|
343
|
Developer / Art / Re: Art
|
on: December 01, 2009, 03:04:17 PM
|
 I thought I needed to draw some more badass women. And yes, that gun is flipping you the bird. That was totally intentional.
|
|
|
|
|
344
|
Player / General / Re: UBISOFT® ANNOUNCES PRINCE OF PERSIA: THE FORGOTTEN SANDS
|
on: December 01, 2009, 03:01:43 PM
|
|
And that's a pretty big divisor.
Take for example the difference between instrumental classical music, and choral classical music.
True, they both are "classical" music, but I'd say they count as subgenres.
At some point though, one does have to stop paying attention to genres and just sort of go with whatever's good, because there's just too many possible combinations. But for the sake of classification we put things in genres, and I'd say "chiptunes" is different enough from other types of music that it deserves a mention when organizing tracks.
|
|
|
|
|
345
|
Player / General / Re: ASS ASS IN CREED 2.
|
on: December 01, 2009, 02:06:46 PM
|
|
I dunno about that. I'd expect the marketing divisions to have calculated the price that maximizes their profits, but considering that EVERY new game, regardless of hype, seems to be about 60 dollars, I really doubt that they do.
|
|
|
|
|
346
|
Player / General / Re: UBISOFT® ANNOUNCES PRINCE OF PERSIA: THE FORGOTTEN SANDS
|
on: December 01, 2009, 01:35:30 PM
|
Lincoln Park isn't Screamo, it's nu metal its most pure form. Oh, right, my mistake. I keep mixing up genre names. ow fuck why did you link that again oh god I think my ears are bleeding from being sodomized by pop-techno-rap-trance-punk-trash Take 3-5 completely different types of music and have them run right into each other, sell the mess what results.
The method isn't intrinsically bad, at least not when done with finesse. I mean, combining genres produces really awesome stuff. How about that 8-bit Weezer Tribute? Chiptune-rock. Awesome.
|
|
|
|
|
347
|
Player / General / Re: ASS ASS IN CREED 2.
|
on: December 01, 2009, 01:28:18 PM
|
Honestly, I think Video games should be 20 bucks and last 10-15 hours. Then I would buy more of them.
Agreed. I tend to buy a lot of adventure games not only because I enjoy them but because they're often 20 dollars.
|
|
|
|
|
348
|
Player / General / Re: ASS ASS IN CREED 2.
|
on: December 01, 2009, 01:15:34 PM
|
|
Well, I loved the first game. I've said it before, but I think most people feel hurt because they paid $60 for it. I payed $20, and I think I got my money's worth. So I'll probably pick up the PC version once it drops down to similar price. (Maybe $30 in this case.)
|
|
|
|
|
349
|
Player / General / Re: Brink Delayed Until Fall 2010, First Ingame Footage
|
on: December 01, 2009, 01:09:15 PM
|
|
That movement system looks like it will end up incredibly broken, with the game misinterpreting or ignoring many commands.
Just sayin' I'm very skeptical until I see unsolicited YouTube videos of people freerunning in this game.
|
|
|
|
|
351
|
Player / General / Re: What makes a "true" adult game?
|
on: November 30, 2009, 05:23:14 PM
|
I think every (male) gamer goes through a phase (aka puberty) where he plays exclusively violent games to prove his manliness without having to play sports :D
I spent most of that time playing Nancy Drew adventure games and wasting time on Neopets. That actually explains a lot.
|
|
|
|
|
352
|
Player / General / Re: UBISOFT® ANNOUNCES PRINCE OF PERSIA: THE FORGOTTEN SANDS
|
on: November 30, 2009, 02:31:56 PM
|
they're talking about the mostly pretty good 3d series that started with sands of time. (which is one of the best games of the last generation btw)
I know that, but I'm saying it's a bit shady to call it the "original" series, and even shadier to say "brand" when they're referring to one game. And yeah, Sands of Time was pretty good.
|
|
|
|
|
353
|
Player / General / Re: UBISOFT® ANNOUNCES PRINCE OF PERSIA: THE FORGOTTEN SANDS
|
on: November 30, 2009, 02:26:05 PM
|
|
I love how they say "Yeah we're bringing the brand new gameplay innovations from our new well-respected brand that consists of like one game."
