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1003
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Feedback / Finished / Re: Fez
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on: October 28, 2010, 10:17:54 AM
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Don't do it Phil, I know that NES light gun is loaded!
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1004
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Player / General / Re: Color's Gone...
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on: October 28, 2010, 10:15:40 AM
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I always wondered if it's because the actual wars being fought these days are in brown sandy parts of the world, so seeing a brown wartorn area in a game makes sense to us. Whereas back in the days of earlier games the most recent big war was vietnam, so it was all bright green jungles. I mean, the dull brown problem is only really seen in fpses, so it kinda makes sense.
That may be complete poppycock though.
edit: in other words, we need to find the most colourful country and declare war pronto for the good of gaming!
This just in, the U.S declares war on CandyLand
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1005
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Player / Games / Re: So... Super Meat Boy.
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on: October 28, 2010, 10:07:50 AM
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Your remix is pretty awesome, Mattias, it's my favorite.  I have found one thing, and one thing only, that bugs me about SMB. In the worlds that only give you 3 lives, I hate that it kicks you back to the world map screen every time. If I'm trying to clear it but am dying a ton, it's frustrating to have to unload/reload the warp zone and watch the intro screen. Maybe it would be a better user experience to have a 'reset zone' option at the gameover screen?
Just cleared the salt factory last night. Loving this game so much, but it is starting to get to my wife. :D
mmm-Hmmm, and at the end (of the non-character warps) you get a weird/funny screen and nothing else! God, do I hate warp zone 1. This is amazing and I want it so much. Less expensive than a latte at your favorite coffee cafe', now that's freaking amazing. Epic last boss mus-sex is epic.
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1006
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Player / General / Re: Things that Suck
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on: October 28, 2010, 09:58:45 AM
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the fact the year 2000 + is nothing like people in the 70's and 80's thought it would be like Actually, back then I used to say that 2000+ would be just like the 70's except with less disco and more internet Where the hell is my flying car and robot-toucan-butler/companion Mr.Clicksworth? I think people would be less stupid if they had a robot telling them how to do things correctly constantly, like, "Sir, I DO believe your going to back-end into this young gentleman's  car -- do be careful!" Yeah, someone almost backed into me today, cause they are too busy on their stupid phone :/
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1007
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Player / General / Re: Color's Gone...
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on: October 28, 2010, 09:49:10 AM
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having a mac because ironically it's required for my major which is game design...
Hahahah, what? Yeah. What the fuck? Nothing against macs, but basically 99% of everything is developed on pcs. Macs arn't for games! They're for...GarageBand or something...and OS'es named after great cats. Maybe Microsoft should start naming windows versions off of birds, it's windows: hummingbird edition! Hey, yeah, I'm a genius.
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1008
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Developer / Creative / Re: So what are you working on?
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on: October 28, 2010, 09:36:57 AM
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So just convert? It'll be slower computationally, but optimisation can happen later, no?
Of course, but at first I was plugging in degrees without knowing it needed radians (the flash mx manual didn't help, it didn't say anything about radians), and wondering why it wasn't calculating correctly. Thinking it was a timer or an object issue I had to do several tests. It's not even computationally expensive, it's just a multiply and a divide: radians = degrees * (PI / 180.0f) Furthermore by precomputing the pi / 180 and 180 / pi values you can do both conversions with a simple single multiplication. Which is an extremely minor price to pay compared to the comfort you get from working exclusively in degrees, and just converting when an external library or a shader needs it. Yup, I just stored the result as a constant, static variable called math.toRad. I did this because it bothers me this is happening twice every frame (for the x and y axis of a particular object) for what could be a lot of objects at once, despite not being very cpu-intense.
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1009
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Player / General / Re: Things that Suck
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on: October 27, 2010, 09:32:12 PM
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Sonic 4, dirty hair, being tired, flash deciding to break your game, Adobe, microsoft Kinect, playstation move, trying to code things when your only really an artist, the fact manticores arn't real, the fact the year 2000 + is nothing like people in the 70's and 80's thought it would be like, the fact i'm not ungodly rich, freezing cold weather, burning hot weather
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1011
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Developer / Technical / Re: The grumpy old programmer room
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on: October 27, 2010, 07:35:30 PM
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So the difference between a colon and a semicolon broke my entire game object. WTF?  And it didn't throw any errors or any warnings or anything... Hold on while I cry in the corner.
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1012
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Developer / Technical / Re: The grumpy old programmer room
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on: October 27, 2010, 05:05:00 PM
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actionScript 2 is going to cause me to stab someone in the face...seriously. I strongly recommend that for this purpose you target the face of whoever it was who mandated AS2 for your project over AS3. I don't think stabbing myself in the face is going to help matters much, could always try though. Pretty much any actionscript is (probably) going to give me a headache. Now actionscript keeps throwing away object variables/members for no reason at all, I go to the debugger and poof! two of the ones I need and defined are GONE.
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1019
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Feedback / Finished / Re: Fez
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on: October 27, 2010, 07:38:17 AM
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I heard my character, Trey the Toucan is going to be a playable character
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1020
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Player / Games / Re: Marvel vs Capcom 3
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on: October 27, 2010, 07:33:10 AM
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MMZ Zero is superior to regular Zero. I'll take him over Green Headlight Tits any day.
Green headlight tits all the way, mother trucker! Seriously, those are like the best megaman games, I love megaman X on the SNES Still waiting to see how Frank West looks in this game.
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