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1076026 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 02:47:49 AM
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3881  Community / Townhall / Re: Post games you want to see on TIGSource! on: June 08, 2007, 04:08:44 PM
Awesome, Xander!  I will post that... maybe tomorrow or Sunday for maximum impact.  Great game, btw.  I may change the link to the Home of the Underdogs page about Ninkujin (if it decides to load).

Bigboss, I don't know how I feel about posting an ED review, but you definitely gave me a hard-on, so it was worth it. Wink
3882  Feedback / Playtesting / Re: Immortal Defense on: June 05, 2007, 11:13:23 PM
Well, you've definitely exploded a little happiness into me with that post. Wink
3883  Feedback / Playtesting / Re: Immortal Defense on: June 05, 2007, 09:54:14 PM
There's that, but in general being an indie at all can't really be justified from a business standpoint. Any good indie could easily work at EA or something and make 5x-10x as much, and (probably) for easier work.

Yeah, but also really boring, crippling, soulless work.  What I don't understand are indies who make bad casual games.  Because then you're doing boring, crippling, soulless work with no job security. Huh?

Anyway, congrats again on releasing the game!  Tell us how things are going with it!
3884  Developer / Business / Re: Shareware ECommerce Services on: June 04, 2007, 10:39:20 PM
According to some guy on Joystiq, Aquaria is getting published on Mac by Ambrosia?

Guess you picked Kagi Smiley

We're going to publish the PC version ourselves, though. Smiley
3885  Developer / Audio / Re: Sound Effect Challenge on: June 04, 2007, 07:04:13 PM
Awesome idea, PoV!  And to make it easier, how about if... when you post up your sound effect, mention whether or not it's free to use, free to use for free projects only, etc.
3886  Player / General / Re: MONSTERS! on: June 04, 2007, 06:14:01 PM
Yay, great job, guys!  I updated the first post with your contributions (or, at least, I will in like a second).  Also, check out this real lyfe medieval bestiary for some awesome illustrations:



http://fantastic.library.cornell.edu/bestiary.php
3887  Community / Townhall / Re: Post games you want to see on TIGSource! on: June 04, 2007, 04:31:04 PM
Guys, I just want to add, if you feel like writing a review for the site, just go ahead and put it here.  I'm getting swamped, so it's hard for me to give all the games enough playtime.  DON'T REVIEW YOUR OWN GAMES, okay?!

The key is just to give a basic overall impression of the game, maybe throw some jokes in there.  You know, real hard-hitting game journalism and stuff. Wink

Also, WTF:

3888  Player / General / Re: The Hot Topic on: June 03, 2007, 06:09:53 PM


Keep it hot!!!
3889  Player / General / Re: MONSTERS! on: June 03, 2007, 02:39:01 AM

rinku, you fail using Wikipedia!  Behold...

ZELDA



http://bestiary.zeldalegends.net/
3890  Player / General / MONSTERS! on: June 02, 2007, 06:23:55 PM
Ye Epic Gaming Bestiary

It's no secret: I love monsters.  I really dig bestiaries, especially game ones.  I dunno, seeing a big index full of monsters (with pictures, natch) gets me wet, 'cause I'm a nerd. Kiss

So yeah, here we collect and discuss all things monsters.

Castlevania



http://castlevania.classicgaming.gamespy.com/history/monstermyth.html - for all you castlevania fans out there.  They also have a great list on weapons featured throughout the games. (Contributor: Outer God)

Chrono Trigger



http://www.eyesonff.com/ct/ctbesta.php (Contributor: fartron)

Doom



http://www.doomwadstation.com/bestiary/comparison/ (Contributor: Alevice)

Dragon Warrior



http://www.woodus.com/den/resources/bestiary.php - All the Dragon Warrior enemies, with lots of display options!  Gotta love Akira Toriyama.



Elder Scrolls



http://til.gamingsource.net/bestiaries/bestiarydaggerfall.shtml (Contributor: toastie)



Final Fantasy



http://www.ffcompendium.com/h/monster.shtml - this is a great collection of all the recurring creatures in the Final Fantasy series, with comparisons from all the different games.  I love it.



