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301
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Developer / Indie Brawl / Re: Indie Brawl: Tela
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on: September 05, 2009, 06:11:06 AM
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Oh I thought there was a soft ban on new chars until we finished the ones that have already been started... Mind if I have a crack at Spelunker?
I think the general rule is if you have nothing to do (ie coder) on the current characters, then you can start on what's next. There's no reason to stop from doing anything just because your waiting on animators to finish up the current characters. (then they'd have to wait for the next character to be coded before they could do any work!)
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302
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Developer / Indie Brawl / Re: Indie Brawl: Character Submissions
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on: September 04, 2009, 09:17:12 PM
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My original thought was to have both a dice and a question mark, but I quickly decided that would be too busy. Here is a possible version with a question mark:  and since it's a new page, I'll just post the dice here as reference: 
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303
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Developer / Indie Brawl / Re: Indie Brawl: Character Submissions
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on: September 04, 2009, 08:18:15 PM
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I'm not quite sure where to put this, so I'll put this here: I took a stab at making a portrait for random:  Animated version showing several steps (because I felt like it):  Comments/edits welcomed! Edit: I noticed in my original that the dice covered up too much, so I tried a simple edit: 
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305
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Community / Competitions / Re: *NEW* Idea pool for future TIGS Compos
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on: September 04, 2009, 08:23:08 AM
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 The Second Sense, or Great Audio! contest: Games where audio is taken into account. So much effort these days when making games is put into visuals, graphics, our first sense you could say. With so much effort put into that, sound can become more of an afterthought, and isn't given it's full potential. While this includes games like Rock Band, or Audiosurf, it doesn't mean music games. A good example would be Canabalt, with its high account for making its audio wonderfully to make the game so much better. Edit: I hear good games*
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306
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Developer / Technical / Re: py2exe + pyglet = 'Image' Module Missing
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on: September 04, 2009, 07:15:13 AM
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The examples were different attempts at the compiler code, not the game code. This is a very odd problem if it only happens with one script, and only when you compile it. Try this perhaps: import pyglet.image as image_module pyglet.image = image_module
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307
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Developer / Technical / Re: py2exe + pyglet = 'Image' Module Missing
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on: September 03, 2009, 06:00:18 PM
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Well, pyglet was written with in python 2.5, so that might be the problem, I don't know why that would cause a problem though, as there is very little difference.
Have you tried reinstalling pyglet? Is this a problem only with your game, or with all scripts?
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308
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Developer / Technical / Re: py2exe + pyglet = 'Image' Module Missing
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on: September 03, 2009, 11:15:09 AM
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I used python, pyglet, and py2exe to make my Ludum Dare entry just this past weekend, so I know it can work. Does import pyglet
pyglet.window.Window()
create a window? Also, what version of python are you using? Edit: The program runs without compiling it, right?
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309
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Player / General / Re: Browser wars
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on: September 03, 2009, 08:52:29 AM
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Didn't IE win the browser wars 15 years ago? Preference is one thing but there's no denying who's on top. Internet explorer's popularity mainly because people have no clue that there is even a choice (When I ask what web browser people use, they usually have no clue, and they just go to the "internet", aka the "E") Internet explorer itself is a horrible program, that has the worst security and is horrible about web standards. The lack of ie following web standards, combined with the fact that many people who aren't technically inclined blindly use it makes web development much more work than is has to be.
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311
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Player / General / Re: Browser wars
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on: September 02, 2009, 11:09:54 AM
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I'm for Chrome and Safari. They're the fastest, and best at supporting web standards.
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318
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Player / General / Re: New catigory for front page articles?
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on: August 27, 2009, 03:16:02 PM
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I think that is a great idea, I would love to download some games to play with other people on the same computer. I think network multiplayer would be a better name than online multiplayer, as online would also include lan.
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320
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Developer / Indie Brawl / Re: Indie Brawl: DOWNLOAD- New Version 8/25/09
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on: August 27, 2009, 01:40:38 PM
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I just played a few rounds with my friend's brother. He didn't play as Bonesaw at all, but he played as the other two characters, and he says doing the move once made it clear what that move did, with all the moves of both characters, so I'd say that your doing good. 
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