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877265 Posts in 32852 Topics- by 24294 Members - Latest Member: RopeDrink

May 19, 2013, 02:17:27 AM
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1  Developer / Creative / Re: Today I created... on: November 30, 2011, 04:26:33 PM
http://img204.imageshack.us/img204/7848/sparkleproto.png
Today I tried porting an old "Music Catch"-clone prototype, from Flash/Flixel to HTML5/Javascript/canvas. This truly is easier than it seems :D

Now to make it look sexy WTF

EDIT:
http://imageshack.us/photo/my-images/197/sparkleproto2.png
Not really convincing.


Now that's better.
2  Developer / Creative / Re: Today I created... on: November 24, 2011, 09:11:57 AM

Today I tried porting an old "Music Catch"-clone prototype, from Flash/Flixel to HTML5/Javascript/canvas. This truly is easier than it seems :D

Now to make it look sexy WTF

EDIT:

Not really convincing.
3  Developer / Creative / Re: Today I created... on: October 05, 2011, 10:39:01 AM

I like this.
4  Developer / Creative / Re: Today I created... on: September 23, 2011, 12:38:50 AM
YOU DON'T APOSTROPHE
5  Community / Competitions / Re: Game Prototype Challenge on: September 13, 2011, 01:36:49 PM
Is anyone participating in here?
I can't seem to find a good idea, I guess I'm going to wait for GPCv9 for my first GPC :D
6  Developer / Creative / Re: Online portfolio : layout? on: August 31, 2011, 02:22:49 PM
I recommend you read up on this. And, for the love of baby jebus, don't use Flash or any ridiculously fancy Javascript because that stuff will just annoy the crap out of people. :< Keep it simple.
Thanks, this link helps a lot.

One thing though...
I study and work as a programmer. I'm not looking for a job as an artist, but I thought a portfolio would be a nice thing to have, because I do art as a hobby. I can also put self-made games in my portfolio, as I often do all the music + art + code.

Now that I've read your article, I'm in doubt... Is a portfolio really useful for me? Should I keep showing my art, or do I need to show only my games? Maybe I could find an other way to show my "art-oriented" mind (blog?), while keeping a game-only portfolio?
7  Developer / Creative / Re: Online portfolio : layout? on: August 29, 2011, 12:07:37 PM
Apparently the people who browse those portfolios have a habit of opening links to individual items in new tabs, and just tabbing between them when evaluating your work.
Didn't know that, that's helpful Smiley
Go for something simple. It may be a blog, a web, or whatever, but easy to read, please.
You have to make an instant impact.


BIG SIZE: MY NAME, FUCKYEAH

------------------------------------------------
GAMES   -  ART   -  MUSIC  -  PORN  -  CONTACT
------------------------------------------------
-------------------------------------------------------------
(thumbnail1)(thumbnail2)(thumbnail3)(thumbnail4)(thumbnail5)
-------------------------------------------------------------

      (big photo here)

Some text related here.
--------------------------------

Done.
Porn makes an instant impact Well, hello there! Thanks!
8  Developer / Creative / Re: Online portfolio : layout? on: August 29, 2011, 03:59:49 AM
I had a blog back in 2010, I posted at least one piece of art every week, as a challenge. I'm still showing this blog as a "portfolio", but I know I need to change that. Mostly because I stopped updating the blog.
9  Developer / Creative / Online portfolio : layout? on: August 28, 2011, 03:18:00 PM
I'm making my online portfolio at the moment. I need to put music, videos, images, flash content and downloadable games, online. How should I organize this?

-Wordpress-like categories, spread on different pages
-Link to external websites (vimeo/soundcloud/flickr/...)
-All the content on the same page

Tell me how you like your portfolios. Links appreciated :D
10  Developer / Creative / Re: For the sake of fun. on: August 23, 2011, 06:25:03 AM
Finish your game. FINISH. IT.
The pause menu, the options and the credits roll, too.

Add some fluff when the thing is done, if you still have time and motivation Wink
11  Developer / Design / Re: The Neverending Hybrid Game Design Game on: July 24, 2011, 10:24:13 PM
Karoshi + Permadeath

You can fail as many times as you like before winning, but you can only win once.

Permadeath + Super Meat Boy
So... Hard... Must not... Give up...
12  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: July 24, 2011, 04:35:30 AM
Top one is my attempt at doing photoshop/higher resolution art (basically just attempting to learn other art styles besides pixel art), and bottom one is my normal pixel art version. The tiles in the top one don't loop properly yet, I need to work with the tileset a bunch more still  Concerned


I'd rather play the non pixel-art version, if I had the chance.
13  Developer / Creative / Re: Power Up Ideas on: July 23, 2011, 07:27:33 AM
What sort of game? What kind of environment?
I guess it's a platformer, so take inspiration from Mario, Megaman, etc...

Some ideas: Platform creation, self-cloning, ranged attack, melee attack, fast-swim, ...
14  Developer / Creative / Re: Today I created... on: July 14, 2011, 06:59:19 AM
A set of logos for a random logo selector.

http://imgur.com/XXwPdl&gr43v&Z8FZF&0YGxa&3X1Kp?full
Fresh and original.  Smiley Hand Thumbs Up Right
15  Developer / Technical / Re: What are you programming RIGHT NOW? on: July 10, 2011, 02:46:02 PM
My game :D... I finally got that fucking awesome idea.

Right now I'm just programming the basic movement and rendering.

You might want to read this: http://coderoom.wordpress.com/2010/05/18/start-in-the-middle/
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