And for Final Fantasy 1 only, you can't beat FFClassic.


Mana Series (Seiken Densetsu)



http://www.seikens.com/bestiary.html - this site just rocks.  It's beautiful!


Warcraft



http://www.wowwiki.com/Bestiary

Zelda



http://bestiary.zeldalegends.net/
3891  Feedback / Playtesting / Re: Immortal Defense on: June 01, 2007, 03:53:29 PM
Whoo, awesome!  Congrats!  Let me know when / if you want me to run it on TIGSource.  I'm embarrassed to say I still haven't gotten to spend much more than a little bit with it, but I'll give the demo a good playing through as soon as I can (which I hope is somewhat soon).

I'm curious why you chose $22.95 as your price point?  $20 seems to be the comfort zone for most people to buy an indie game (not to mention it's an even number and a readily available denomination), and adding $3 to that seems odd to me.
3892  Player / General / Re: Your favorite shmup moments on: May 31, 2007, 04:31:05 PM
Anyone heard of Recca?



Haven't played it myself, but the idea of a NES bullet hell shmup sounds intriguing.    I'll have to find a rom...
3893  Developer / Technical / Re: A Question on C# on: May 31, 2007, 02:19:40 AM
He doesn't look hard enough in that pic.

3894  Developer / Business / Re: Shareware ECommerce Services on: May 30, 2007, 06:23:47 PM
Huh, Tee Gee, that is very interesting!

So, from what I'm hearing, it seems to be eSellerate if you're in Eastern Europe or Asia, or BMT Micro or Plimus otherwise, although BMT Micro sounds like it's more reliable overall (if you're willing to pay a little more)... or if you're developing Mac software only, then Kagi?

Nice, ravuya!  What's the biggest (most successful, well-known, etc.) game company you can think of that uses Kagi?
I know Ambrosia use them and have for years and years. So do a bunch of other Mac shareware shops.

Really, they still use it, even now?

Quote

Not yet, but we probably will at some point. Smiley
3895  Developer / Technical / Re: A Question on C# on: May 29, 2007, 11:58:26 PM
Hmmm, you need some clarification, I think.

1. C++ IS object oriented.

2. I wouldn't call MMF, 3d Game Studio "actual" game engines.  In fact, they aren't really engines... just game making software.

3. And as far as I know, C++ is more "hardcore" than Visual Basic, at least for game programming.  I don't think too many people use VB for making games.  (Waits for someone to prove me wrong. Wink)

I don't know about C#, but it's close enough to C++ that if you "know" the basics, you're good.  Although my impression is that you don't "know" C++, you just understand some of the basic ideas behind it, am I correct?

If you just want to make games for fun, continue using MMF, 3d Game Studio, or something else. Smiley
3896  Developer / Design / Re: game design first on: May 29, 2007, 07:37:02 PM
Most every game I've worked on began as just talking, and from there I hit my sketchbook and start drawing.  When it comes time to organize thoughts and ideas, nothing beats Notepad!
3897  Player / General / MOVED: Re: game design first on: May 29, 2007, 06:45:31 PM
This topic has been moved to Art.

http://forums.tigsource.com/index.php?topic=259.0
3898  Developer / Design / Re: game design first on: May 29, 2007, 06:45:02 PM
I believe your question is quite relevant fartron but perhaps it would be more fitting if you started a thread in the art section.

I think that this thread is getting too much attention and that your question is worth it's own thread! Wink

Later!

Splitted and moved!
3899  Developer / Business / Re: Shareware ECommerce Services on: May 29, 2007, 03:43:01 PM
Nice, ravuya!  What's the biggest (most successful, well-known, etc.) game company you can think of that uses Kagi?
3900  Developer / Business / Re: Shareware ECommerce Services on: May 29, 2007, 02:10:07 AM
I guess for convenience's sake, I'm going to leave them out.  I want to make this thread primarily for people who are interested in starting a company and making a living (or at least a partial living) from selling games.  For people who just want to sell some games here and there, there are plenty of options. Smiley
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