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1075743 Posts in 44138 Topics- by 36109 Members - Latest Member: Transmission

December 28, 2014, 10:17:30 PM
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341  Player / Games / Re: Dark Souls and Dark Souls II on: August 26, 2013, 01:34:06 PM
Cliffs are Dark Souls.
Try jumping.
342  Player / Games / Re: Dark Souls and Dark Souls II on: August 23, 2013, 05:05:18 AM
Dork Soles is better than all zelda gams imo. Can you even light a bonfire in zelda? Didn't think so.
343  Player / Games / Re: Humble EA Bundle on: August 22, 2013, 02:31:43 PM
It says it's a stand-alone expansion, so you don't need the base game to play it. Still weird though!
344  Player / Games / Re: Dark Souls and Dark Souls II on: August 21, 2013, 09:55:51 PM
are you guys simply unaware that people will still want to play dark souls 1
They certainly will, but we were talking about "losing money" because of the online mode possibly being shut down. If you don't own the game yet you haven't lost any money, so that's basically irrelevant. And if you do own the game but haven't finished it you still have plenty of time to do that before it shuts down.

And I don't agree with the idea that online mode is absolutely necessary to enjoy it... you can play the entire game as a hollow and have tons of fun with it, that's pretty much what I did with only a few exceptions. In fact I would argue that playing it solo enhances the lonely/desolate atmosphere of the game which is a core part of the experience.
345  Player / Games / Re: Dark Souls and Dark Souls II on: August 20, 2013, 08:53:14 AM
If you can still play the offline mode then you still have a game.

I've already received 10x my money's worth and the sequel is coming out soon so it doesn't really matter to me tbh.
346  Player / Games / Re: DotA 2 Thread on: August 18, 2013, 01:11:19 AM
I'm surprised that anyone would side with the OP of that thread, haha. It's hilarious.

Note that he complains about having to play with trolls and "faggots" in low priority while defending his own right to be an asshole to whoever he feels like.
347  Player / Games / Re: DotA 2 Thread on: August 17, 2013, 10:48:41 AM
http://dev.dota2.com/showthread.php?t=102556
348  Player / General / Re: TIGSauce's most epic posts on: August 16, 2013, 03:14:25 AM
piss
349  Player / Games / Re: gone home on: August 15, 2013, 11:22:40 PM
So this game is literally an empty house?
350  Player / Games / Re: Humble EA Bundle on: August 14, 2013, 01:15:02 PM
First guy to PM me gets all of my Origin keys. There's no way I'm using that shit.

Edit: And they're gone.
351  Player / Games / Re: Project Phoenix (JRPG kickstarter) on: August 13, 2013, 10:24:57 AM
Yeah, nobody likes JRPGs these days. That's why this project will never hit the funding goal and you can forget about it now.

As an aside, I really don't like backer-exclusive content.  Out of all the things on that page, that's what bothers me the most. They should at least make it a DLC pack so it's possible for late buyers to get the content legally.
352  Player / Games / Re: Spelunky PC Released! on: August 13, 2013, 04:42:16 AM
I think an exacerbating factor of the ghost issue is that the timer isn't adjusted to the amount of content in each sector. Out of the four areas, the mines and jungle have much more stuff to do compared to the ice caves and temple, but they all have the same timer. It seems like it should start off a bit slower than it currently does and then become more strict in the later half of the game.
353  Player / Games / Re: DotA 2 Thread on: August 12, 2013, 09:50:52 AM
I have a bunch of extra player cards if anyone wants them.
354  Player / Games / Re: DotA 2 Thread on: August 11, 2013, 08:23:33 PM
I'm going to bed at 7 in the morning but it was all worth it. Those dream coils...
355  Player / Games / Re: DotA 2 Thread on: August 11, 2013, 04:28:25 AM
They lost a game in a best of 3 against DK, but they won that series. So I guess it depends on if you count the series as a single unit or not. Shrug
356  Player / Games / Re: Spelunky PC Released! on: August 09, 2013, 11:16:19 AM
I understand that it's the hunger mechanic, but it's really different from other games because it is a real time limit. Even in roguelikes such as Faster Than Light that do have real-time gameplay, the hunger clock itself is not a real-time effect. Turn limits encourage strategic play, while time limits do not.
357  Player / Games / Re: Spelunky PC Released! on: August 09, 2013, 09:05:33 AM
The price was 12,60€ for me, which is about 17 dollars, and also dumb (but not as bad as they have it in Australia, I guess). When the sale ends it'll be 14€.
358  Player / Games / Re: Spelunky PC Released! on: August 09, 2013, 07:10:28 AM
Who would even hate the ghost , He's a living profit machine Shocked
Yeah, he's just a living profit machine that occasionally kills. Who doesn't want one of those?  Wink
359  Player / Games / Re: Spelunky PC Released! on: August 09, 2013, 04:53:52 AM
Wish there was a bloody no ghost option...
Yup, there's a 11-page thread about this exact issue in the Steam forum and I can't say that I'm surprised.

Maybe I'll grow to love the Ghost at some point... but when I played the original PC version it was just a pain in the neck because it forced me to play in a way that I don't like to play (rushing forward instead of carefully making decisions). I still enjoyed the game, though, despite its presence.
360  Player / Games / Re: DotA 2 Thread on: August 08, 2013, 09:21:53 AM
http://www.twitch.tv/dota2ti/b/442230134?t=11h02m30s

^Link to the all-star match if anyone is interested. Burning, Akke, Mushi, Ferrari and Puppey plays against Loda, Chuan, Dendi, Hao and AA. Smiley

Also the interviewer is doing an awesome job, I'm impressed.
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