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381
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Feedback / Playtesting / Re: Goblin War Machine!
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on: July 09, 2011, 07:31:26 AM
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A trailer of the new expansion "Modern Disagreements", should be all there in a day or two, multi-player is in now however @ http://www.bigblockgames.com/games/supergoblin/sooner or later you going to add arms to the Warmachine and have it pick up and throw houses, people, space ships, asteroids and all fun would sky rocket.
Haha we definitely considered it at some point...
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382
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Community / Townhall / Re: Super Goblin War Machine [Flash & Ipad]
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on: June 11, 2011, 05:34:52 AM
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Just PM me bro ill send you a free copy email. EDIT: Infact, just go here and you should be able to get a free copy, just do it before the end of the weekend and it should be sweet. Still trying to find the box with all the t-shirts in them though...
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383
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Community / Townhall / Re: Super Goblin War Machine [Flash & Ipad]
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on: June 10, 2011, 06:50:00 AM
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Hey if anyone's interested, was thinking about making the expansion pack free for anyone who downloads it over the weekend, if more than a few people are interested I'll set something up in the next few hours, might give away some shirts too if that's your thing... So anyone keen?
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384
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Feedback / Playtesting / Re: Goblin War Machine!
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on: June 10, 2011, 04:06:13 AM
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Yea all the extra weapons need to go full retard, here's what I got so far after 30min of thinking...  Its not quite as retarded as some of the stuff currently ingame (house launchers and hammers n shit like that), but its getting there. I figured if I was going to build a modern war machine, a building sized desert eagle would be on the list, oh and tanks, definitely tanks, and a nuke. If anyone has any good ideas for some good expansion weapons, feel free to suggest em, ill try and include them in the update.
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385
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Feedback / Playtesting / Re: Goblin War Machine!
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on: June 09, 2011, 04:27:35 AM
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Funny you should say that, theres actually several modern levels in SGWM already, and we are working on a SGWM:space race mini-expansion pack right now, along with a SGWM: modern disagreements 2 mini-expansion pack, because if you haven't heard, modern combat is the new world war 2.
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386
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Feedback / Playtesting / Re: Goblin War Machine!
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on: June 09, 2011, 02:48:38 AM
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Cheers bro, didn't mean to double post but finally released the update for Goblin, though we kinda went overboard, its kinda more like a sequel, finally added a whole heap of new shit to the old game... But anyway the old game should redirect you, if not the new link is http://www.bigblockgames.com/games/supergoblin/ . Ill just post updates in the announcement thread from now on though.
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387
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Community / Townhall / Re: Super Goblin War Machine [Flash & Ipad]
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on: June 08, 2011, 03:28:38 PM
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glad you like it, the standard for golds will be different per level, its set on a par time we got from all the players when we did the beta test.... so each level will be different based on time it takes to complete, number of enemies, etc.
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388
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Community / Townhall / Super Goblin War Machine [Flash & Ipad]
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on: June 08, 2011, 04:45:25 AM
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SUPER GOBLIN WAR MACHINE!
I hope its okay to post this here, this is the kind of sequel to a game we released some time ago called Goblin War Machine, its a flash based driving destruction type game, you control a giant customizable goblin death machine and steamroll unsuspecting human villages. Pretty much everything has been overhauled, new levels in addition to the old ones, as well as 50 or so new war machine parts, new bonus stages and a ton of other stuff. So ummmm... hope you guys like it! Feel free to post any feedback or suggestions or anything like that. You can check it out here: Oh and if you own a Ipad, its available for free here: I should mention, you guys are the first to see it as usual, Im pretty sure no one actually knows it even exists on Ipad, so if you run into any show stopper bugs or anything of that nature do shoot me a pm or just post it here 
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389
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Player / Games / Re: TOP rpg maker games.
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on: May 18, 2011, 04:26:56 AM
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I really liked A Blurred Line back in the day. Dunno if it's actually good, though.
Actually just finished it recently, it still holds up really good... well, as much as any rpg maker game holds up. Worth playing for sure still.
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392
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Feedback / Playtesting / Re: Goblin War Machine!
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on: March 30, 2011, 04:33:54 AM
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awww and you guys are just playing the old version, signup to that forum post and check the new game, its miles better... its.... super.  Still tons of stuff to fix with the new expansion by the feedback, but getting through it now. I think R restarts the old version, we killed flip in the new one, and allowed you to jump back around when you flip, I think it works better...
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394
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Feedback / Playtesting / Re: Goblin War Machine!
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on: January 30, 2011, 11:32:21 PM
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We have been hammering out updates the last week or two on goblin to remove most of the bugs known in the game and also make the game more accessible (flip keys and alike) in preparation for the expansion, check it out of you get some time.  Also added a ton of forum achievements for anyone who's interested in that sort of stuff.
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395
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Feedback / Playtesting / Re: Goblin War Machine!
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on: January 19, 2011, 12:16:35 AM
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Thanks for playing sorry for the lack of updates it got really busy last day or so! So we decided to patch alot of the discussed problems here + more content with a expansion to the game in the next week or so, hopefully it addresses most of the problems raised and adds a whole heap of new weapons, achievements, levels and collectibles to play with, the theme for it will be dwarven mines so lots of underground sections and all that. Going to try n compile a giant fixed list over the weekend with all the suggestions here and get on it, so keep them coming, and thanks for testing 
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397
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Feedback / Playtesting / Re: Goblin War Machine!
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on: January 16, 2011, 08:38:04 PM
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Good find man, fixing it now. Cheers for testing it. Id be curious to hear if anyones having trouble with the whole flipping over thing, anyone struggling with it?
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398
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Feedback / Playtesting / Re: Goblin War Machine!
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on: January 16, 2011, 03:53:33 PM
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Do a shift refresh bro, I removed some of the spearmen, and the shooting distance on them has been drastically lowered, so should be a little easier now.
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399
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Feedback / Playtesting / Re: Goblin War Machine!
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on: January 16, 2011, 02:47:21 PM
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good call dude, gonna try lowering the spearthrowers/spearthrowing boats range quite considerably which should make those levels much easier. Thanks for the feedback.
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400
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Feedback / Playtesting / Re: Goblin War Machine!
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on: January 16, 2011, 01:50:09 PM
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Where you flippin bro? Like what part exactly? It shouldn't be your war machine design that early in the game, the whole game can be completed on the bare stock 2 wheeler so not sure whats up. If you can pinpoint the part where you flip I might be able to make it a bit more easy there, but chances are if your struggling on the 2nd then the 3rd is going to hurt.
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