|
281
|
Player / General / Re: History Channel's Ancient Aliens
|
on: September 11, 2011, 10:05:54 AM
|
|
I'll just interject here with this little tidbit: due to the fact that the giant squids oesophagus passes through its torus shaped brain, if it eats anything too large, it suffers brain damage. Nice one!
|
|
|
|
|
282
|
Player / General / Re: Awkwardness
|
on: September 11, 2011, 03:31:19 AM
|
[pic]
I...I don't understand... Awkwardness can be harnessed I think awkwardness is definitely a viable option for a renewable energy source. Much greener than fossil fuels. Now we just need some sort of weird contraption to harness it.
|
|
|
|
|
283
|
Player / General / Re: Awkwardness
|
on: September 10, 2011, 07:11:27 AM
|
|
It gets less awkward when you understand the awkwardness. Like, the other person's feeling equally awkward as well right? They're also struggling to find something to say in the silence, right? I hope it's not just me...Oh god what if it's just me...
And so begins the spiral downward.
I also have a annoying awkward habit of, when departing from an awkward meeting, always fucking up my goodbye to them, usually combining sentences in awkward ways, made more awkward when I realise what I've said and then hastily restating the intended farewell. So 'Have a safe trip. Enjoy your meal' will most likely end up as 'Have a safe meal...shit'
...or maybe that's just specific to me...
|
|
|
|
|
284
|
Feedback / DevLogs / Re: The Archer
|
on: August 12, 2011, 09:59:56 AM
|
|
Well I would assume that because we're seeing a lot of time, effort and hard work poured into this, one would expect the final product to be of a reasonably high standard. I'm not sure the fact that it may be his first game is as influential on the final outcome as you think it is.
|
|
|
|
|
286
|
Player / General / Re: Hipsters and indies
|
on: August 08, 2011, 12:09:30 PM
|
|
It seems to me that people do these things (reject mainstream culture) just because they want to be with the in crowd. For them 'hipsterism' is a New and Interesting and Different Mainstream. Whether people like it or not, the subculture they belong to is their own 'mainstream'.
Although, referring here to the main mainstream, I know some people who will just reject anything that is popular just because it has the 'mainstream' tag, even if they enjoy that thing. For example, a certain song might be deemed painfully mainstream. Even if a 'hipster' (or whatever else) may actually enjoy/grow to enjoy the song, they simply reject it without any further regard/exploration on the sole basis that is has been deemed by the masses to be 'mainstream'.
...but then, eh...labels, who needs 'em. It's where prejudice starts.
|
|
|
|
|
287
|
Feedback / DevLogs / Re: The Archer
|
on: August 03, 2011, 04:59:15 AM
|
|
Aw man, that's so cool! Really nice colours. And 16:9 is how all the cool kidz are doing nowadays. :D
|
|
|
|
|
289
|
Player / Games / Re: Minecraft Aether Mod
|
on: July 25, 2011, 10:42:35 AM
|
what pisses me off about this mod is that they were able to make it in four months. in which time Notch added.. what? a fucking map?
Well yeah, Notch didn't have any of Minecrafts code as a starting point, these guys did. This mod just builds on the base of code already there. If you look at the features of the mod, the basic code for them is already in the game, all they've done is expand on it with new crafting recipes, mobs and different terrain/dungeon generation.
|
|
|
|
|
290
|
Developer / Art / Re: Art
|
on: July 25, 2011, 12:54:15 AM
|
|
@Theo: Yeah, if you're gonna add an edge probably best to use a shadow, subtle like.
|
|
|
|
|
291
|
Developer / Art / Re: Digital Vs. Tradtional
|
on: July 24, 2011, 01:00:21 PM
|
|
I definitely agree that there's something in the tactility of traditional that makes it attractive: the way that the paint looks on the canvas, the feel of thick paint. The brush strokes are art in themselves. Like Jasmine said, part of what makes traditional attractive is the fact you can literally see the artists efforts in the way the strokes are placed.
That said, I think it's got a lot to do with digital art being a relatively new medium. There's just a lot less exposure of digital artists. Everyone knows Rembrandt and his masterful control of light. Yet do as many people know Craig Mullins, with an arguably equal knowledge of light? Mullins and the like do art for games, films etc, which straight away means a lot of people are less likely to stumble across it in the wider art world. A lot of digital artists create art for these kind of things 'behind the scenes' as it were. Sure you buy Fallout/watch the latest blockbuster but do you see all the amazing concept art that's gone into it? It's never really put on public display. It's not as easily accessible. It's time will come though, I hope :D
|
|
|
|
|
294
|
Feedback / DevLogs / Re: Archer
|
on: July 02, 2011, 02:39:40 AM
|
 Seeing all that stuff in motion just takes this whole thing to the next level. Really great work! The teleporting arrows look like they'd be a load of fun to play around with.
|
|
|
|
|
295
|
Feedback / DevLogs / Re: Archer
|
on: June 30, 2011, 03:17:24 PM
|
|
Fashioning your own save/load system will give you a lot more versatility, with regard to how you can manipulate the data. I'm pretty sure there's not a way to control exactly what goes into the game maker default save either (or what you load for that matter.) Plus, making your own should be pretty easy as well, seeing what we have from you already.
|
|
|
|
|
297
|
Developer / Art / Re: Art
|
on: June 13, 2011, 11:08:20 AM
|
I done did myself some Portal 2 fan art. Finished just in time for the games release... 
|
|
|
|
|