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1535
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Developer / Art / Re: show us some of your pixel work
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on: August 02, 2009, 06:01:00 PM
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 Another bit of art for the game I'm planning on working on (Even though I've made the main character, a platforming engine, two large enemies, some misc art, and part of a playable room of the game, I'm not ready to admit I'm actually working on it yet).
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1538
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Player / Games / Re: Rev Rant: Donate
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on: July 31, 2009, 10:54:37 PM
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And I thought *I* was bad at getting off-topic.
In contrast, I am *great* at getting off topic! Yeah, Aquin. You'll have to get better at derailing threads if you're ever going to accomplish your dream of being Paul Eres.  Anyway, I don't think value is innate. Things have as much value as we put into them.
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1539
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Player / Games / Re: Rev Rant: Donate
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on: July 31, 2009, 01:02:33 PM
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I actually agree entirely with that. I was simply trying to point out that a lot of people seem to be putting games in two categories, being regular games, and "modernist art games which do for games what Citizen Kane did for movies". Other forms of media have varying forms of art, yet with games, the only thing many people call art games are things like Passage and The Graveyard (although I'm not quite sure who with that one...).
But I definitely agree that games need to be treated as an entirely different entity than other art forms. However, many themes cross over from art form to art form. Just as you can see examples of Modernism, Tragedy, Love Stories, ect... in most forms of media, you could also see them in games, but in a specifically game-like way. I think, however, that there are a lot of themes and concepts which have not been fully explored in games yet.
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1541
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Player / Games / Re: Rev Rant: Donate
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on: July 31, 2009, 12:30:10 PM
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I'm not quite sure what you're getting at there. If you mean that they are all linear media, then I think you're missing the point (but I apologize if that's not what you mean). I believe that you can convey as much meaning through a system of rules and interactions as you can through a story.
A "Hamlet" of videogames could revolve around a single choice, and all the consequences of the decisions surrounding that choice. It could have positive feedback loops which send it down an inevitable path of tragedy.
A "Heart of Darkness" of videogames could revolve around a single character who you don't meet throughout most of the game, but who's influences all of your interactions with the game world.
A "Beethoven's 5th" of games has already been done, in my opinion. Shadow of the Colossus. Conveys the dread of something gigantic and seemingly unstoppable.
And I guess a "Sargent Pepper's" of games would be rather stream of consciousness and play with perception.
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1542
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Player / General / Re: Learning things that are good to do
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on: July 31, 2009, 11:37:22 AM
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That's awesome - I would totally look into that if I could play guitar. I suppose such a Theremin effects controller would work for a keyboard, but then I wouldn't have any hands to use the Theremin. Well, I believe that that Theremin also works with Moog's synths, which are generally monophonic. So you could play with one hand and modulate the sound with the other.
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1543
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Player / Games / Re: Rev Rant: Donate
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on: July 31, 2009, 10:10:22 AM
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I think framing this argument between populist and elitist is entirely silly and removes from the point.
I think the core take away is that games are still learning to communicate many things which other forms of media have do to the added challenge of interactivity. Some games have started to do so, however. Ico communicates companionship, Within a Deep Forest (in my opinion) is infused throughout with a feeling of nostalgia in the same way that Bowie songs such as Drive in Saturday are. It just feels like these types of games are rather uncommon in the mainstream game market.
I think there is room for more "art" in games. And not just modernist/post-modernist art like Passage. Romantic Art, whose meaning isn't a series of symbols for you to decode but a feeling or emotion trying to be conveyed. Baroque art, which revels in complexity.
I think it's a bit misleading to ask for a "Citizen Kane" of games. Why not a "Hamlet" or "Heart of Darkness" or "Beethoven's 5th" or "Sargent Pepper's Lonely Hearts Club Band" of games?
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