Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

Advanced search

1037122 Posts in 41893 Topics- by 33501 Members - Latest Member: halfheartstudio

August 29, 2014, 10:18:44 AM
  Show Posts
Pages: [1] 2
1  Community / Assemblee: Part 2 / Re: Mr. Kitty's Ultraviolent Quest on: December 29, 2009, 09:14:39 AM
Very nice video. i want to play this game  Who, Me?
2  Community / Assemblee: Part 2 / Re: Turbo Quest [Pre-Alpha 12/24] on: December 29, 2009, 08:41:48 AM
Whoa it's like Progress Quest on steroids ^^ The editable files are also a big plus. 
(and since you're using my olskool power meters, i like your game even more  Beer!)
3  Community / Assemblee: Part 2 / Re: SonnenmördeR :: a SHMUP in warp space,. . on: December 29, 2009, 08:14:27 AM
I really like this game! Good overall aesthetics and gameplay. The upgrade system is good: you get tougher but also bigger, hence easier to hit.

I'm currently writing an article about assemblee for my french webzine, and this game will be in!
4  Community / Assemblee: Part 1 / Re: HED's oldschool bag on: October 27, 2009, 08:41:50 AM
Thanks for the comments!! Glad you like the oldschool feeeeeeling.  Ninja

I added more buttons and power meters! (The white cursor would be better on a dark background of course.)

5  Community / Assemblee: Part 1 / Re: Easyname's Workshop on: October 27, 2009, 06:27:04 AM
I find that the music goes pretty well with the tiles/world you've created. The music is peaceful even if it's a bit generic. I could see myself playing that game!

The enemy animation is very nice but I feel that the smoke cloud on landing is a bit "strong".
6  Developer / Creative / Re: The Unfinished Game/Demo Dump on: October 27, 2009, 06:18:25 AM
It always saddens me when this thread gets longer.
I didn't see the last answer was dated sept 18th  Cry
The good thing about unfinished projects is that you really analyze what went wrong in your game/organization/motivation. When I finish a project I tend to dump it in a directory and move to another thing. Failure feeds improvement.

But yeah there are plenty of unfinished games here that I'd like to play.. I promise when I get better at making games I'll finish Ohio Cyber Patrol Wink
7  Player / General / Re: What are you reading? on: October 27, 2009, 03:42:11 AM
Currently reading: World War Z by Max Brooks.
I'm not a huge fiction reader so World War Z writing style fits me.

Next on the list:
- Bird by Bird by Anne Lamott (about fiction writing, but also useful for game design etc.)
- a book on Civil War
8  Community / Assemblee: Part 1 / Re: Quicksand-T's Tumid Treasures on: October 26, 2009, 11:15:21 PM
I see a shmup game where you battle creepy hamburger-like creatures ... No ummm... let's say  your art is inspiring !!
9  Community / Assemblee: Part 1 / Re: xen's random 3D junk on: October 26, 2009, 11:13:04 PM
Welcome. And nice low-fi 8-bitted treasure chest !
10  Developer / Creative / Re: The Unfinished Game/Demo Dump on: October 26, 2009, 02:57:40 PM
My past is made of unfinished games too !...

FreshChicken Pacman
We made a team with friends and I was the one to do the art. The game was a pacman-like, where you could play a pacman or a bomberman. Unfortunately we were stuck into analysis paralysis... we released more and more documents and pages on the wiki, Processing prototypes... but no game :D

The mockup

Ohio Cyber Patrol
I really want to finish this game one day... I made it during a local game compo (15 days to find a concept, code a game, make the assets,... in solo).
But the deadline was nearing and I didn't have a polished gameplay. So the game turned into a pointless luck game with tons of bugs. But the screenshots are pretty to look at:

Download (at your own risk): http://hed854.net/rbdgame/games/ocp.zip


11  Community / Assemblee: Part 1 / HED's oldschool bag on: October 26, 2009, 02:33:33 PM
I'll be contributing to assemblee (my first compo !) with:
  • oldschool artwork (ansi/pixel based)
  • .mod/.xm music (with st-01 instruments I guess!)

1) HUGE power meter

2) Misc buttons, switch, vertical power meter, cursors
Note: some of them are better seen against a dark background.

more to come...
12  Community / Assemblee: Part 1 / Re: READ ME! on: October 26, 2009, 02:28:45 PM
Music question: Is there a format restriction for music files? Can I post .MOD or .XM files instead of huuuuge MP3s ? Ninja
13  Community / Competitions / Re: Assemblee: Part 1! on: October 26, 2009, 01:46:59 PM
Count me in...! For the first part of the compo of course Wink
14  Player / General / Re: Strange Game or Computer Induced Behaviour on: November 06, 2008, 12:36:51 PM
When I'm not typing on the computer, my fingers are resting on the q,w,e,r keys. Why ? They were the shortcut keys I used the most... in Diablo 2  Kiss (I played Diablo 2 for 7 years straight, I consider myself as the biggest D2 single player in the world)

Excited for D3? Tongue

I too loved D2.  My current screen name came from the screen name I made up in Grade 8 for D2.

D3 seems awesome graphically ! I hope they'll put more items and more sophisticated means to customize items. I'm already saving up for a new PC :D
15  Developer / Tutorials / Re: Creating a Game [250+ Pages, Written in 2001] on: November 06, 2008, 11:26:04 AM
Thanks a lot Rinku for sharing your work, even if you feel it's incomplete. I think it's a great resource. Ppl are used to glance at short blog posts, 140 words tweets and hasty tutorials. Indepth resources are rare ! And indepth resources written with a personal tone are even rarer.  Smiley
Pages: [1] 2
Theme orange-lt created by panic