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1081
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Feedback / Playtesting / Re: A Flash Technology Test
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on: April 06, 2010, 01:12:26 PM
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Now its very unstable , sometimes very fast moving, and mostly flickering and such after a few minutes , it stabilezes , but the speed differences are very big. (sometimes it hangs slitely then it moves very fast, then i goes normal speed)
firefox version Mozilla/5.0 (Windows; U; Windows NT 5.1; nl; rv:1.9.2.3) Gecko/20100401 Firefox/3.6.3 GTB6 latest flash 10 player hardware : as before
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1082
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Developer / Design / Re: The difference between meaning and intent
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on: April 06, 2010, 12:49:44 PM
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we absolutely need as much as possible. i believe i was using the word pretentious as in: "Claiming or demanding a position of distinction or merit, especially when unjustified." Considering the choice in subject (Memento mori i just learned  ) i'd still say Jason Rohrer is pretentious and Damien Hirst is not. but anyway i susupect you guys are right and this is subjective and could work out for others very well. I might have to look up the definition of the word once more. It is definitely experimental and different that yer usual fps shoot em up , so its very valuable.
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1083
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Developer / Art / Re: Does anyone understand this?
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on: April 06, 2010, 12:26:03 PM
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That seems the primary function of obscurantism in aesthetics--nothing expressed in any of the manifestos I've read (post-structuralist, post-modern, minimalist, supremacist, any school you can name) Not one of those 'schools' have a manifest , so i doubt you'd read them  oh and supremacist isn't an art-movement it's another word for discrimination  the text Malevich wrote on Suprematism (i assume you meant that one) is actually a reasonably easy to follow text , he's just explaining why the world is ready for abstract shapes (as opposed to the 'realistic' stuff that was there before them.. ), and trying to get himself and friends noted abroad offcourse ! On the bright side. i completely agree with you on this: The idea that it takes a special, superior soul to appreciate ... All that is needed to appreciate it is to have an appreciation for it. A dumb jock may have this just as easily as a Proust lover who is too feverishly anxious to distinguish himself from the plebes. when you start to appreciate anyone could become special too !
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1084
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Player / General / Re: HOLY SHIT GUYS ADVENTURE TIME
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on: April 06, 2010, 11:35:31 AM
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its great they got acquired by cartoon network, i couldn't watch the youtube video in the first link though... something with copyrights and cartoon network ..
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1085
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Developer / Design / Re: The difference between meaning and intent
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on: April 06, 2010, 10:38:06 AM
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Chris, yeah i think your right in that, I too don't think he (Jason) wasn't genuine, but i still think its very pretentious.
The game is delivering this 'deep' message in a non-subtle way, to me it feels like the creator assumes he has seen the light and needs to tell the people, wich are stupid, so they need to be told the message in a very ,very understandable way, because they are so stupid.
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1086
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Developer / Art / Re: Does anyone understand this?
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on: April 06, 2010, 10:18:27 AM
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it's basically a subculture clash. nerds have their own subculture with their own lingo, so do artists, so do many other subcultures, and people are generally hostile to people not in their own subculture unless they meet in real-life (in a gallery for example) , I think the hostility is for a pretty big part an internet-forum problem. Anyway i had a exhibition last weekend, wich sort of is a mixture between art and computer nerd, because i am. And as such could have a place in this post. http://pietmondriaan.com/2010/04/04/opening-nikki-koole-galerie-gallery/#more-3706pictures of nerds and artists coexisting in the blog
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1087
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Developer / Art / Re: choosing/using colors
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on: April 06, 2010, 08:59:57 AM
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HSL has nothing to do with appeal and aesthetic, they are tools to understand how you do color and analyze your mistakes. You can also use it to analyze other's work. ive picked up this book , on a second-hand market. Together with all the high value technical computer color theory i've read in this post it'be perfect. The book shows how colors work together, how they generate feelings and please (or don't (on purpose))
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1088
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Developer / Art / Re: Does anyone understand this?
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on: April 06, 2010, 08:50:12 AM
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Why couldn't you use a tree to make a drawing ? Alot of people here use computer-algorithms to draw for them..
@corpus: it might be yes, depends a bit on your other work
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1089
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Developer / Design / Re: The difference between meaning and intent
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on: April 06, 2010, 08:20:48 AM
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As artworks those indie-art games are completely silly i think, They are much too obvious, preachy ,one dimensional and because of that, and their 'deep' message.. i think they are pretty pretentious.(in a teenage way)
As game-play / storytelling experiments i think they are pretty succesful, and know how to create a healthy discussion.They also succeed in making a game thats not about aiming the mouse and clicking it. (sometimes)
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1090
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Developer / Technical / Re: Level-Editor Needed(eventually)
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on: April 06, 2010, 02:58:09 AM
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Hi , back again. What i meant was this: since your interrested in developing your own level-editor, i would opt for writing your own gui library also. the most libraries i've seen are very bloated ( QT has 800 classes and 7600 functions!!), complex and are meant for OS- specific gui's .wich are cross-platform. Thats very nice for writing big applications. But for a learning experience and a lightweight library you could just aswell write your own. You'l probably need just buttons, sliders, screens and some other minor gadgets. (wich are all just rectangles with some collision ,some parent-child relations and some specific behaviours, all with nice eyecandy looks and sounds since you'l be making games eventually, (and not web 2.0 database driven websites)) For the level-editor i would definitely write my own. Its a very cool process. Whenever i do a thing like this i use my own file system and file extensiosn too. I wouldn't dare to say that thats better that using something like XML, I don't know. I believe xml is better suited for letting third parties modify the files directly. But since your writing the editor people don't need to look directly in the files... When your not sure what you have to make the nasy feature-creep is waiting aruond the corner. So my advice is : Define your needs. Make some mockups in a paint program. Think some more. Define your needs again. Throw out as much as possible. Think some more. Roll your own. ps since I don't know how loading XML works and I'm not sure how I'd load in, say, boolean or integer data. I'm imagining I'd have to convert from string. I just recently made a very lightweight, specific and graphic programming language and ran into this problem too. The way i solved it (don't know if it's the best way) is to have a 'parser' that first reads a byte, that byte tells the parser if the next value will be a float, int, bool or whatever (a min and max for a random float value for example). and then read the next value(s). This works flawlessly.
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1093
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Developer / Technical / Re: Level-Editor Needed(eventually)
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on: April 05, 2010, 04:55:02 PM
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i am writing my own gui system, Its not very hard, but it takes some time to get the behaviours exactly like you want them.
Eventually you'l be making your GUI-editor too (maybe even with some xml..), if you'l follow this route, wich is nice or not, depending on your tastes and philosophies
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1098
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Developer / Art / Re: Does anyone understand this?
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on: April 05, 2010, 10:05:46 AM
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You don't have to like it.
You could if you did, but since you don't... why bother? I personally don't care about ballet, but you wouldn't find me posting these rants about it on a forum dedicated to something else.
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1100
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Developer / Technical / Re: Flash AS3
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on: April 05, 2010, 05:59:26 AM
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I am sure you know the Movieclips were flash's poor, sad, horror, way of handling everything visible. Since AS3 alot of new and better and professional new ways have arrived.
I'd look into them.
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