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1076054 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 06:40:23 AM
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1061  Developer / Technical / Re: design of editors. on: April 24, 2010, 02:49:55 PM
i'm writing in blitzmax,

where you could make the equivalent of function pointers, havent used them much though, but i think you understand my problem.

the plan i have now is
  • to enumerate all possible in-program action any button could have.
    • each button knows :
    • a)wich enumerated other window it'l open when clicked or
    • b)wich in-program action number it starts.
    • c)how to save this in an external file/string
  • somewhere higher in the program where all actual gamedata lives, i'll just receive the numbers the buttons shout and lookup wich function i'll need to run (with what parameters) (would this be the place of them funky functors ?)

 

 
1062  Developer / Technical / Re: design of editors. on: April 24, 2010, 11:29:00 AM
mm , i'll try again:

some gadget i can use in my gui-editor have an effect on another gui-gadget  for example :(window [a] has button b and when you press that button window b appears) this works well because every window and gadget have their unique id, the way i save that gui is easy too because of those id's (in the file thats just a integer value).

the problenm i'm seeing is with the buttons that have a 'real' effect in the program : for example a button that closes the program , or a button that decides the zoom factor.
these results arent the same as an id of a gadget, but it would be sweet if i could come up with a way to save those effect too.

I think a simple enumeration of all the different possible effects is probably what i'm after..


thoughts, ideas ?
1063  Developer / Technical / design of editors. on: April 24, 2010, 11:00:24 AM

Hi i am in the process of making a GUI for my program, and have decided to go out all the way and write my own GUI editor.

Mostly the Gui consists of screens/windows with gadgets/buttons on them .
The logic of wich gadget disappears and what gadget appears when you press button 'x' is in place. and working.

The question i have is about the buttons that have a real effect for example there is this button somewhere that tells the MAIN.EDITOR to change drawing routine to "wall-drawing with Bresenham Lines" for example. And like this there are many more buttons that have effects on classes all over the place ..

What would be good practice for such a 'spaghetti' sensitive area ??

1064  Developer / Technical / Re: When real physics is not fun on: April 24, 2010, 03:29:57 AM
When real physics is not fun




sorry Wink
1065  Developer / Technical / Re: Akihabara - an HTML5 game engine on: April 24, 2010, 03:27:21 AM
Quote
A web browser is a tool not designed for gaming, and it sucks at that. Use the right tool for the job.

a web browser isn't even a tool , its just a conveniant way of displaying http.And gaming should be done on as many platforms as possible, or atleast having fun should.

With html5 we get a new free way of making hardware accelerated applications, that probably work more-or less in every browser, thats pretty cool.
1066  Developer / Technical / Re: DLC Delivery on: April 23, 2010, 04:56:38 AM
i have been thinking about this 'problem' too, curious what the right options are..
1067  Developer / Creative / Re: indie + online multiplayer games = why so rare? on: April 20, 2010, 11:51:47 PM
because it costs investments ?
1068  Developer / Art / Re: Using procedural coloring and colorization... on: April 20, 2010, 11:50:01 PM
i'm not too sure if this is what you mean, but you could draw sprites with *magic* colors.
at runtime/startuptime you could change those *magic* colors.

-load image in memory
-change pixelvalues individually
-save image to memory

btw: is this what you mean?:


oh and your link needs registering etc.
1069  Developer / Business / Re: Business structure for teams of 2 or more on: April 20, 2010, 11:35:17 PM
warning: i'm not too sure if this applies in other countries then my own.

I just started working together with someone, we both have our own business (as tax-paying freelancers) and you can just share the money and work anyway you agree on. there is not a need for a shared bank-account or a real business (wich costs $60.000 here, with the gain of not being personally responsable for great losses)

i would advise on taking your time with deciding how things are going to be split though.
especcialy if your going to work together with a friend.
1070  Developer / Art / Re: Does anyone understand this? on: April 20, 2010, 11:21:54 PM
Quote
You don't need $60,000 of fisherman contracts and shark transportation or mobs of assistants; you need about $16 and a superhuman talent for both conception and execution.  That's the combination I value most, and what I don't find as often in fine art today.

most all artists i know don't have mobs or assistants or $60,000 to spare, so i guess they are left with only their "super-human powers" and bread+peanutbutter Wink
anyway, i don't think there are any superhuman talents going on here, you just have to draw alot.

Some friends of mine that draw alot (and thus might be interresting for you to see):


ko de kok


thijs persijn


joost halbertsma


emmy dijkstra

emmy is the only printmaker i know (and one of the few artists i bought something of)..




1071  Developer / Technical / Re: Um, so just HOW easy is Game Maker? (Action Adventure) on: April 17, 2010, 01:21:36 AM
After my initial start in Klik$Play and after that MMF i found DIV and startedt to work in the newest incarnation (Fenix) (with only spanish help files and errors)

Since i don't speak spanish i was very glad someone pointed me to Blitzmax.
After that working in c, c++, flash and whatever is all very possible. because blitzmax is so great.

