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879000 Posts in 32952 Topics- by 24353 Members - Latest Member: kanki

May 23, 2013, 04:02:28 AM
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31  Developer / Design / Re: Removing concept of "Score"? on: January 11, 2012, 11:02:31 PM
I know I as a player like to get rewarded for doing things differently or better from what is the easy and normal way of doing it. Just "win or lose" sounds rather boring.
That said, it's not necessarily only a score that does the trick, but it helps when comparing results between friends afterwards
32  Developer / Creative / Re: Today I created... on: January 08, 2012, 09:27:07 AM
Created a new youtube video of my game, showing some of the recent additions - http://www.youtu.be/HgXJvhzPVrE

I also wished it was possible to place the actual video in the post, as nobody's gonna click a naked link. Taking screenshots is too much work
33  Developer / Creative / Re: So what are you working on? on: January 06, 2012, 05:15:15 PM
Takin a trip on a Möbius strip
34  Player / Games / Re: Skyrim on: December 24, 2011, 01:03:25 PM
Awesome game!

Sorry for the meaningless post, had a question, but I found the answer myself...
[spoiler]Are these images really taken from Skyrim? I've never met any of these enemies[/spoiler]
35  Developer / Creative / Re: So what are you working on? on: December 22, 2011, 09:52:47 AM
Created two new enemies for my 3D gravity game - spider and snake:
http://www.youtu.be/Am3Tjo6zhgY
36  Developer / Technical / Re: Is there some sort of logical issue going on here? on: December 21, 2011, 05:54:20 AM
Your biggest problem lies here:
x-=(-abs(xs)/abs(xs));
abs(xs)/abs(xs) is 1 no matter what.

Though, you do have some unnecessary sign changes in there. I don't have time to explain, so I just fixed it - find the differences:
Code:
xs += 0.5 * (keyboard_check(vk_right)-keyboard_check(vk_left))

for(i=0;i<floor(abs(xs));i+=1){
    if !collision_point(x-((-abs(xs)/abs(xs))*5),y-1,COL,1,1){
        x+=xs;
    }else{
        xs=0;
        break;
    }
}
I didn't change anything in the collision point, I'll just hope it's correct the way you made it.
37  Developer / Creative / Re: So what are you working on? on: December 09, 2011, 08:49:41 AM
Implementing a lighting engine to my game!
38  Developer / Feedback / Re: Planetoids, 3D gravity project on: December 09, 2011, 07:43:15 AM
Thanks! And yeah, I know of a way to smoothen out the textures, but the current ones are very low resolution, so they get completely smudged out. That's easy to fix though.
I messed around with a better lighting engine today, and found a nifty way of making volumetric lighting!
I set the options to the extreme to showcase the effect:

The lighting engine is made by Phantom107

EDIT:
39  Developer / Feedback / Re: Planetoids, 3D gravity project on: December 08, 2011, 09:58:14 AM
I've listened to popular demand and added a player shadow! I haven't released a playable tech demo of it yet, but you can see it in this video:
http://www.youtube.com/watch?v=2iMJLQZDblc
This also showcases the possibility to define custom 3D paths in the editor. This can be used to move the player, but it can also move planetoids in more complex ways than the previous straight line.
40  Developer / Creative / Re: Today I created... on: December 08, 2011, 08:00:05 AM
Added player shadow and 3D paths to my 3D gravity engine today!
http://www.youtube.com/watch?v=2iMJLQZDblc
41  Player / Games / Re: Poll : Are ero games sexy? on: December 03, 2011, 08:31:42 AM
I live by this simple principle - children and fictional characters are off limits, and definetely not turn ons.
If the game contains real images though, I'll have to judge each case individually
42  Developer / Creative / Re: Today I created... on: December 01, 2011, 05:49:18 AM
Level editor for my game in progress, Planetoid!
http://www.youtube.com/watch?v=l7xIMGTqsQo
I've been working on the level editor for a long time, but I made the video today, so I believe it still qualifies...  Durr...?
43  Developer / Feedback / Re: Planetoids, 3D gravity project on: December 01, 2011, 05:32:03 AM
Thanks for making me aware of the tower camera, I hadn't noticed the player moves outwards.

Even though the level editor won't be available before the game is finished, I'm very proud of it, so I uploaded a small video showing the creation of a small level ^^ It is, as the game itself, made entirely in Game Maker
http://www.youtube.com/watch?v=l7xIMGTqsQo
44  Player / General / Re: Something you JUST did thread on: November 24, 2011, 01:42:43 AM
I just ate two eggs and half a can of tomato beans
45  Developer / Feedback / Re: Planetoids, 3D gravity project on: November 23, 2011, 11:53:36 AM
Ah, yeah, the level ends there, seems like I forgot to make that clear.
I'm glad you liked it Petethegoat- there'll be some more interesting levels coming soon!
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