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Pages: 1 ... 36 37 [38]
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556
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Developer / Feedback / Re: 10800 zombies
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on: October 31, 2008, 06:53:55 PM
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I've gotten to the second level so far, and though I'd comment.
The menus: I love it, though it can be a little "what do I do?" at first.
The controls are very well done, and blend well with the gameplay, making it a smooth experience.
I got the hidden weapon on level one, but it doesn't do anything....
If you restart on the second level, it is very easy to run out of amo, and not be able to do anything and have to go back to the menu and restart.
Animations: Top notch.
Music: great
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557
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Community / Competitions / Re: *NEW* Idea pool for future TIGS Compos
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on: October 29, 2008, 01:40:09 PM
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Two is better then one.
How about a game were you control two main characters at the same time? You could have a platformer were you have to use the two people jumping through the world with slightly different attributes that makes it so they have to go through the level differently, but keep it going forward, so that the player either has to focus on both people moving at the same time. Or perhaps you could have a shot-em-up were you have two ships instead of one. Basically take a common game, and double the control. You could even have a RTS were you have two different bases.
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558
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Player / Games / Re: I'm so indie...
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on: October 27, 2008, 11:45:53 AM
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I'm so indie that when I wake up in the morning, but am still not quite really awake, I think about pausing life, or taking a break from it because I just want to lay in bed longer...
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559
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Player / Games / Re: LOVE
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on: October 26, 2008, 05:24:43 PM
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LOVE just keeps getting better and better. I can't wait to explore the world I get in. I only hope that even with the small world sizes, I'll be able to play with my friends, and not be stuck with a random server that is full of people I don't know and can't play with my friends...
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560
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Developer / Indie Brawl / Re: Indie Brawl: Milestones
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on: October 24, 2008, 12:12:22 PM
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I think the idea would be that you only work on things within the current milestone unless there is nothing else left to work on, for you. So if all the characters were coded, but not animated, I might start coding another one, since I can't do sprites. But nobody would start to animate that character until the current milestone was reached.
Ah, ok, thanks for the clarification 
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561
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Developer / Indie Brawl / Re: Indie Brawl: Stage Design
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on: October 24, 2008, 12:11:24 PM
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What exactly is that in?
I'd like to design a stage, but probably would just do the background image, and give it to someone else to put it in the game. So what size image or whatnot should I do it? (for the viewing area, not necessarily the whole stage because I might want to do some scrolling)
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563
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Developer / Indie Brawl / Re: Indie Brawl: Milestones
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on: October 23, 2008, 01:19:44 PM
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I think that capping a category is not the best idea, but just having them as the most important things for people to emphasize on. I think this because people can get started on stuff from the next Milestone when they can't really help out with what is left for the current one. For instance, one character may just need to have animation finished before the milestone is complete, so why would people stop everything else to wait? I think it is also feasible for some things like music and items to possibly have a little work on them if so desired before the milestones that have them in it.
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564
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Player / Games / Re: Best indie mac games (Preferably free)
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on: October 23, 2008, 12:57:52 PM
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I recommend both Dwarf Fortress if your into fantasy, and Cavestory. Both are really great games in my book, and have already been linked to, but I'm just seconding them.
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567
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Player / Games / Re: LOVE
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on: October 19, 2008, 06:21:56 PM
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I think the shooting is only one aspect of the game. From the looks of it I got from reading everything I could find on the site, you run around the world exploring, and working with other to overcome ai. It seems like it is like a MMO, but the world has a smaller number of people so you actually get to become somebody, instead of being a nobody in a field of nobodies, and in a world that is dynamic were your actions actually mean something to others, instead of the static "slay the dragon that other people have slayed before me, and others will slay after me, and it only affects me that I slew him".
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568
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Community / Announcements / Re: The Obligatory Introduce Yourself Thread
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on: October 19, 2008, 03:06:19 PM
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Hey, I'm laremere. Radial is my friend and he just showed me this forum, and I couldn't help but sign up. We met in an indi game (silly him, he forgets it's indi) called Blockland. It's a great sandbox building game, but the community tends to be younger players, and the older group of players aren't the best community. I owe a good amount of likeness for indi gaming to Radial, he showed my Cavestory recently, and has showed me many other fun games before that.
I myself probably first played video games at my cousin's house on his N64. I remember playing allot of Road Rage, as well as some other fun games. I also played some Breakout, Mario teaches typing and Tetris on my families really old mac. Over the years I've become a fan of many Nintendo games, my favorite being Zelda: Link to the Past. I now do most of my game playing on the computer, and most of that being indi games. I think indi games tend to be so much better because so much more care is added to the games, and they tend to be allot more origonal.
Well, thats me :D
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