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1075876 Posts in 44149 Topics- by 36119 Members - Latest Member: propmaster

December 29, 2014, 11:54:08 AM
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481  Community / A Game by Its Cover / Re: [AGBIC] Twilit Universe [DEMO] on: July 27, 2010, 08:58:05 PM
A solid 30 all the time i played, what a sexy game man.  My only crit is the background could be improved a bit with some darker particles or something swirling around it or something like that, apart from that  Beer! wicked job man
482  Community / A Game by Its Cover / Re: [AGBIC] Under the Garden [DEMO/ALPHA UP!] on: July 27, 2010, 08:50:35 PM
Oh good find for those bugs, ill definately add items down ditches being destroyed and fix that fireplace bug... Nice house melly haha  Beer!  See your putting to good use those lanterns from the mines  Cheesy

As for blocks that collide horizontally vs vertically, some are effected by gravity, others are not, that might be it, though all blocks will fall from the sky if they arent maintained, leaving your house in a pile of toppled blocks eventually.

Ill also look into the wind behaviors, make sure its blowing stuff around properly... hmmmm  Gentleman
483  Community / A Game by Its Cover / Re: [AGBIC] Under the Garden [DEMO/ALPHA UP!] on: July 27, 2010, 07:20:23 PM
Just putting a new build up now with some minor tweaks, gonna sort this out right now, if melly says its anoying its anoying damnit!  Cheesy  Oh and ill fix that directional mouse jump thing also...

edit: Okay try that new build, it might not be exact but theres more control in the air now, i hope thats what you mean, also removed the directional push at the start of the jump so its not dependant on the direction, feedback??


www.paul-greasley.com/garden/garden.zip

edit1:  I lowered the friction across the board to all the ground tiles also, that should stop the problem with walls slowing you too much to clear them, atleast I hope....

edit2:  Lowered wall friction and increased jump height a bit, might break a few obsticles ingame but makes for a easier time controling.
484  Community / A Game by Its Cover / Re: [AGBIC] Under the Garden [DEMO/ALPHA UP!] on: July 27, 2010, 06:48:27 PM
Ill try and drop some tweaks on the platforming, was it just the bouncyness that you found anoying?  A more specific list would be really helpful Smiley
485  Community / A Game by Its Cover / Re: [AGBIC] Under the Garden [DEMO/ALPHA UP!] on: July 27, 2010, 05:32:32 PM
Thanks for playin dude  Grin  Thanks to tim for the kickass feedback, ive added tree regrowth back in due to low lumber supplies, and also fixed a ton of bugs including the repeat jump bug (i think...).  New build on frontpage would appreciate anyone who had the jump bug to check it out as I couldnt reproduce it...  Oh and if you dont repair your house or leave a gap in its structure it will leak now  Wink  And as usual cold water lowers your stamina, so fix those leaky houses!



As exampled in this newb house i quickly build... my other other other house is 3 stories high and full of badass  Well, hello there!
486  Community / A Game by Its Cover / Re: [AGBIC] Mt. [FINISHED] on: July 27, 2010, 04:36:05 PM
This game is awesome when you get in the jumpy grove  Beer!
487  Community / A Game by Its Cover / Re: [AGBIC] Under the Garden [DEMO/ALPHA UP!] on: July 27, 2010, 04:34:07 AM
yea just reuploading with a few fixes, try in a few min...

update: Just fixed the try again bug and the slowdown (assuming some people are still getting slowdown in general), its up.

Now im gonna add some bear traps and explosives, yeaaa  Cool

On that note, next up after the fun stuff above assuming melly gives a extention  Well, hello there! is item conversion and upping the tree/lumber levels, so you can convert lumber into various house objects instead of relying on finding them, and also convert food into cooked meals instead of just eating stuff raw...
488  Community / A Game by Its Cover / Re: [AGBIC] Under the Garden [DEMO/ALPHA UP!] on: July 27, 2010, 02:27:03 AM
As the blazen hazen says, its just a demo... Direct X 9, ps2 support probably required, it doesnt run all that friendly on slower machines....


Would appreciate any bug reports, spelling errors, general dodgyness sent to my pm on tigsource, there will be alot of it, that would be super  Beer!  Thanks Compound and Craig Stern for the killer beats  Grin  Ummmm check the first page for todo updates tommorow I guess, theres a ton still todo, so it looks like this might extend past the comp, we shall see...

