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1075876 Posts in 44149 Topics- by 36119 Members - Latest Member: propmaster

December 29, 2014, 11:53:55 AM
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501  Community / A Game by Its Cover / Re: [AGBIC] Timecapsule on: July 08, 2010, 07:59:29 PM
This looks fantasic, cant wait to take it for a spin  Grin
502  Community / A Game by Its Cover / Re: [AGBIC] God Cube on: July 08, 2010, 04:40:20 PM
Kinda reminds me of siege from the game factory days, lookin good man  Beer! cant wait to play it
503  Community / A Game by Its Cover / Re: [AGBIC] Battle Babe : Area 61 on: July 07, 2010, 09:17:13 AM
Haha finally signed up, best of luck D, lookin good so far Smiley
504  Community / A Game by Its Cover / Re: [AGBIC] Under the Garden on: July 06, 2010, 08:35:33 PM
Thanks guys, yea id love to do the game like that but would probably take longer than I have time for... have to get back to blackmarket/voyager projects soonish.  Good news is I found a musician Mr Craig Stern Smiley  So happy  Beer!

heres progress, this time ingame, been pixeling today outside of work so its hella work in progress, got box 2d working for mostly everything now, and weather effects, next up overhauling my old dialog system to be a bit more user friendly, and pixeling up the interiors:

505  Community / A Game by Its Cover / Re: [AGBIC] Under the Garden on: July 04, 2010, 09:03:48 AM
So got a little code done, figured its time to learn how to get box2d working so that was most of todays coding/learning, and mocked up the rough sketchy sort of feel of the game so far, though I think I will be going for a low res pixel look so this is mostly just a guide of sorts.... though low res 3d could be fun also, I just dont want to sink to much time into the art.



Musical help needed also...
506  Community / A Game by Its Cover / Re: [AGBIC] Under the Garden on: July 03, 2010, 02:10:47 PM
So the game is gonna be about a elderly man who lives off the land and whos mental health is in a steady decline in recent years, I guess gameplay wise Id like to try to do a short, more mature animal crossing, with focus on platforming elements but combined with a light simulation feel.... Could be a recipie for crap, who knows...

Been sketching alot in my time away think I have a pretty solid idea now.  The meat of the game is going to be collecting wood, food from your crops, maybe hunting if I find the time, though focus should be around the crops in the garden as alot of the story arcs take place there.  

Im thinking some sort of arctic type setting or dense woodland with lots of bad weather, so surviving off the land isn't all that easy, lots of weather obsticles, hidden dangers, as well as dealing with the mental problems of being alone in a unforgiving land, I guess the theme of the game would be lonelyness as alot of the obsticles in the game will require the player to be self sufficent and deal with the real and mental dangers himself.

Time to start programming!
507  Community / A Game by Its Cover / Re: [AGBIC] Acutewar - Ambition of Four Kingdoms on: July 03, 2010, 11:23:26 AM
This looks like its gonna be awesome, If I wasn't arting on another entry id be so up for this  Beer!  Excited!  Best o luck guys.
508  Community / A Game by Its Cover / Re: [AGBIC] Under the Garden on: June 29, 2010, 02:30:33 PM
Sounds good dude ill shoot you a message in a day or two once I have a more solid prototype down, the only thing I know atm is I want to have some sort of gardening mechanic around a bigger plotline, undecided yet if a more serious feel or childlike (SOM ref) would be better, so give it a few days I thinks...
509  Community / A Game by Its Cover / Re: Collaboration request/offer thread on: June 29, 2010, 11:40:30 AM
If anyone would be keen on working on some sound effects and music for my entry I would be most appreciative!   My Word!  Promise Ill finish!  Need some dreamy chiptunes type stuff, If I had to describe it in one line a secret of mana type cheery vibe, maybe a little bit of mp3, and a ton of atmospheric drones!  Pm me or post on the thread http://forums.tigsource.com/index.php?topic=13394.0 .
510  Community / A Game by Its Cover / [AGBIC] Under the Garden [FINAL GAME/EDITOR] on: June 28, 2010, 04:49:26 AM
Under the Garden

Please email me any mods you guys want included with the game, ill add them into the zip, cheers.  Email me bugs or pm me here!  Massive thanks to Craig and compound for the beats  Beer!  Thanks also anyone who submitted a bug/suggestion, see yall next time.

FINAL GAME!: www.farmergnome.com

Direct x 9 required, decent amount of ram.  To turn off smoothing there is now a toggle down the bottom right of the main menu.  To turn off pixel shader effects locate player.ini in folder "0" and set "noshader=1" .

Controls can be modified in folder "0" under controls.ini.

Some Screenshots!:











Original Cart Reference:





Game of the Compo
Earned for winning first place in the main voting




A Bit of Pixels
Earned for winning Best Visuals
511  Feedback / DevLogs / Re: Black Market on: June 28, 2010, 04:36:38 AM
If you die with less than 10k (?) then its game over currently, once quests are in their will be a "get my ship back" type quest.
512  Feedback / DevLogs / Re: Black Market on: June 25, 2010, 07:50:46 AM
More changes, big notable ones across several days from the last are the new name change!  The game is gonna go be called "Black Market" it seems, voyager seems a little bit to close to a certain other sci-fi brand  Cheesy  Just started balancing this week, quests are starting to creep into the game, aswell as a improved looting/faction system, so as usual, come check out the latest build, tell me what you think!

