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Pages: 1 ... 24 25 [26] 27
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376
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Developer / Art / Re: TIGer Paint
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on: January 17, 2009, 09:31:30 AM
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I'm probably the only one who hasn't read Watchmen.
I was too, then I read it and now I am awesome!
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379
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Developer / Feedback / Re: East
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on: January 14, 2009, 03:47:50 PM
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I somehow imagined a text adventure.  Methink having an empty row at the top of the screen would make it a little easier. As it s now, the first time you fall down a pit, you don't really know if you died, or what happend.
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380
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Developer / Feedback / Re: Traffic
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on: January 13, 2009, 12:28:52 PM
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And it should be called *The Little Road Dictator*
You'll have to name it this! 
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381
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Developer / Feedback / Re: TROMMEL
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on: January 13, 2009, 10:12:46 AM
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Isn't that supposed to happen? Because if it isn't, that's a pretty neat error :D Haha, yeah! It's not supposed to be like that. I've uploaded a new version that might fix it? Also added an icon. Same url. Please try and let me know  Yep, now it works fine.
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382
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Developer / Feedback / Re: TROMMEL
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on: January 13, 2009, 06:38:47 AM
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Hmm... Maybe I should have rephrased that  , you can only see the downscaled upside down version when you hover over it with the circle or the other shapes happens to surface above it. Like this.  (you can see the counter in the circle and a copy of the cross inside the cross). Isn't that supposed to happen? Because if it isn't, that's a pretty neat error :D
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383
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Developer / Feedback / Re: TROMMEL
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on: January 12, 2009, 03:54:18 PM
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I know there is a copy of the playground, turned upside down, and downscaled in the middle, I'm also quite sure the boxes which rotates around the middle doesn't follow what they should do in that smaller version (though that might be my brain playing a trick on me). Now, I suppose it is about getting these mini-squares in line or something, but I have no idea how. They don't seem to react to anything I do. Also, that square in the lower left corner bugs me because I know it must be there for a reason.
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385
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Developer / Feedback / Re: TROMMEL
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on: January 12, 2009, 01:31:28 PM
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That's towlr  . The aim of the game is to figure out what to do as well as how to do it. Sounds like an intriguing concept. I might have to check that out now =)
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386
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Developer / Feedback / Re: TROMMEL
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on: January 12, 2009, 08:01:09 AM
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Works fine for me. (ATI Radeon x800). I can't, however, for the love of god figure out what I am supposed to do. 
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387
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Community / Announcements / Re: Best game evar released!
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on: January 10, 2009, 12:50:16 PM
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I didn't find this little cynical "joke" funny at all. I also can't understand why everybody are so silly about YHTBTR winning the award. *mumble* My game should totally have got that 5.th spot */mumble*.  Don't hate, love!
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388
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Developer / Feedback / Re: Circuit Breaker!
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on: January 08, 2009, 02:56:36 PM
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That was great!  Very balanced and cool. It becomes clear that you have thought about the diffrent buildings and their abilities quite a lot.
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390
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Player / General / Re: The first 'game' you wrote
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on: January 08, 2009, 08:58:23 AM
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The first game I wrote. That's a great memory. I was eight-ten something and had just arrived home from school one day. Dieing to play some Zelda: A Link to the Past. I walked into the house and sees my brother. My brother had downloaded a c64-emulator and was all over it in nostalgia. This was when the internet was still quite young. He said he had a Commendor 64 "back in the days", and I belived him.
As it happens, he mentions that he used to make short Text-games. As any sane person would have done, I hit him hard with my young but powerful fists until he finally gave up and promised to teach me the secret behind this thing he called "BASIC".
So he did and I loved it! Even though I couldn't do much I tryed my hardest and almost, almost succeeded to finish an actual game - stupid BASIC started to remove my code when I was almost finished - featuring a stiff stickman made out of letters.
I imagine the players character probably looked something like this: O I__ I /\ You could walk up to a point when you started to see the enemy. O O I__ __I I I /\ /\ Now you were frozen. The only thing you could do were to fire your gun using 'space'. When the bullet reached the enemy, the enemy would punch it back at you. You were supposed to do the same and after a few turns the enemy would fail to punch it back and get hit and die. Kinda like Zelda, the young me thought.
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