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1075753 Posts in 44139 Topics- by 36110 Members - Latest Member: kilsnus

December 28, 2014, 11:19:11 PM
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Pages: 1 ... 17 18 [19] 20 21 ... 212
361  Developer / Art / MOVED: Halloweenish pixels on: September 17, 2012, 09:48:57 AM
This topic has been moved to DevLogs.

http://forums.tigsource.com/index.php?topic=27788.0
362  Player / General / MOVED: 1858, winter, lumberjacks, werewolves... upcoming strategy game.... on: September 13, 2012, 01:44:50 PM
This topic has been moved to Announcements.

http://forums.tigsource.com/index.php?topic=28484.0
363  Player / Games / MOVED: Minion Master on: September 12, 2012, 12:23:39 AM
This topic has been moved to Announcements.

http://forums.tigsource.com/index.php?topic=28452.0
364  Developer / Offering Paid Work / MOVED: Music & Sound - services on: September 11, 2012, 02:22:45 PM
This topic has been moved to Portfolios.

http://forums.tigsource.com/index.php?topic=27831.0
365  Developer / Offering Paid Work / MOVED: Need a great marketing trailer for your game project (or yourself)? I can help! on: September 11, 2012, 02:22:39 PM
This topic has been moved to Portfolios.

http://forums.tigsource.com/index.php?topic=26964.0
366  Developer / Offering Paid Work / MOVED: Available to Compose! on: September 11, 2012, 02:22:21 PM
This topic has been moved to Portfolios.

http://forums.tigsource.com/index.php?topic=28116.0
367  Developer / Offering Paid Work / MOVED: Offering proofreading and editing services. on: September 11, 2012, 02:22:12 PM
This topic has been moved to Portfolios.

http://forums.tigsource.com/index.php?topic=28335.0
368  Developer / Offering Paid Work / MOVED: Lateman (2D Artist) freelancing! on: September 11, 2012, 02:22:03 PM
This topic has been moved to Portfolios.

http://forums.tigsource.com/index.php?topic=28378.0
369  Player / Games / Re: Trine 2 on: September 10, 2012, 05:27:22 PM
There's not much contrast between the background and foreground elements. Everything is just REALLY colorful. It's a nice style though, and feels very "storybookish", which accentuates the narration in the game.

I'm trying to think of fantasy storybooks I know and I can't think of any that have use such saturated colors. Usually they're much more muted, actually:





But maybe more to the point, even the game's concept art is much more subdued:

http://kotaku.com/5834658/the-luscious-art-of-trine-2/gallery/1

The game would have benefited from muting the colors a little more overall - that way you'd get a real effect whenever there was something extra colorful on the screen. As it is, my eyes have trouble focusing on anything except maybe the giant blob of white light that they put behind every area.
370  Player / Games / Re: Trine 2 on: September 10, 2012, 01:20:03 PM
Maybe I'm in the minority but I don't find the graphics appealing. The detail is nice, but the bloom/saturation is way too high imo.

It's like HDR photography... feels like my eyes are being bludgeoned.
371  Developer / Art / Re: show us some of your pixel work on: September 04, 2012, 04:06:52 PM
Very nice character and animation! My one critique is that the feet are a little on the small side and would probably look more natural if they didn't rotate so much.
372  Player / General / Re: Where do people go? on: August 19, 2012, 02:35:25 PM
I think the difference between Feedback and DevLogs is that Feedback requires a two-way interaction, whereas DevLogs can be a one-way street. Feedback requires a playable build whereas DevLogs can be whatever the dev feels like putting out.
373  Feedback / Finished / DON'T POST YOUR GAME HERE on: August 19, 2012, 12:33:19 PM
This is an archive for finished games that began as DevLogs.

Please do not post your own games here - they should be moved here by moderators from DevLogs!

If you have a finished game that you'd like to announce, please post in Townhall.
374  Player / General / Re: Where do people go? on: August 19, 2012, 12:27:24 PM
Trying out a "Finished" subforum to archive finished DevLogs. The stickying is too hard to maintain and clutters up DevLogs. And Announcements is sorta sludge these days with all the spammy posts.

I was talking with some of the mods and level 10s about doing more temp banning to keep the level of discussion up in General/Games. Maybe we'll start doing that soon.
375  Community / Townhall / MOVED: Fez on: August 19, 2012, 12:09:17 PM
This topic has been moved to Finished.

http://forums.tigsource.com/index.php?topic=354.0
376  Player / Games / Re: Gaming while pooping on: August 18, 2012, 01:23:33 PM
Given your vegetarianism, I'll bet your poops look like this:

377  Developer / Art / Re: Badass art styles on: August 17, 2012, 11:17:26 PM
I may have found out about this guy from this thread, but just in case...





http://brightsplashes.tumblr.com/
378  Player / Games / Re: Magic: the Gathering on: August 17, 2012, 11:14:57 PM
Oh yeah, I made this a little while ago. I should post it here:



 Tongue
379  Developer / Design / Re: Mid-game genre shift on: August 17, 2012, 11:09:41 PM
Oh yeah, Recettear is half sim/half dungeon crawl and its a pretty decent little game.



But yeah, thinking more about it, genre shift is a nice way to pace a game and build anticipation for something. It helps when the theme ties the two genres together tightly.

Most RPGs switch back and forth between two sections that are very different - one where you're battling and one where you're buying/selling items and conversing with townsfolk. Aside from giving you a chance to take a break, each section gives you ways of preparing for the other section. In towns you buy items to prepare for battle and in battle you earn gold to buy more items with. It's a positive feedback loop that feels quite nice if both parts are done well.

(EDIT: My bad, I didn't see the part where Azure said the same thing.)

Plus having different aspects to the game can make it feel richer.
380  Developer / Design / Re: Mid-game genre shift on: August 17, 2012, 09:35:49 PM
I really liked the shift from platformer to sim/shooter (and vice versa) in Actraiser. The platforming is definitely the meat of the game, but the simulation portion adds a lot to the pacing and the feeling of being a god. When you enter a platforming section there's a sense of excitement and purpose that you don't find in traditional platformers. Likewise, a simple town sim is a lot more enjoyable when you can uncover real dungeons and power-ups.

Actraiser 2 dropped the sim portion, of course, and it really does feel like a missed opportunity.



http://www.flyingomelette.com/reviews/snes/actraiser.html
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