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1075974 Posts in 44154 Topics- by 36120 Members - Latest Member: crochi

December 29, 2014, 07:53:04 PM
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1381  Developer / Design / Re: Pitch your game topic on: October 08, 2011, 02:44:59 AM
The asteroid thing doesn't make that much sense, though. Why would humans be able to create an FTL drive but not push the asteroid out of the way or warp it somewhere else? And having it change course seems unrealistically convenient.
Yeah, I know. As I said, when I was writing it, it actually started to feel really weird and just artifical. I don't really know what else could have happened. The key part of the story is the fact that the people left the Earth and the man tries to reunite with them and the AI is his only companion.
Interesting idea, it would probably be better if it was taken to the extreme and people have modified themselves so drastically to survive on different planets that they are practically like aliens to the human who wakes up in the future.
Yeah, that's possible too, but it's a totally different idea than what i had in mind from the beginning.
1382  Developer / Technical / Re: What are you watching in GitHub (or similar service)? on: October 07, 2011, 02:34:05 PM
AngelScript is very good AFAIK. It's fast. Using it with C/C++ is VERY easy. Well, just look at the Features page to know what it's capable of.
It's used for example in Warsow for writing gametypes/mods and probably even other things.
1383  Developer / Design / Re: Pitch your game topic on: October 07, 2011, 02:24:18 PM
I got this idea a few days ago in the morning after having some really weird scifi dream...

Briefly:
"A man wakes up after many years in cryosleep only to find himself completely alone except for a computer AI. He learns that the humankind left the Earth many years ago. With the AI as his only companion he sets out on a journey to reunite with the people again."

-------------------------------------------------------------------------

Well I tried to write here a much longer version of this idea though as I was writing it I felt more and more that it wasn't really good. But whatever, here it is:

It's year 21xx. The man wakes up. In the early 21st century he got into a cryosleep programme along with a few other people in hope that they will wake up one day in the future. The process was not reversible at that time so it could take years, tens of years or even hundreds of years before the mankind would know a way to revive them.

After he got into the cryonic state a lot of things happened. The technology got better and better, people created fully working high-performant hybrid computers - a mix of the semiconductor and quantum technology. They also created working nuclear fusion reactors which after some amount of time replaced all the other sources of electricity. As the time went by, people also created much better space telescopes.

Unfortunately, they discovered that a really big asteroid which would completely destroy the Earth was heading in the direction of the Earth and was about to hit it in a few tens of years. It was impossible for people to create a weapon or something to make it change course. Instead they tried to construct a faster-than-light propulsion system. Due to the technology advances and various physical and mathematical discoveries they managed to create an AI which was able to evolve and which would help them create the propulsion system.

After 20-30 years of thinking and computing the propulsion system was created. The nations of the world united and started to create big spaceships able to transport most of the humanity. By that time, many Earth-like planets were discovered. One after another, the spaceships were constructed and then flew off into space heading to the planet <some name here> lying several tens or hundreds of light years away.

Few years after departure of the last ship something happened that they didn't see coming. Another asteroid bumped into the first one effectively changing the course so that it would miss the Earth. Some smaller asteroids created by the collision headed to Earth thou.

The smaller asteroids kind of damaged the Earth and killed most of the wildlife and the people that still were on Earth.

After the departure the AI tried to find a way to wake up the people in the cryo......

Just the one man survived. I don't really know how it should be written in the story. Either the other cryo units ceased to work or the other people didn't survive the reviving process.

After that, the man tries to get to the people who left. Either he builds a small spaceship using robots and the AI and such or they discover how to create wormholes or something...

Or there could be a different ending. As he is looking for a way to travel the space he sees all the bad things that people are and were doing and decides to stay on Earth. To live with the animals and the AI (who's a female by the way with some cool abbreviation name like Shodan or Glados).

Or he decides to find the other survivors who are still on Earth and live with them.

-------------------------------------------------------------------------

Ideally the game would have all three endings.

I tried to imagine the gameplay and there are three possible ways - a) a point&click adventure, b) a third person adventure (like a TPS but without the shooting as there will be no enemies) or c) an isometric adventure something.

I most probably won't ever do this game. If you'd like to do it I would be very happy and I would gladly help.

As it would be hard for me to do this as a game I could possibly make it a novel one day.

Just play Demon's Souls or Dark Souls Wink

Really? In my experience, Atlus games are the epitome of grinding.

Oh well, this isn't the thread for that.
They aren't about grinding at all. They are completely new game mechanics. They are very hard but fair.
1384  Developer / Technical / Re: What are you watching in GitHub (or similar service)? on: October 07, 2011, 01:14:27 PM
Well Python should be used in a different way than Lua or any other language. It has it's own features and way of doing things. If you use the same approach in all the languages then naturally one or more of them will have an advantage over the others because they are probably optimized for this approach. The other languages are optimized for different approaches.