Oh on a final note, ill be putting a guide up on the first page, since alot of the items are quite vague/etc and will help people who are having a bit of trouble...
489  Community / A Game by Its Cover / Re: [AGBIC] Under the Garden on: July 26, 2010, 11:57:24 PM
not quite, just sorting the hosting out now demo will be up shortly and you can find out for yourself.
490  Community / A Game by Its Cover / Re: [AGBIC] Under the Garden on: July 25, 2010, 05:42:59 PM
It should be fine ill add a toggle option in after the deadline, but before the deadline, and if it extends, ill be spending my time filling out player built housing a bit better, because it was something I wanted to add initially but not sure if id find the time, so I got a few days left, might aswell creep it out.  Just need the weather system to play nice with a player made house so when you go outside the weather damages you.  I should have a demo up tommorow though really depends if I can sort out my hosting...

Oh and managed to lure in compound again to do sfx, thanks man Smiley

Requirements to play are windows machine, dx9, and a fair bit of ram, basicly the same as edmund, havent really spend much time optimising it.
491  Community / A Game by Its Cover / Re: Should I add another week of extension to the compo time? on: July 24, 2010, 02:03:45 AM
no for me, I should be done soon, 1 month is HEAPS
492  Community / A Game by Its Cover / Re: [AGBIC] Under the Garden on: July 21, 2010, 01:19:31 AM
I want to play this real bad. Like real bad.

Haha cool as man, well it should be done in a few days, just waiting on a few last little things really, that and well making sure nothings too broken, it probably will be though, its the biggest competition game ive made.

Gonna try and get the level editor good enough so people can mod it if they want also.
493  Community / A Game by Its Cover / Re: [AGBIC] Under the Garden on: July 20, 2010, 06:24:46 AM
Got a bit of downtime so might aswell printscreen another romp around the game, since my video capture on my laptop runs painfully slow, featuring me, my axe, a few dead rabbits I found and a tree  Grin





Oh and a hunting rifle.  Heres some garden action, grew that shit myself!

494  Community / A Game by Its Cover / Re: [AGBIC] NIJI (by Pixel from outer space) on: July 17, 2010, 01:20:30 PM
Sexy as graphics man  Beer!
495  Community / A Game by Its Cover / Re: [AGBIC] Under the Garden on: July 16, 2010, 05:28:28 PM
ill put up two builds then when its done, because im pretty sure the pixel purists will hunt me down and all that  Grin  Personally I like the blurry look more, but thats just me.

i love that fuzz!  please leave it in as an option or release a separate Blurry Edition.
most people will probably want a crisp version, of course, so don't ignore them, i s'pose.

also, will there be destructible terrain?  seems like that's where you're heading with this.

Ummm nope, I wish ha, the game is setup to do it but it will just break it in so many ways...
496  Community / A Game by Its Cover / Re: [AGBIC] Under the Garden on: July 15, 2010, 01:40:32 AM
Holy flying cow  Kiss , This is amazing
also , Is it supposed to be blurry like that ?!

Thanks dude, yea just toying with effects atm, not sure ill go with the blury pixel look, we shall see...   More worried about balancing and making it decent fun to be honest.
497  Community / A Game by Its Cover / Re: [AGBIC] Under the Garden on: July 15, 2010, 01:26:27 AM
Oh look see its a boar, time to rifle his ass!



He drops some meat!



Now its time to mine!



More to come I guess...
498  Community / A Game by Its Cover / Re: [AGBIC] Under the Garden on: July 11, 2010, 01:34:49 PM
Sweet  Wink  Been coding on it last few nights, adding a bit more depth to the weather system, the rates that it reduces your stamina, stuff like that, also adding in physical and mental sickness, every time the players stamina is reduced to 0 you gain a sickness, most are curable except maybe death via other healing items in the game world, ive pretty much covered everything from getting a stroke to phobias to straight up crazy seeing fantasy type creatures.  got a pretty extensive list of items now as ive spent alot of time on this inventory system, more time than I would have liked really...  So the new direction for the platforming mechanics of the game is using items to assist in platforming, one example comes to mind to cross a river you need to lumber a ton of trees, and use the wood as sort of a floating bridge to get to the other side, stuff like that.  Id post some screenshots but I havent really done much more art yet Sad
499  Community / A Game by Its Cover / Re: [AGBIC] Under the Garden on: July 08, 2010, 10:25:51 PM
Yea gets quite dark at night at the moment, should have recorded it when the game cycle was in the day, graphics are a little less tinted then.
500  Community / A Game by Its Cover / Re: [AGBIC] Under the Garden on: July 08, 2010, 08:45:07 PM
Nothing like some sexy graphics to get people interested.

And we call ourselves indies. Durr...?

Hahah so true  Cheesy  So got the inventory system sorted last night which is cool its been causing me problems for a day or two now, finally got it working nice with the mouse, that and I box2d'd me some trees  Cheesy  Massive time waste but was fun, so when your character lumbers them they fall down n stuff, yayyyy

Theres a bit of slowdown in the vid, was recorded from my laptop... And theres a fair few temp graphics floating around.

http://www.youtube.com/watch?v=rRfrh0VEUG8
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