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879933 Posts in 33013 Topics- by 24384 Members - Latest Member: sassah

May 25, 2013, 09:18:50 AM
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376  Developer / Art / Re: TIGer Paint on: January 17, 2009, 09:31:30 AM
I'm probably the only one who hasn't read Watchmen.

I was too, then I read it and now I am awesome!
377  Player / General / Re: Dropbox - best thing since sliced bread? on: January 17, 2009, 08:53:08 AM
This is great! Me likes the efficiency.
378  Developer / Art / Re: TIGer Paint on: January 14, 2009, 04:39:34 PM

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379  Developer / Feedback / Re: East on: January 14, 2009, 03:47:50 PM
I somehow imagined a text adventure. Shrug

Methink having an empty row at the top of the screen would make it a little easier. As it s now, the first time you fall down a pit, you don't really know if you died, or what happend. 
380  Developer / Feedback / Re: Traffic on: January 13, 2009, 12:28:52 PM
And it should be called *The Little Road Dictator*

You'll have to name it this! Beg
381  Developer / Feedback / Re: TROMMEL on: January 13, 2009, 10:12:46 AM
Isn't that supposed to happen? Because if it isn't, that's a pretty neat error :D
Haha, yeah!  It's not supposed to be like that.  I've uploaded a new version that might fix it?  Also added an icon.  Same url.  Please try and let me know Smiley

Yep, now it works fine.
382  Developer / Feedback / Re: TROMMEL on: January 13, 2009, 06:38:47 AM
Hmm... Maybe I should have rephrased that Tongue, you can only see the downscaled upside down version when you hover over it with the circle or the other shapes happens to surface above it.

Like this.

(you can see the counter in the circle and a copy of the cross inside the cross).

Isn't that supposed to happen? Because if it isn't, that's a pretty neat error :D
383  Developer / Feedback / Re: TROMMEL on: January 12, 2009, 03:54:18 PM
I know there is a copy of the playground, turned upside down, and downscaled in the middle, I'm also quite sure the boxes which rotates around the middle doesn't follow what they should do in that smaller version (though that might be my brain playing a trick on me).
Now, I suppose it is about getting these mini-squares in line or something, but I have no idea how. They don't seem to react to anything I do.
Also, that square in the lower left corner bugs me because I know it must be there for a reason.
384  Community / Competitions / Re: *NEW* Idea pool for future TIGS Compos on: January 12, 2009, 03:36:22 PM
It's outrageous how many good ideas are collected on these pages.
I really like PC-Speaker game competition, where games' only mode of output will be via the PC speaker, but that because I'm special! Beer!
385  Developer / Feedback / Re: TROMMEL on: January 12, 2009, 01:31:28 PM

That's towlr Smiley.  The aim of the game is to figure out what to do as well as how to do it.

Sounds like an intriguing concept. I might have to check that out now =)
386  Developer / Feedback / Re: TROMMEL on: January 12, 2009, 08:01:09 AM
Works fine for me. (ATI Radeon x800).

I can't, however, for the love of god figure out what I am supposed to do. Tongue
387  Community / Announcements / Re: Best game evar released! on: January 10, 2009, 12:50:16 PM
I didn't find this little cynical "joke" funny at all.
I also can't understand why everybody are so silly about YHTBTR winning the award.
*mumble* My game should totally have got that 5.th spot */mumble*. WTF
Don't hate, love!
388  Developer / Feedback / Re: Circuit Breaker! on: January 08, 2009, 02:56:36 PM
That was great! Grin
Very balanced and cool. It becomes clear that you have thought about the diffrent buildings and their abilities quite a lot.
389  Player / General / Re: HOLY SHIT GUYS !! MICKEY MOUSE on: January 08, 2009, 09:07:53 AM
Does that make this rumor more likely or less probable?
Warren Spector Working on new Mickey Mouse title.


Sneaky clickable image Lips Sealed
Sorry guys, thought the news was about a new Mickey Mouse game beeing made Embarrassed
390  Player / General / Re: The first 'game' you wrote on: January 08, 2009, 08:58:23 AM
The first game I wrote. That's a great memory.
I was eight-ten something and had just arrived home from school one day. Dieing to play some Zelda: A Link to the Past.
I walked into the house and sees my brother.
My brother had downloaded a c64-emulator and was all over it in nostalgia. This was when the internet was still quite young. He said he had a Commendor 64 "back in the days", and I belived him.

As it happens, he mentions that he used to make short Text-games. As any sane person would have done, I hit him hard with my young but powerful fists until he finally gave up and promised to teach me the secret behind this thing he called "BASIC".

So he did and I loved it! Even though I couldn't do much I tryed my hardest and almost, almost succeeded to finish an actual game - stupid BASIC started to remove my code when I was almost finished - featuring a stiff stickman made out of letters.


I imagine the players character probably looked something like this:
 O
 I__
 I
 /\
You could walk up to a point when you started to see the enemy.
 O                 O
 I__           __I
 I                   I
 /\                 /\
Now you were frozen. The only thing you could do were to fire your gun using 'space'.
When the bullet reached the enemy, the enemy would punch it back at you. You were supposed to do the same and after a few turns the enemy would fail to punch it back and get hit and die. Kinda like Zelda, the young me thought.
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