My engine/framework is usable now, all that's left is to write documentation and make an example game. Problem: I'm not sure what a good example game would be. Any ideas?
A platformer would cover several things, including rudimentary physics, variable increasing/decreasing (collecting coins), loading in sprites, enemies, making tilemaps, etc.
Was attempting this, but for whatever reason I can't get it to work nicely with the delta value (time between frames). A friend suggested I remake Utopia from the Intellivision, so I'm doing that now.