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877186 Posts in 32849 Topics- by 24290 Members - Latest Member: tyleryarnelli

May 18, 2013, 06:17:14 PM
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1  Developer / DevLogs / Re: Screenshot Saturday on: Today at 10:34:46 AM
2  Developer / DevLogs / Re: Tale of Maco - A Legend of Zelda-style game. on: May 17, 2013, 05:07:30 PM
Lookin' pretty nice!
3  Developer / DevLogs / Re: EmoMcGothington Misunderstood Rebel on: May 17, 2013, 11:30:13 AM
Got another one:

4  Developer / DevLogs / Re: EmoMcGothington Misunderstood Rebel on: May 16, 2013, 10:50:10 AM
5  Developer / DevLogs / Re: EmoMcGothington Misunderstood Rebel on: May 14, 2013, 06:00:21 PM
I'm doin' the code and design and such.
6  Community / Announcements / Flight of the Data-Thief - Star Fox Style Rail Shooter on Kickstarter on: May 12, 2013, 02:58:15 PM
Flight of the Data-Thief

I recently started a kickstarter for my Star Fox inspired rail shooter Flight of the Data-Thief.

In the lawless parts of the galaxy, massive corporations duke it out in all-out corporate warfare and espionage.  You play as a Data-Thief: a skilled pilot who can fly into a corporate facility, grab their data, and then fly out again.  Getting the data is a cakewalk.  It's escaping back to your mothership that's the challenge.  The whole planet is on high-alert and the corporation's private army is on your tail.  You'll have to speed across a variety of alien environments while fighting off your pursuers if you want to see safety.

You can play the demo containing two levels >here<

You can also follow the devLog

7  Developer / DevLogs / Re: Flight of the Data-Thief - Star Fox Style Rail-Shooter [Trailer and Kickstarter] on: May 10, 2013, 01:31:57 PM
-fixed the second level in the Kickstarter demo build.
8  Developer / DevLogs / Re: Flight of the Data-Thief - Star Fox Style Rail-Shooter [Trailer and Kickstarter] on: May 10, 2013, 12:23:56 PM
Changed the way speed-up powerups work.  Now each individual speed-up ring has less of an effect, but they also stack.  So if you hit 4 in a row, you'll go faster for longer than if you just hit one.  This will let me place more of the powerups in more places without having every powerup let you outrun all the enemies every time you hit them, and you have to have a bit of skill to basically build your combo to grab the powerups.
9  Developer / DevLogs / Re: Flight of the Data-Thief - Star Fox Style Rail-Shooter [Trailer and Kickstarter] on: May 10, 2013, 10:48:03 AM
I have also, after all this time, finally gotten knockback working more or less properly.  I still need to tweak the numbers, but you'll now be able to ram enemies to knock them into solid walls and such.
10  Developer / DevLogs / Re: Flight of the Data-Thief - Star Fox Style Rail-Shooter [Trailer and Kickstarter] on: May 10, 2013, 10:06:16 AM
Flight of the Data-Thief on IndieStatik:  http://indiestatik.com/2013/05/10/fight-across-the-low-poly-landscapes-of-flight-of-the-data-thief/
11  Developer / DevLogs / Re: Flight of the Data-Thief - Star Fox Style Rail-Shooter [Trailer and Kickstarter] on: May 09, 2013, 02:36:30 PM
Keep forgetting that I have a deadline to submit a built to IndieCade.   Who, Me?

Fortunately it's still a little ways off and I'm in a pretty good position.  Aside from things like sound and UI, I just need to add a couple more stages, and polish the stages I have already.  I plan to have a 3x3 grid of levels in the Indiecade build.  This will also be the preview build that comes with the "$50 or more" level on the Kickstarter.
12  Developer / DevLogs / Re: Flight of the Data-Thief - Star Fox Style Rail-Shooter [Trailer and Kickstarter] on: May 08, 2013, 01:28:04 PM
Decided I once again wasn't happy with the standard enemy movement behavior.  They now take player location into account and will tend to fly towards the area directly in front of the player.  This way the player can kind of lead enemies into danger by flying through areas with a lot of obstacles.
13  Player / General / Re: Kickstart This Shit on: May 08, 2013, 09:54:22 AM
Launched a kickstarter for my star-fox style Rail Shooter:  http://www.kickstarter.com/projects/1144112254/flight-of-the-data-thief
14  Developer / DevLogs / Re: Flight of the Data-Thief - Star Fox Style Rail-Shooter [Trailer and Kickstarter] on: May 08, 2013, 09:01:22 AM
Not bad, Alec! I look forward to seeing how this is coming along at TIGJam. ~O-O~

Thanks!  Looking forward to it!   Beer!

I love the 1st Starfox and this is looking pretty nice. Two things though.

1. Is the music in the trailer (which btw sounds a bit like "Spacelab" by Kraftwerk) the one you intend to use for the game? Personally I'm not sure if it fits. I'd use a steady drum beat or at least accentuate the rhythm more sharply to imply perpetual forward motion.


2. The leaf texture in the forest level looks kinda out of place imo.


1. Something similar to that piece will be in the game, although by then I will have added a rhythm track to it.  This is the first game where I'm using FLStudio rather than PXTone for the music, so I'm still getting the hang of things.  Of the pieces I've been working on so far, this one was the one that fit best.

2. Yeah, that's a holdover from when I was planning on pixel textures.  I'll see about removing/replacing it.

15  Developer / DevLogs / Re: Flight of the Data-Thief - Star Fox Style Rail-Shooter [Trailer and Kickstarter] on: May 07, 2013, 07:04:51 PM
I just wanted to quickly say how awesome it is to see the number of games you put out (this is the third of yours I've seen since discovering this site). It's a struggle to find the time to finish off one project, let alone pumping out games on a regular basis...it's really inspiring to see!  Beer!

Thanks!  A lot of that is taking on projects that I can see the end of from the start, ie. "oh, this should only take a month or two, I know everything I'm going to have to do to make this a game", and then sometimes expanding from there once I've got a handle on it (as with this and Venusian Vengeance). Plus, when I first joined, I was jealous of the pace at which guys like cactus and Increpare could turn out new games, so that's given me the urge to try to make a lot of games in not a lot of time.

The last build feels great and i really like the crosshairs, just wish that i could change the mouse sensitivity in the game or maybe play with a controller  Hand Thumbs Up Right

You're doing a great job   Grin

Thanks!  Yeah, I plan to have both adjustable mouse sensitivity and controller support by the time I'm done with the game.
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