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Developer / Business / Re: Game Journalists Are Your Friends
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on: June 25, 2010, 10:47:34 PM
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"Dear Vincenzo" vs "Dear Sir" won't change that. you'd be a nutcase to start an e-mail with "Dear" anything, to be honest.. C'mon. It was just an example :D I think you get the point. not even them can reply to every e-mail, or have the time/energy to do a piece on each one. Sadly I agree: I always try to reply to every e-mail I receive, but sometimes there are so many uninteresting messages in my inbox that I can't really follow. I'm drunk, it's Friday, I'm sorry.

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Developer / Business / Re: Game Journalists Are Your Friends
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on: June 20, 2010, 12:50:19 PM
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I don't think personalized email will solve anything. Website reviewers probably get hundreds of emails. IMO the best help is to get some recomendation from someone in the mob.
A personalized email isn't THE solution but it certainly helps. An email that starts with "Dear Vincenzo," will draw my attention more than an anonymous "Dear sir,". It's a stupid and silly thing, but it works psychologically. Even if I know that many developers simply replace the name of the journalist/website in a standard form 
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Developer / Business / Re: Game Journalists Are Your Friends
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on: June 19, 2010, 04:48:24 AM
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Paul, I totally agree with the fact that it's better to use your time developing your game rather than doing what a PR does, but it's one of the drawbacks of a one-man team. Moreover, the best journalist isn't just the one who lurks on two or three forums, looking for the good game of the day  @increpare I can understand your point of view, but I can't agree. There are a lot of really good games here on TIGsource but some of them have not been seen from the press. In the same way, my rss reader and my Twitter account are overflowing of feeds from every indie game developer I get in touch, but I really can't know every single announcement or update. This is a problem for a lot of journalists, and the reason because many of them simply wait for the indie game that everyone else is talking about. Trust me, it's not so easy to be a journalist 
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Developer / Business / Re: Game Journalists Are Your Friends
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on: June 19, 2010, 02:13:24 AM
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I suppose I can talk as a journalist, but I can give you just common suggestions. The relationship between developers and press is based on reciprocal exchange: the journalists need cool stories and exclusive assets (interviews, original screens, concepts, demo and stuff like that), while the developers can do nothing without visibility on websites and magazines. So, maybe you've just received an email from a new and unknown writer but you should treat him like he's your best childhood friend. And vice versa, of course. It's fundamental for both to have a list of sources, trying to stay in contact with a lot of people (so they will remind you). Many writers screw up thinking that press releases and other websites are the only and best sources for news and articles. Many developers do the same mistake, thinking that a three-words post on their unknown blog is enough to spread the world. My 2 cents: create a mailing list for the press and a database with all the email addresses and phone numbers. Share a digital copy of your business card with journalists... and remember that you are your own PR.  
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Player / Games / Re: What means 'indie' anyway nowadays ?
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on: March 15, 2010, 04:08:45 PM
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Indie is actually easy to define. Indie is short for "independent." [...] Indie games are games produced apart from any outside interference.
So, is Blizzard an indie development team? I think that the term 'indie' is not so clear. There's a great confusion and actually there's not a shared way to define it. "Without a publisher" is not enough, and a lot of games reviewed as "indies" have an external economical support. I can take the list of games registered at the IGF 2010 and I can find some games that are not 'truly' independent. So, as long as there's not a shared definition, the cultural/philosophical interpretation of 'indie' is the most reliable we can have.
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Community / Announcements / Re: Indie Vault (New Video Series on ScrewAttack)
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on: March 12, 2010, 02:11:36 AM
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The idea of the Indie Vault is a take on ScrewAttack's Video Game Vault. I'm pretty sure people are smart enough to know the difference between two things.
It's not a matter of intelligence: Indie Game Vault or The Independent Vault would have been a good alternative, but two projects with the same name (Indie Vault) can probably confuse people.
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