And are they talking about sidescrolling 2d graphics? Cause that's totally what "original series" means to me.
|
|
|
|
|
354
|
Player / General / Re: What makes a "true" adult game?
|
on: November 30, 2009, 01:50:24 PM
|
|
It's not rated Teen because that's referring to the nature of the content, and whether it is "appropriate" to be shown to younger players. Teens aren't supposed to play "God Of War" because it may "corrupt" them. The same with Friday the 13th.
That said, it's rarely works. Most teens will find a way to see these things anyways, but it's so that parents can feel safe.
Also, one has to look at the difference between physical age and mental age. I know some people who are thirty and act younger/more immature than me. Likewise, I know people younger than me who are more mature. What most people mean by "made for teens" in that sense is that it's to satisfy primal/immature needs and has no real depth to it.
As for true adult games, Silent Hill 2 is a great example of one. As is Myst. And both are radically different from eachother. Yet they hold a common thread, of being deep and complex and involving more than just primal satisfaction.
At least, that's my understanding/opinion of the situation.
|
|
|
|
|
355
|
Player / Games / Re: Takahashi bored by the EGW - what is "experimental"?
|
on: November 29, 2009, 11:37:45 AM
|
|
I don't see how.
"Okay, so dudes, I thought that maybe this would be a cool game idea. Yeah, turns out it might be if X, Y, Z, etc."
"Uh... so I tried this neat idea I had... and it didn't really work out. I think it could be improved by something or other [go on from there]."
That's not really pretentious. That's just saying that you had an idea and it worked/didn't.
Well, I guess it may be pretentious if one thinks experimenting at all is pretentious. In which case one must think scientists are a pretentious bunch.
|
|
|
|
|
356
|
Player / Games / Re: Takahashi bored by the EGW - what is "experimental"?
|
on: November 29, 2009, 10:15:31 AM
|
|
Yeah, I'm gonna kind second Lurk here. I think it's pretty much when you try some crazy new idea without any clue as to how it's gonna work out, and then you see what the end result is and present it.
If you're aiming to do something that will make laughs, then I think you're going about it wrong. You're not experimenting, you're designing. I think the key difference is whether or not you have an end goal.
|
|
|
|
|
357
|
Player / General / Re: FAIL (new game maker logo, ugh)
|
on: November 29, 2009, 10:11:49 AM
|
No. This is one of the problems with open source; no matter which way you twist it, people work better when they're paid for their work.
extrinsic rewards devalue intrinsic motivation With open source, doing things just good enough to make them work is much more common, and polish (like logos) usually isn't the biggest priority.
While we're making unfounded claims, I'd argue that doing something you may not be completely interested in for the sake of a pay-check, makes you more likely to do the bare minimum required in order to get paid. Seconding this. Also: Linux, Firefox, Songbird, OpenOffice, ToDoList, GIMP, CCleaner, Construct, AGS, Codeblocks, Notepad++, Python, GCC, XMMS, VLC Media Player... Yeah, these are all SO much worse than their commercial counterparts, because the creators care less about them. Riiiight. 
|
|
|
|
|
359
|
Player / Games / Re: EDGE Games and Tim Langdell ( Mobigame's Edge pulled because of the word Edge )
|
on: November 27, 2009, 02:07:30 PM
|
“Clearly, if Sony tried to use the mark ‘iPod by Sony’ they would hardly expect Apple not to take action to protect their mark ‘iPod’. The funny part is that he's acting like he created the word "Edge" like how Apple created the word "iPod", though Merriam-Webster does not have a definition for the latter. I hope I never run into Langdell, or else I may have to spend many years in jail for charges of assault and intent to kill.
|
|
|
|
|