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878935 Posts in 32945 Topics- by 24353 Members - Latest Member: kanki

May 23, 2013, 12:49:09 AM
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151  Developer / Collaborations / Re: Seeking inebriated designer/writer (and others too) on: November 29, 2012, 06:28:30 PM
Sounds a little bit like the Popovkast's of old. I'm good for code, art, and beer. Feel free to drop me a line.
152  Developer / Art / Re: show us some of your pixel work on: November 22, 2012, 01:04:53 AM

More assets for the sports compo entry I'm helping with. I'll have to live with the player animations for now as the deadline is just over a week away.

@Farfin
Those are some rad character designs.
153  Community / Sports / Re: Corrida with unicorns on: November 22, 2012, 12:59:14 AM

Working on new arena art. I'm happy. Time to sleep.  Tired
154  Community / Sports / Re: Hot-Blood TAG Brawl (dodgefist) on: November 21, 2012, 04:52:58 PM
@Aaron
Tapping z seems to make you run a bit faster. As far as playing defense (getting my faces punched in), I don't have any good strategies yet.  Wink
155  Developer / DevLogs / Re: Pioneers (New build: Sep 23) on: November 20, 2012, 08:49:03 AM
Looking fantastic Eigen! I can't wait to try my hand at sailing.
156  Developer / Art / Re: show us some of your pixel work on: November 19, 2012, 07:09:45 PM
old


new

Working on the jumpsmash animation. Played a little more with the vertical motion, and tried to make the last frame more dynamic. Thoughts?
157  Developer / Art / Re: show us some of your pixel work on: November 19, 2012, 07:02:44 AM
Thanks for the kind words guys! I'll try rotating the head down a bit on the last frame, hopefully that will make it feel less stiff. The context for that animation is he will have a banderilla(little spear) in each hand, and will stick them into the back of a unicorn.  Shocked
158  Developer / Art / Re: show us some of your pixel work on: November 18, 2012, 07:38:59 PM

Some assets from the sports compo entry I'm helping with.

@Geti
Whoa, you are a machine!
159  Community / Sports / Re: Corrida with unicorns on: November 18, 2012, 07:32:13 PM

I've been hard at work on breathing life into this little guy. Comments/crits welcome.  Smiley

As pointed out, still more art to do...
160  Community / Sports / Re: Corrida with unicorns on: November 15, 2012, 08:30:46 AM


Here is what the current version looks like. I still have quite a bit of art to do...
161  Developer / Art / Re: show us some of your pixel work on: November 05, 2012, 07:28:52 PM

Crosspost from the Sports Compo game I'm helping with.
162  Community / Sports / Re: Corrida with unicorns on: November 05, 2012, 06:43:21 PM
It's official, I've teamed up with Alcapa Games to do the art for the game. I'm pretty pumped to be working with these guys. I'm still trying to find an art style, but here is a little something that I cooked up working on concepts:


BULL UNICORN ATTACK!
163  Community / Sports / Re: Hot-Blood TAG Brawl (dodgefist) on: November 04, 2012, 03:11:29 PM
This is shaping up very nicely! Any chance a playable build might be available? For testing/feedback purposes of course.  Grin
164  Developer / DevLogs / Re: SpaceHero Command on: November 02, 2012, 07:11:52 PM
I like having a thread where a developer is open to chatting about programming style!  Kiss

@eigenbom
Using void* pointers? hrmmm   Wink
165  Developer / DevLogs / Re: SpaceHero Command on: November 01, 2012, 07:37:17 AM
I use BSD KNF indent style for my personal projects, while my day job prefers I use K&R indent style. For naming, I use Camel Case for class name and method names and mixed case for member variables.

I tend to inline getter/setters (if they are relatively simple) and I eventually have adopted the 'm_' prefix for private data members (after much grumbling). Sometimes I also find it handy to have a typedef'd pointer type.

Code: (BSD KNF style)
typedef Foo * FooPtr;

class Foo : public Bar {
public:
Foo();
virtual ~Foo();

int Getter() { return m_value; }
void Setter(int value) { m_value = value; }

void SomeOtherPublicMethod();

private:
int m_value;
int m_someOtherValue;
};

I this has been helpful, please feel free to pick my brain.  Grin
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