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1075745 Posts in 44138 Topics- by 36110 Members - Latest Member: kilsnus

December 28, 2014, 10:34:46 PM
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621  Feedback / DevLogs / Re: Tick Tock Isle on: July 08, 2011, 12:54:40 PM
10
622  Player / General / Re: Things that Suck on: July 08, 2011, 02:44:30 AM
Finally was able to start prototyping my game idea I've been trying to work the past couple weeks.

Turns out it isn't really fun. Guess I'll need to come up with something else to make Concerned
Maybe you're just implementing it n the wrong way, or you're missing something, or using more stuff than you should. Maybe it is possible for this to be awesome with some tweaking.
Actually, after thinking about it a bit more, I think I might be able to turn this into something fun, if not really original.
623  Player / General / Re: Something you JUST did thread on: July 08, 2011, 12:33:46 AM
Got my dad to buy me Game Maker. Time to make this game happen
But...

Moving my game over from SDL to SFML, I noticed a bit of a difference in the size of the dll's

SDL: 1.3 MB
SFML: 18.5 MB

I can't help but think there's some compiler setting I could use or something to make them smaller, because this just seems ridiculous to me.


EDIT: After looking into it a bit more, it seems only the MinGW dll's are big. The Visual Studio dll's are significantly smaller Huh?

Am confuzzled.
I was attempting to make the game in C++ and SDL first, then moved to SFML. But I was spending too much time building an engine and not a game, so I began looking for alternatives. I knew Game Maker would work, but I needed the Pro version. Then I got my dad to buy me the pro version, so now I can actually make my game.

(Also I found out the reason those dll's were so big was because I was compiling debug versions)
624  Player / General / Re: Things that Suck on: July 07, 2011, 10:27:05 PM
Finally was able to start prototyping my game idea I've been trying to work the past couple weeks.

Turns out it isn't really fun. Guess I'll need to come up with something else to make Concerned
625  Player / General / Re: Things that Suck on: July 07, 2011, 08:11:12 PM
edit: the question i had was how do you check what animation is playing for an object in flixel. can somebody please help me out, i highly doubt i'm going to get help on the Flixel forums tonight.
http://flixel.org/docs/org/flixel/FlxSprite.html#_curAnim ?

I don't use Flixel, so idk if that's any help Shrug
626  Player / General / Re: Something you JUST did thread on: July 07, 2011, 06:31:21 PM
Got my dad to buy me Game Maker. Time to make this game happen
627  Player / General / Things that REALLY rock on: July 07, 2011, 04:56:28 PM
Also their teacher (who enjoys dressing the girls up in vaguely erotic clothing, as well as feeling them up on occasion).
Oh right, forgot about Sawako

Quote
PS: The main reason I watched this show was bc of Sakar's randomly changing Ritsu avatar... Just wanted to put that out there.
Grin


Thigns that rock: spicy burgers. Pepperjack cheese, fried jalapenos, and spicy salsa.
628  Player / General / Things that REALLY rock on: July 07, 2011, 04:40:38 PM
Mugi is total lesbian though. xDD
Agreed

Quote
Not my wifeu Mio though.. :O
Pff, Mio and Ritsu are totally in lesbians with each other
629  Player / General / Things that REALLY rock on: July 07, 2011, 04:32:25 PM
k-on

Right, so I just watched through the first season. Is it just me, or is every character in this show a total lesbian? (not that I have any problem with this... at all)
Heh, that's what I thought too
630  Developer / Technical / Re: What are you programming RIGHT NOW? on: July 07, 2011, 04:29:56 PM
Collision detection No No NO
631  Player / General / Re: Things that Suck on: July 07, 2011, 11:57:19 AM
Low disk space. >_>
Heh, I'm glad I don't have this problem. I have 4 drives: 1 96GB SSD, 2 1TB HDD's, and a 500GB HDD.


Slipping down the stairs with a full glass. Luckily it only had water in it
632  Player / General / Re: Something you JUST did thread on: July 07, 2011, 12:46:54 AM
Started using LÖVE. 1 1/2 hours in, and I'm farther along in my game than I got in the past week with C++ and SFML.

633  Player / General / Re: Something you JUST did thread on: July 06, 2011, 10:40:33 AM
, and stood in the middle of the street during a dust storm for a while.

That was one crazy dust storm, eh?
Indeed


I just woke up
634  Player / General / Re: Things that Suck on: July 06, 2011, 10:37:26 AM
Also the guy above me having "visually" the same name as mine  Mock Anger Hand Point Right
<3
635  Player / General / Re: Things that Suck on: July 05, 2011, 11:42:02 PM
Cut my elbow on my friend's ring. This is why she usually isn't allowed to wear rings.
636  Player / General / Re: Something you JUST did thread on: July 05, 2011, 10:30:57 PM
Spent 10 hours with my friends. Played Black Ops, Need For Speed: Hot Pursuit, browsed YouTube, and stood in the middle of the street during a dust storm for a while.

And pre-ordered Skyrim
637  Player / General / Things that REALLY rock on: July 05, 2011, 10:29:12 PM
Standing in the middle of the street with my friends during a dust storm
638  Player / General / Re: Gaming. Life. ...Balance? on: July 05, 2011, 10:27:03 AM
I don't play games that often because games I want don't come out the often. When I do play a game my free time is pretty much used exclusively to finish the game (if it's singleplayer). In the case of multiplayer games, I tend to split my free time between the games and work about even.
639  Developer / Technical / Re: The grumpy old programmer room on: July 05, 2011, 07:16:05 AM
Moving my game over from SDL to SFML, I noticed a bit of a difference in the size of the dll's

SDL: 1.3 MB
SFML: 18.5 MB

I can't help but think there's some compiler setting I could use or something to make them smaller, because this just seems ridiculous to me.


EDIT: After looking into it a bit more, it seems only the MinGW dll's are big. The Visual Studio dll's are significantly smaller Huh?
640  Player / General / Re: Which one you do more in day? on: July 04, 2011, 04:36:11 PM
Check TIGS, Twitter, Facebook, etc.
Open CodeBlocks
Check TIGS, Twitter, Facebook, etc.
Write a few lines of code. Hit compile. Doesn't work.
Close CodeBlocks
Check TIGS, Twitter, Facebook, etc. for rest of the day
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