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31
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Developer / Design / Re: Removing concept of "Score"?
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on: January 11, 2012, 11:02:31 PM
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I know I as a player like to get rewarded for doing things differently or better from what is the easy and normal way of doing it. Just "win or lose" sounds rather boring. That said, it's not necessarily only a score that does the trick, but it helps when comparing results between friends afterwards
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34
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Player / Games / Re: Skyrim
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on: December 24, 2011, 01:03:25 PM
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Awesome game! Sorry for the meaningless post, had a question, but I found the answer myself... [spoiler] Are these images really taken from Skyrim? I've never met any of these enemies[/spoiler]
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36
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Developer / Technical / Re: Is there some sort of logical issue going on here?
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on: December 21, 2011, 05:54:20 AM
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Your biggest problem lies here: x-=(-abs(xs)/abs(xs)); abs(xs)/abs(xs) is 1 no matter what. Though, you do have some unnecessary sign changes in there. I don't have time to explain, so I just fixed it - find the differences: xs += 0.5 * (keyboard_check(vk_right)-keyboard_check(vk_left))
for(i=0;i<floor(abs(xs));i+=1){ if !collision_point(x-((-abs(xs)/abs(xs))*5),y-1,COL,1,1){ x+=xs; }else{ xs=0; break; } } I didn't change anything in the collision point, I'll just hope it's correct the way you made it.
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38
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Developer / Feedback / Re: Planetoids, 3D gravity project
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on: December 09, 2011, 07:43:15 AM
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Thanks! And yeah, I know of a way to smoothen out the textures, but the current ones are very low resolution, so they get completely smudged out. That's easy to fix though. I messed around with a better lighting engine today, and found a nifty way of making volumetric lighting! I set the options to the extreme to showcase the effect: The lighting engine is made by Phantom107 EDIT: 
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39
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Developer / Feedback / Re: Planetoids, 3D gravity project
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on: December 08, 2011, 09:58:14 AM
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I've listened to popular demand and added a player shadow! I haven't released a playable tech demo of it yet, but you can see it in this video: http://www.youtube.com/watch?v=2iMJLQZDblcThis also showcases the possibility to define custom 3D paths in the editor. This can be used to move the player, but it can also move planetoids in more complex ways than the previous straight line.
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41
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Player / Games / Re: Poll : Are ero games sexy?
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on: December 03, 2011, 08:31:42 AM
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I live by this simple principle - children and fictional characters are off limits, and definetely not turn ons. If the game contains real images though, I'll have to judge each case individually
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45
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Developer / Feedback / Re: Planetoids, 3D gravity project
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on: November 23, 2011, 11:53:36 AM
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Ah, yeah, the level ends there, seems like I forgot to make that clear. I'm glad you liked it Petethegoat- there'll be some more interesting levels coming soon!
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