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1076022 Posts in 44157 Topics- by 36123 Members - Latest Member: gas13

December 30, 2014, 02:08:02 AM
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601  Player / General / Re: Google+ on: July 11, 2011, 03:52:07 PM
Anyone want to send me an invite? andrewnare [at] live.com
602  Developer / Technical / Re: So what engine are you using? on: July 11, 2011, 12:04:10 PM
I've been using Game Maker a lot recently since I got the pro version. But I also use Unity for 3D games, and occasionally using various other things like SFML/C++, Love2D, Java/Slick2D, etc.
603  Player / General / Re: What are you listening to at the moment? on: July 10, 2011, 07:42:53 PM
Valve needs to release high quality versions of Want You Gone and the Turret Opera

I'm also listening to the Portal 2 OST
604  Player / General / Re: Video Game Name Generator on: July 10, 2011, 06:04:36 PM
Muppet Bimbo Fight
Excruciating Booty Uprising
Violent Sex Forever
605  Developer / Technical / Re: HELP! I need help, programming problem! on: July 10, 2011, 05:59:37 PM
That code is almost right. Change with(instance_create(x, y, o_projectile)) to with(shoot) and it should work fine.

Code:
if (keyboard_check(ord('X')))
{
    if (firingDelay > 0)
    {
        firingDelay -= 1;
    }
    else
    {
        shoot =instance_create(x, y, projectile);
        with(shoot)
        {
             speed = 5;
             direction = point_direction(other.x, other.y, x + face, y);
        }
        firingDelay = firingDelayMax;
        sound_play(sShoot)
    }
}
else
{
    firingDelay = 0;
}
606  Developer / Technical / Re: HELP! I need help, programming problem! on: July 10, 2011, 05:53:26 PM
I usually have a variable named dir, which represents the direction of the character. If I'm facing right, dir = 1. If I'm facing left, dir = -1.

When shooting I can directly use dir to tell it which way to shoot.

Code:
with (instance_create(x, y, o_arrow))
{
     speed = 5;
     direction = point_direction(other.x, other.y, x + dir, y);
}

The use of point_direction may be a bit overkill for this situation, but I haven't had issues with it so far. Also not sure if this requires pro or not (I don't think it does)
607  Feedback / DevLogs / Re: Dungeons And Sewers! 0.0.0.3.6 (DEMO AND CREEPERS) on: July 10, 2011, 12:32:08 PM
That depends on the type of inventory, such as slot-based or list-based.

For slot-based I usually use a 2D array with references to the item in the slot. When I want to pickup an item, I loop over the array until I find an empty space then add the item to that spot. Getting items is very easy since you can directly access an item by its position in an array.

For list-based I'll use a linked-list, and just add items to the end of the list when I want to pickup an item. Getting items requires iterating over all the items, but this isn't really an issue since you typically shouldn't have very many items at a time.
608  Player / Games / Re: Another BLITZKAST here! Ohhh yeah! on: July 10, 2011, 01:14:03 AM
Hmm, this sounds like it could be fun! Not sure if I'll use the theme though.
609  Player / General / Re: Something you JUST did thread on: July 10, 2011, 01:05:32 AM
Watched my dad rage when the power went out right after he had organized his inventory and carefully upgraded his character's skills in Two Worlds Two.
610  Player / General / Things that REALLY rock on: July 09, 2011, 07:05:31 PM
POCKY.
What kind?

I like Strawberry and Pumpkin the most
pumpkin pocky? i must find this. Kiss
http://www.asianfoodgrocer.com/product/glico-pumpkin-pocky
611  Player / General / Re: Something you JUST did thread on: July 09, 2011, 07:04:50 PM
Watched my dad play Two Worlds Two for a couple hours. That game is funny is watch.
612  Player / General / Re: Things that Suck on: July 09, 2011, 05:30:27 PM
I miss shows like Rugrats, The Wild Thornberrys, and Invader Zim. Those and Spongebob were the only shows I liked on Nickelodeon.
613  Player / General / Re: Video Game Name Generator on: July 09, 2011, 04:36:46 PM
Crazy Manlove in Middle-Earth

WTF
614  Player / General / Things that REALLY rock on: July 09, 2011, 04:34:03 PM
POCKY.
What kind?

I like Strawberry and Pumpkin the most
615  Developer / Technical / Re: Help me fix my platformer code! on: July 09, 2011, 04:29:50 PM
My advice would be to use the Grandma Engine. It supports slopes, double jump, platforms that you can jump on to from underneath, and more.

616  Player / General / Things that REALLY rock on: July 09, 2011, 11:06:54 AM
Started the second season of K-ON. The theme song is irritating as fuck, but the show's still good for a couple of laughs.
I didn't think it was that bad, but first season's was better.
617  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: July 09, 2011, 12:59:17 AM
Not sure if my single GTX 460 768MB graphics card is going to be enough for Battlefield 3 and RAGE. Thinking of getting a second one (if my mobo can support it)
618  Player / General / Re: TIGSource Steam Group Invites (Post a LINK to your Steam ID Page!) on: July 09, 2011, 12:14:49 AM
https://steamcommunity.com/id/sakar

I'd like an invite too please
619  Player / General / Things that REALLY rock on: July 08, 2011, 09:29:37 PM
Mint chip ice cream.
620  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: July 08, 2011, 12:55:49 PM
I...how.....Waaagh!
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