
i wish i could just read controls instead of playing tutorial missions
since the border is deadly, you should make it clearly visible (right now it's darkgrey|black)
score mode starts too easy for me
head blinking in the corner when i have one life left is annoying
375  Community / Townhall / Re: BEACON on: April 18, 2010, 10:23:25 PM
playthrough http://www.youtube.com/watch?v=u3rbnK9GUWE
376  Community / Townhall / Re: Poto & Cabenga on: April 17, 2010, 03:03:56 AM
playthrough http://www.youtube.com/watch?v=_Io3CbELYY8
377  Feedback / Playtesting / Re: Conquer the Shadow World on: April 13, 2010, 12:11:02 PM
i want this game finished, i agree with increpare in everything, also the heart changes from harmless to deadly too suddenly, it should blink once before "waking up" or something

EDIT: it isn't visually obvious which screen edges lead to new screen and which are just deadends. boss with four paws becomes invisible when he goes over the wall (black on black)
378  Player / Games / Re: Do you play PC Games using a Game Controller? on: April 06, 2010, 10:46:23 PM

1) Is it an Xbox360 Controller?
no
2) Which controller are you using and how many buttons does it have? Logitech Dual Action. 10 buttons, 2 clickable analog sticks, d-pad
2) How often do you use it? daily
3) If a 2d game supports both, keyboard and controller, which control style would you prefer? controller
4) If the game doesn't support controllers, do you use Keyboard Key Emulators like Joy2Key? yes, XPadder, almost always
5) Would you still be interested in getting a game that forces you to play it with a controller? depends on game
379  Community / Townhall / Re: KOG just got powered up! on: March 31, 2010, 06:30:10 AM
don't wait on me, i don't like the game
380  Community / Townhall / Re: I want to port your game! on: March 30, 2010, 08:47:38 PM
you should link to your ports (atomic super boss, what else?)
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