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1075756 Posts in 44140 Topics- by 36111 Members - Latest Member: Uncle Scotty

December 29, 2014, 12:07:34 AM
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341  Developer / Art / Re: Badass art styles on: May 27, 2011, 02:53:45 AM
Not sure if someone has mentioned Sparth yet, but I'll post some

Sparth! ^___^ I absolutely love that guys art.

Sidenote: Have you got his art book, Structura? If not, GET IT!
342  Developer / Tutorials / Re: Game Maker Tuts on: May 26, 2011, 04:18:18 PM
Hmmm, whilst I'm not of the expertise to tell you how exactly, I'm sure that it's possible, or something close to that is possible. Maybe using a combination of surfaces and blend modes?
343  Developer / Art / Re: show us some of your pixel work on: May 26, 2011, 01:31:48 PM
So it was rather a popularity contest then an animation contest.

Shame, seems to be the way with a lot of these kind of things. But at least you had fun doing it though! =]
344  Player / Games / Re: Games with really good storylines on: May 26, 2011, 10:14:39 AM
if a game has a story that compels some people and that some people love, i've no problem with saying that it has a good story, regardless of what i think about it

exactly, a story can't be inherently bad if some people like. It must be good to some extent, otherwise why would those people enjoy it so? I suppose that can be applied to most things actually: film, music, food etc.
345  Player / General / Things that REALLY rock on: May 26, 2011, 05:17:01 AM
I'm not sure what I just watched...  Concerned
346  Player / Games / Re: Games with really good storylines on: May 26, 2011, 05:12:43 AM
Yeah, it can get confusing, but once you get the hang of it you're juggling screens like no ones business. And if it gets hectic you can just put it on auto, like Inanimate said.  Grin
347  Developer / Art / Re: Art on: May 25, 2011, 01:59:18 PM
That is a nice hat...not sure if I could resist temptation.

Nice animation Jason, what did you use to make it?
348  Player / Games / Re: Games with really good storylines on: May 25, 2011, 10:13:57 AM
Yes! I loved TWEWY. I just can't believe Squeenix said that they weren't going to be producing anymore games like that, and instead they would focus on their main series'. They were on to something good there...  Sad And yeah, I thought the gameplay made great use of the platform it  was on. It seems it didn't use all the normal DS features in a gimmicky way and actually tried to do something properly with them.
349  Developer / Art / Re: show us some of your pixel work on: May 24, 2011, 04:11:04 PM
Ah wow, just watched the animation. Really great stuff. The music accompanied so nicely as well.
350  Developer / Art / Re: Badass art styles on: May 23, 2011, 08:42:33 AM
I really love Ian Mcque's stuff, but the thing that always bugs me about it, is how do the ships stay afloat? they don't even have propellers or balloons!

Damn, I've never noticed that...and now it's bugging me too  Epileptic

There's something quite...nice...about Sven Nordqvist stuff. I'm not sure how to describe it, but I think it's the that the style makes them feel like drawings from an old fairytale book that you'd read when you were young. The witch on the rock has gotta be my favourite.
351  Feedback / DevLogs / Re: The Archer on: May 23, 2011, 08:36:18 AM
What happens if a teleporting arrow hits an enemy? Do you just teleport right next to them?
352  Developer / Art / Re: Badass art styles on: May 22, 2011, 03:29:23 PM
Sweet, I really like those actually.

An artist I found recently is Ian Mcque. His work has a really nice textural quality to it. Also, airships:






353  Developer / Tutorials / Re: Game Maker Tuts on: May 22, 2011, 02:43:24 PM
You could give the old
Code:
depth = -y
trick a go. I think that's how that problem is generally solved.
354  Feedback / DevLogs / Re: Archer on: May 22, 2011, 03:00:59 AM
the player can teleport
Shocked Nice!
355  Feedback / Playtesting / Re: Flow [WIP] on: May 22, 2011, 02:57:14 AM
Yeah, I'll give that a try.
356  Feedback / Playtesting / Re: Flow [WIP] on: May 21, 2011, 11:31:59 AM
I have nothing against it, but there are weirdos out there without winRAR or 7zip.
Concerned

And unfortunately I'm also experiencing similar problems to reinebold.
357  Feedback / Playtesting / Re: Not another Minecraft forever alone!!! (CraftArena) on: May 21, 2011, 11:26:16 AM
the further you get from starting zones the crazier it gets.

This part certainly sounds very interesting in terms of how it will affect how people play. Are you planning to make the creatures blocky, like the landscape is?
358  Feedback / Finished / Re: Aqua Kitty (working title) on: May 21, 2011, 11:18:44 AM
Cool, that long purple enemy looks very nice indeed.
359  Feedback / DevLogs / Re: In Your Face City Trains on: May 21, 2011, 11:16:02 AM
Nice game, although I suck at these type of things =] and you get automatic plus points for using Spamtron music in the trailer.
360  Player / General / Re: Things that Suck on: May 21, 2011, 10:51:38 AM
...I don't get it...  Concerned
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