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1076002 Posts in 44157 Topics- by 36123 Members - Latest Member: gas13

December 30, 2014, 12:21:55 AM
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1001  Developer / Portfolios / Re: Music for Game Developers on: October 28, 2010, 10:45:13 AM
Can't get your music to stream on your personal site from your flash players, just thought you'd like to know
1002  Feedback / Playtesting / Re: Minecraft (alpha) on: October 28, 2010, 10:42:13 AM
This game needs more toucans, just sayin'



1003  Feedback / Finished / Re: Fez on: October 28, 2010, 10:17:54 AM
Don't do it Phil, I know that NES light gun is loaded!
1004  Player / General / Re: Color's Gone... on: October 28, 2010, 10:15:40 AM
I always wondered if it's because the actual wars being fought these days are in brown sandy parts of the world, so seeing a brown wartorn area in a game makes sense to us. Whereas back in the days of earlier games the most recent big war was vietnam, so it was all bright green jungles. I mean, the dull brown problem is only really seen in fpses, so it kinda makes sense.

That may be complete poppycock though.

edit: in other words, we need to find the most colourful country and declare war pronto for the good of gaming!

This just in, the U.S declares war on CandyLand
1005  Player / Games / Re: So... Super Meat Boy. on: October 28, 2010, 10:07:50 AM
Your remix is pretty awesome, Mattias, it's my favorite.  Kiss

I have found one thing, and one thing only, that bugs me about SMB. In the worlds that only give you 3 lives, I hate that it kicks you back to the world map screen every time. If I'm trying to clear it but am dying a ton, it's frustrating to have to unload/reload the warp zone and watch the intro screen. Maybe it would be a better user experience to have a 'reset zone' option at the gameover screen?

Just cleared the salt factory last night. Loving this game so much, but it is starting to get to my wife. :D

mmm-Hmmm, and at the end (of the non-character warps) you get a weird/funny screen and nothing else! God, do I hate warp zone 1.

In case you missed it, the digital soundtrack for Super Meat Boy is now released! 90+ minutes of awesome music and some exclusive remixes by cool kids (including C418, Josh Whelchel, and myself). It's ridiculously cheap too, go buy it:

http://dbsoundworks.bandcamp.com/album/super-meat-boy-soundtrack
This is amazing and I want it so much.

Less expensive than a latte at your favorite coffee cafe', now that's freaking amazing.
Epic last boss mus-sex is epic.
1006  Player / General / Re: Things that Suck on: October 28, 2010, 09:58:45 AM
the fact the year 2000 + is nothing like people in the 70's and 80's thought it would be like
Actually, back then I used to say that 2000+ would be just like the 70's except with less disco and more internet

Where the hell is my flying car and robot-toucan-butler/companion Mr.Clicksworth? I think people would be less stupid if they had a robot telling them how to do things correctly constantly, like, "Sir, I DO believe your going to back-end into this young gentleman's  Gentleman car -- do be careful!"
Yeah, someone almost backed into me today, cause they are too busy on their stupid phone :/
1007  Player / General / Re: Color's Gone... on: October 28, 2010, 09:49:10 AM
having a mac because ironically it's required for my major which is game design...

Hahahah, what?

Yeah. What the fuck? Nothing against macs, but basically 99% of everything is developed on pcs.

Macs arn't for games! They're for...GarageBand or something...and OS'es named after great cats.

Maybe Microsoft should start naming windows versions off of birds, it's windows: hummingbird edition! Hey, yeah, I'm a genius.
1008  Developer / Creative / Re: So what are you working on? on: October 28, 2010, 09:36:57 AM
So just convert? It'll be slower computationally, but optimisation can happen later, no?

Of course, but at first I was plugging in degrees without knowing it needed radians (the flash mx manual didn't help, it didn't say anything about radians), and wondering why it wasn't calculating correctly. Thinking it was a timer or an object issue I had to do several tests.

It's not even computationally expensive, it's just a multiply and a divide:
Code:
radians = degrees * (PI / 180.0f)
Furthermore by precomputing the pi / 180 and 180 / pi values you can do both conversions with a simple single multiplication. Which is an extremely minor price to pay compared to the comfort you get from working exclusively in degrees, and just converting when an external library or a shader needs it.

Yup, I just stored the result as a constant, static variable called math.toRad. I did this because it bothers me this is happening twice every frame (for the x and y axis of a particular object) for what could be a lot of objects at once, despite not being very cpu-intense.
1009  Player / General / Re: Things that Suck on: October 27, 2010, 09:32:12 PM
Sonic 4, dirty hair, being tired, flash deciding to break your game, Adobe, microsoft Kinect, playstation move, trying to code things when your only really an artist, the fact manticores arn't real, the fact the year 2000 + is nothing like people in the 70's and 80's thought it would be like, the fact i'm not ungodly rich, freezing cold weather, burning hot weather
1010  Developer / Creative / Re: So what are you working on? on: October 27, 2010, 09:24:34 PM
flash math only likes radians, go figure.  Facepalm

1011  Developer / Technical / Re: The grumpy old programmer room on: October 27, 2010, 07:35:30 PM
So the difference between a colon and a semicolon broke my entire game object. WTF?  Mock Anger And it didn't throw any errors or any warnings or anything...

Hold on while I cry in the corner.
1012  Developer / Technical / Re: The grumpy old programmer room on: October 27, 2010, 05:05:00 PM
actionScript 2 is going to cause me to stab someone in the face...seriously.

I strongly recommend that for this purpose you target the face of whoever it was who mandated AS2 for your project over AS3.


I don't think stabbing myself in the face is going to help matters much, could always try though. Pretty much any actionscript is (probably) going to give me a headache.


Now actionscript keeps throwing away object variables/members for no reason at all, I go to the debugger and poof! two of the ones I need and defined are GONE.
1013  Developer / Creative / Re: So what are you working on? on: October 27, 2010, 03:59:52 PM
1014  Developer / Creative / Re: So what are you working on? on: October 27, 2010, 02:51:59 PM
Screw me!  WTF Die, flash, die!


1015  Developer / Technical / Re: The grumpy old programmer room on: October 27, 2010, 10:08:46 AM
actionScript 2 is going to cause me to stab someone in the face...seriously.

Since when did my global variables turn local   Hand Shake LeftFacepalm

what is going onnnnnnnn
1016  Feedback / Playtesting / Re: Minecraft (alpha) on: October 27, 2010, 08:27:48 AM
I need to get my flash game out the f'ing door before this comes out...nooooooooo
1017  Developer / Creative / Re: What do you use to create and animate sprites? on: October 27, 2010, 07:51:54 AM
I use paint shop pro 7 and animation shop which both load instantly and arn't bloatware like OTHER paint packages *ahem*  Gentleman
1018  Developer / Creative / Re: What do you use for level editing? on: October 27, 2010, 07:45:10 AM
Trey the Toucan Level Editor Epileptic

1019  Feedback / Finished / Re: Fez on: October 27, 2010, 07:38:17 AM
I heard my character, Trey the Toucan is going to be a playable character
1020  Player / Games / Re: Marvel vs Capcom 3 on: October 27, 2010, 07:33:10 AM
MMZ Zero is superior to regular Zero. I'll take him over Green Headlight Tits any day.

Green headlight tits all the way, mother trucker! Seriously, those are like the best megaman games, I love megaman X on the SNES

Still waiting to see how Frank West looks in this game.
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