oops back on topic: I believe GM is simple, unless you want something not so easy then it might get alot harder then something that appears harder at the first look, that might be simpler to learn in the long run.
1072  Developer / Technical / Re: 3D graphics that look like 2D pixel art on: April 16, 2010, 02:52:20 AM
maybe you could generate a ['voxel' 3d file] with a much smaller resolution then the iginal 3d file.
You could just average the orginal file in.
After that you have a "big 3d pixel filled" object wich you could rotate and draw.
And look at  Smiley
1073  Developer / Technical / Re: 3d rapid prototyping? on: April 11, 2010, 07:42:02 AM
unity ?
1074  Developer / Technical / a game/update loop in flashdevelop on: April 11, 2010, 05:18:54 AM
Hi,

i just started writing in flash (i have a few years experience in other languages)
also i've had alook at flixel and flashpunk.

the thing is,

when i start a new AS3 project in flashdevelop ,
what is the easiest way of entering a loop that keeps on running (aka the Update() loop or Gameloop)


the question is realy basic so i feel extra silly

edit: Event.enterframe I found it, sorry for too quick posting

1075  Player / General / Re: How about games where you can act like yourself? on: April 08, 2010, 07:32:00 AM
Quote
You can wipe entire villages if you please and plant TNT in people's fridges.
yep, that precisely describes me acting like myself..

gotta go, there is gang of orphans waiting to be killed  Well, hello there!
1076  Developer / Creative / Re: What's a good place to get art? on: April 08, 2010, 05:20:00 AM

Quote
Dunno what the rules are on giving credit or anything though.
http://about.deviantart.com/policy/copyright/  Well, hello there!

1077  Developer / Design / Re: The difference between meaning and intent on: April 06, 2010, 06:15:37 PM
well i really enjoyed the rohrer game with the icey blocks (gravitation i believe) (and thought that one worked alot better as being an way to think)'and i don't have anything against him otherwise.

but to make something that automatically places oneself in a line of artworks dating back to the Greek , and at the same time make it so over the top clear in what it means, and not be interpreted any other way, is pretentious in the unjustified way i think.
(atleast when i look at it from the fine art perspective / the (indie) game perpective is another story )

damien hirst on the other hand atleast made it "THE MOST EXPENSIVE AND BEST ARTWORK"  Wink
And has a little bit more hmmppf to the same message , and he took some time hiding the obviousness of it all Smiley



anyway I am too for snobbery and pretentiousness, but not unjustified Smiley and i can fully agree with your description on hirst.
1078  Developer / Art / Re: Does anyone understand this? on: April 06, 2010, 05:59:00 PM
no i agree that ain't vanilla english. Smiley

I neither have an active knowledge on all those manifesto's, i know a few. I had to google to find were the excerpt came from...
It appears to be based on Phenomenology ,Brazillian (Rio) Based and called The NeoConcrete Movement (1959-1961) , I only know that i don't know phenomology . , wait wiki...
well , i think were dealing with a very high-brow joke here  Well, hello there!

Quote
So why waffle on about quasi-corpora, or philosophical references?  To explain something like this:
I am not completely sure but i believe the text basically just says: we make stuff that is what it is, that doesn't need other stuff to make it more, and is in itself valueable because it truly is what it is.  Beer!

if i may, and if your really interested, i'd start with more recent stuff, that antique art everybody is always on about Wink
for example stuckism 1999, or this one even better : How to Write an AvantGarde Manifesto
(A Manifesto) 2006


anyway, those manifesto's are more a way of showing the world that your there.. , and i believe there is some humour involved once in a while too!

But honestly most artists i know arent that theoretical alltogether, thats more the babble curators and critics use. If you'd want to appreciate the fine arts your better of seeing some really great stuff for yourself that's made in this century by artist that live nowadays. And then if you really like what you saw you could read something and that could add an extra layer of appreciation.




1079  Developer / Technical / Re: Level-Editor Needed(eventually) on: April 06, 2010, 05:14:26 PM
Quote
already finished, working and tested are bonuses, and people seem to treat them like they're actively undesirable.
= boring & non-educational Smiley

atleast from the viewpoint of someone who wants to learn how to write an application or two and learn as much as you can along the way.

offcourse, when done a few times you'd actually get a library and focus on the specifics. I am under the impression the OP (and me) are of the first category and you of the latter Smiley
1080  Developer / Art / Re: Does anyone understand this? on: April 06, 2010, 04:17:17 PM
Quote
You're right to point out that there are no explicit manifestos with regard to many of those movements (even their existence as "movements" in many cases remains in perennial dispute, so any generalization is difficult)

no, many art-movements have written manifesto's , and could be/are generalized
only not the ones you just claimed to have read, and have found to prove your point.


Quote
Despite this, plain language is utterly avoided.  I imagine it's partly out of the need to separate and justify one's own idle interests as superior to other idle interests, and partly out of a need to make commonplace sentiments sound more impressive.




This i feel is absolutely not the case at all, the point of a manifesto is to be bold, clear , and a bit cheeky , all of them are written  in plain english (not the DADA one though Smiley) you can look at them here wiki

anyways, I suspect every profession has its own specific language, otherwise communicating with your collegues could become very tiresome, And the artist can be caricatured just like the nerd, or the philosopher, doesn't mean that thos caricatures are real though. The people i know that have one of those jobs are all very communicative and easy to understand. And sometimes a bit crazy

edit: Since i appear to be reacting to jpgray twice i saw this one
Quote
Does that make any sense to anyone?  Tongue

I've reread that post a few time, i understand completeley where your coming from, and i think you are right in alot of ways, but i don't get why people keep bothering if it only pisses you off, there are many other very cool things people do, and i hope everybody finds the things he/she is most interssetd in, and doesn't get sidetracked to much with the things that are awfull
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