It would be best if there was some problem to solve, some algorithm or something and a programmer who is really good in some language would write the algo for that language in the best way. So someone good in Python would write the Python version. Someone good in AngelScript would write the AS version etc.
1385  Developer / Technical / Re: What are you programming RIGHT NOW? on: October 07, 2011, 12:05:09 PM
It would took you just a few CTRL+C + CTRL+V. Like 2 minutes or so of time...
1386  Developer / Technical / Re: What are you watching in GitHub (or similar service)? on: October 07, 2011, 12:03:45 PM
How is the performance of ChaiScript? I've seen it mentioned occasionally but never seen any discussion of how well it actually performs.

I made a comparison a while ago.
I don't really agree with the Python slowness you have written there. When you use it properly, the way it is meant to be used, it is really fast. Of course it isn't C, but for most of the tasks the speed isn't really limiting you in any way. For writing games the speed is not a problem. Only if you were doing lots and lots of iterations of some slow algorithm then of course it would be much slower than any compiled language.
Also, PyPy is making big progress every day. As soon as it supports the whole Python std library and has full compatibility with C extensions it will be even better.
1387  Developer / Art / Re: Quick pixel art tips from makers of 100 Rogues on: October 07, 2011, 08:28:15 AM
Bad pixel art too Huh?

It's a problem of execution not techniques
Definitely...
1388  Developer / Technical / Re: Game Engines for Indie Developers on: October 07, 2011, 08:22:02 AM
Unigine is a great engine. It is most probably the best one as it supports really everything there is in OGL/DX etc. and it's also portable. But the price just isn't really meant for an indie developer.
1389  Developer / Technical / Re: SFML map drawing on: October 07, 2011, 08:15:52 AM
IMO SFML is fast. You shouldn't have problem with drawing 700 tiles...
1390  Developer / Art / Re: 3D thread on: October 07, 2011, 08:07:24 AM
Quote
I use maya 2012, getting a head start on modding skyrim right now.

Are you some Skyrim modeller aka developer or wut  Epileptic?

The knife is tottaly epic. Outstanding.
He said that he's gonna make a mod. Mods are done by indies/fans.
1391  Developer / Design / Re: Pitch your game topic on: October 07, 2011, 08:05:46 AM
All rpg battle mechanics are puzzles i.e. your always thinking about how to best defeat the enemy.

In theory, yeah, but in practice a lot of RPGs is grinding and spamming with no strategy involved. I'm thinking of fights where every action counts.
Just play Demon's Souls or Dark Souls Wink
1392  Developer / Design / Re: Lack of game ideas? on: October 07, 2011, 04:33:38 AM
A few days ago I just got this awesome game idea. I was looking a while at the stars before I slept. I had a few weird scifi dreams (though I don't remember anything from it now) and then when I was thinking about in the bed in the morning. And then it just struck me. A totally great idea (though I probably won't be able to make it as it is probably too big for one man).

I plan to post it to "Pitch your game topic" thread when I write the whole thing down.
1393  Developer / Technical / Re: What are you programming RIGHT NOW? on: October 07, 2011, 02:58:07 AM
You could at least assign that degToRad(90.f) to a variable.
1394  Developer / Technical / Re: error C4430: missing type specifier - int assumed. on: October 07, 2011, 02:53:04 AM
Just post a link to pastebin with the headers and the function where it throws the error.
1395  Developer / Art / Re: Quick pixel art tips from makers of 100 Rogues on: October 07, 2011, 02:49:34 AM
What's so bad about them? Imo they're great. Though as I said earlier, it's an entirely different thing to pixel art.
1396  Developer / Art / Re: 3D thread on: October 07, 2011, 02:46:27 AM
Which one's the low-poly?
1397  Developer / Art / Re: Quick pixel art tips from makers of 100 Rogues on: October 07, 2011, 02:45:10 AM
Quote
It's used in almost all the isometric 2D games of the past days. Icewind Dale, Planescape Torment, Fallout, Age of Empires, X-Com Apocalypse...

Just by the by, even if every game ever used it, that's not necessarily a defense.
I don't really understand what you're talking here about. Defense of what?
1398  Developer / Technical / Re: Game Engines for Indie Developers on: October 06, 2011, 12:59:52 PM
Unigine is now available. It has all the things - graphics, physics, networking, sound, input, file management. It supports Win/Lin/Mac + iOS and Android. That's all nice but it costs a fucking lot of money and the license is really bad.
Licensing
All these licences apply when you have less than $100k annual turnover.
Win+Lin - updates for 3 months - $1299
iOS+Android - updates for 3 months - $1299
Win+Lin+Mac - updates for 12 months - $2995
Win+Lin+Mac+iOS+Android - updates for 12 months - $3995
1399  Developer / Technical / Re: Inno setup help? on: October 06, 2011, 07:26:24 AM
I'm afraid not. Windows needs to load them whole and from a disk it's not really fast. Also anti-virus software has to scan it whole first before it let's it launch.
The best way would be to compress the art.
1400  Developer / Art / Re: Quick pixel art tips from makers of 100 Rogues on: October 06, 2011, 07:22:54 AM
Me too. It's used in almost all the isometric 2D games of the past days. Icewind Dale, Planescape Torment, Fallout, Age of Empires, X-Com Apocalypse...
The only problem is that it shouldn't be called pixel-art because it's not.
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