Update 24 June
- New name!
- New ads for the first planet
- Fixed bug where you'd get too much cargo
- New loading screen!
- Balancing changes

Update 23 June
- Fixed tabline zorder
- Animating quest display
- Fixed the zorder of the faction displays
- Added faction icon to the attacking display
- Reduced number of ships floating around the galaxy
- Equipped search at the start
- Fixed bug with ports not firing
- Tightened up the icon speeds
- Better loot system
- Sped up escape
- Enemy ships have a 2 second delay between firing special weapons
- Fixed bug clearing commodities (thanks earthcoder!)
- Fixed bug with no ship builder in system 3 & 4 (thanks arkus!)
- Fixed bug with torpedo not firing
513  Community / Competitions / Re: So when is the next challenge/comp? on: June 24, 2010, 08:02:44 AM
fuck yes  Cheesy cant wait
514  Feedback / DevLogs / Re: Absent Eden: Side-scroller efforts of a lone artist.... on: June 23, 2010, 11:02:08 PM
Woo another mmf2 user, game looks stunning dude keep at it  Beer!
515  Community / Competitions / Re: Post links to fake game carts/boxes/disks on: June 23, 2010, 01:00:01 AM
Oh whens the compo start??  Grin
516  Feedback / DevLogs / Re: Voyager (Space Trading Game) on: June 22, 2010, 09:26:48 AM
Cool anything that could be simplified? We should have a tutorial quest in shortly, but meantime heres latest fixes/additions:

- Fixed bug where missile launchers were not creating the right amount
- Added damage chance to the EMP
- Updated asteroid background
- Stopped overlap on items display
- Massively updated item stats (needs more changing)
- Bridge items now have 5 levels
- Extort bridge item implemented
- Cloak bridge item implemented
- Aligned ports on the Colossus
- Fixed bug where escape pod would be attacked on dead planets
- All bridge items are properly implemented
- Fixed bug with cloak
- Sped up text width check
- Fixed bug that wasn't displaying faction specific text in the dialog box
- Fixed bug with leading space in the quotes file
- Implemented titles for various chance panels
- Added dual glows for the colossus
- Cut off tail end of the item spawn probability curve
- Brought health/targeting bars closer to the ship
- Gave space between the notification title and lines
- Fixed bug with the wrong character being displayed on a chance ambush
- Added incoming transmission title to the notify boxes
- Added the faction of what's searching you, can't be pirates
- Added more factions to solar system #1
- Added more battle music
- Changed fleeing to work on a % basis
- Fixed panel titles being upper case and <COMMODITY> problem
- A ton of writing changes
517  Feedback / DevLogs / Re: Voyager (Space Trading Game) on: June 15, 2010, 09:16:07 AM
haven't had a chance to play this yet, but the visuals are definitly nice! Shocked

Oh you should check it out man, we just did a pretty massive update:

- Ability to override the track for a specific planet
- Dead planets can have planet info now
- New commerical world background
- No longer automatically sending out search pods
- Fixed music to loop
- Slightly improved alignment for port info panel
- Player is now the #1 tab on the galaxy screen
- i button on galaxy goes straight to the player's stats
- Moved up OK button on notify menu
- New planet description scene
- Fixed bug with music not playing twice in a row
- Enlarged factions panel
- Uploaded smaller backgrounds for the Docked Screen (faster load times)
- Finished graphics for sigma khan
- Removed entity error line (thanks crdk!)
- Fixed battle scene colours
- Changed text width algorithm to work on pixel width
- Gave the starting character name etc
- Particles not created on the near torpedo laucher
- Fixed marquee viewport
- Put logic in to scale the battle music to the right difficulty
- Purchase successful popup doesn't happen on ship items
- Fixed bug where sell button was disabled due to funds
- Target indicator surrounds health bar
- Health bars fixed on all ships
- Fixed bug where planets were shrowded on the galaxy screen
- Removed health bar from the enemy portrait display
- Fixed big laser perspective
- Jet glow on the escape pod
- Put in descriptions for the bridge items
- Changed Jump Gate to Worm Hole
- Aligned flashing quest indicator properly
- Fixed icon coloring
- Fixed ports and autolaser alignment
- Spinning ventilation fans on Sigma Khan
- Buy buttons in ship merchant and items are properly disabled now
- Autorepair no longer happens while you are flying away from a port tax
- Autorepair happens when you first click on a panel
- Fixed bug with lasers not firing after one ship destroyed (thanks cdrk!)
- Added a subtitle for the planet
- New planet descriptions
- Extra information about a planet displayed, as well as a quote
- New ticker display for the ads at the bottom of the docked screen
- New music!

check out the latest build
518  Feedback / DevLogs / Re: Voyager (Space Trading Game) on: June 08, 2010, 07:00:33 AM
Thanks for the PM Hangedman, we are hoping to hit the beta milestone in a few weeks, got everything falling together  Grin  Lots of stuff has been changed last few days, would be good to get some opinions on the new UI, any exploits you can find in the weapon setups or ship setups, and general stuff like that.  The other thing ive been meaning to ask is has anyone been experiencing much cpu lag or sluggish download from the server?
519  Community / Townhall / Re: EVERSION ON STEAM IS HERE on: June 07, 2010, 08:28:52 PM
congrats on getting it on steam bro, will be getting this Smiley
520  Developer / Business / Re: Confessions from the stuff up room on: June 06, 2010, 07:17:14 AM
Some of my fuckups have been being too over-commited to a project, like outworking the hours of the rest of the team and sort of having to come to some middle ground about what scale the end title should be, usually after alot of time and maybe some $ has been invested Sad  I guess not everyone has the same devotion/motivation to making games, so yea, that seems to be my repeating fuckup in the past... finding people on the same wavelength I guess.
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