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322
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Player / General / Re: Post your favorite webcomic
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on: December 05, 2009, 11:45:01 AM
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Oh. I get it now. I also get why I didn't get it.
Whenever I do physics, I always worry about that stuff. My teacher always tells me to ignore it but I don't ever want to.
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324
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Player / General / Re: TIGSTWG XVI - Starship: Lycanthropy [NIGHT 5]
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on: December 05, 2009, 11:36:22 AM
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I think the key to these games is to force people to pay attention. How? Simply don't give a shit whether they respond in time. If they don't, take actions for them.
Believe me, as a DM of a D&D game, I can assure you that it is virtually impossible to keep everyone in a game at any consistency when most people are 17. Easiest thing to do is just not to try, and people will drop in/out when they feel like it.
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326
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Player / General / Re: What's your current video game addiction?
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on: December 04, 2009, 04:29:52 PM
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specifically she was referring to the tendency of most of the people on these forums to think she has terrible taste in games because her favorite games are gears of war, halo, and that type of thing -- so nerdrage would be rage at her bad taste in games by game connoisseurs who like refined things like ico and planescape torment instead of meat and potatoes proletariat games like call of duty and quake
Talk about generalizing. It's also rather true, though. I mean, saying "most people here have the hots for pixel art" may be generalizing too, but it's also true.
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328
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Player / General / Re: Brink Delayed Until Fall 2010, First Ingame Footage
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on: December 04, 2009, 01:48:01 PM
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Yeah I have to say, those other videos do make it look pretty decent. They do seem to be putting emphasis on stuff other than the free-running, and that's more of just one feature among many.
I'll keep an eye on it at least. Might as well put that IGN account to good use.
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332
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Player / General / Re: What's your current video game addiction?
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on: December 03, 2009, 06:15:27 PM
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Well, I WAS addicted to Fallout 3 for a while, but then I broke it with too many mods and finally have lost motivation to play it.
...unfortunately Mount & Blade has now taken over. It's just such a great feeling to ride in on an armored warhorse, decked out in plate mail of your own and brandishing a greataxe. KCHUNK!
Actually I have mods for that game installed as well. This time I didn't break it, though.
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339
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Player / General / Re: ASS ASS IN CREED 2.
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on: December 02, 2009, 06:56:21 PM
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You could say that about a lot of modern games, fortunately.
It makes games more accessible to us less-skilled player.
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340
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Player / General / Re: ASS ASS IN CREED 2.
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on: December 02, 2009, 02:07:43 PM
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On the other hand, if they want to make a game like AC2, they're going to have to invest a lot of time in modelling, texturing and so on just to create the world the game takes place within in the first place - scripting the missions that make up the game length isn't the only work in making the game, there's this big overhead, so the amount of money a game takes to make isn't directly proportional to the final product's length even at one studio. If you wanted to pay one third as much, you'd have to put up with one-third as much time going into the modelling and texturing and mapping and so on, and one-third as much time going into gameplay and mechanics - and a significantly smaller and less-convincing open world - as well as the game probably being shorter.
That assumes though that they really need to price it at 60 dollars in the first place. It's quite possible that they could price it at 20 dollars and maintain a profit, but manage to just get away with more anyways. I don't know. I don't work for their accounting department. But I do agree, psychology certainly is a factor. It doesn't really matter anyways. It's not like I'm gonna shell out 60 dollars for just any game even if that's the minimum price to maintain profit. It has to be pretty damn good and I have to get a lot of enjoyment out of it. And honestly I'm not gonna waste my money just to find out. So unless something really convinces me, such as trying out the game, I'm not gonna shell out that kind of money. Well, I loved the first game. I've said it before, but I think most people feel hurt because they paid $60 for it. I payed $20, and I think I got my money's worth. So I'll probably pick up the PC version once it drops down to similar price. (Maybe $30 in this case.)
I paid $5 for my copy of the first game. I played it for an hour. Congratulations, that proves absolutely nothing.
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