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Developer / Feedback / Re: Ukuku (alpha), which probably needs a better name
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on: January 22, 2011, 07:53:12 PM
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I'd love to help with graphics. Anyway, my mouse got stuck and had to X out java. Don't know what caused this. It got stuck in the center of the screen, had to ctrl and tab end process java. Not fun D: anyway I'm on to helping the graphics!
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Developer / Feedback / Re: Favimon
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on: December 18, 2010, 10:53:01 AM
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After playing it, it's lots of fun. I suggest making a lobby like in Haxball that uses peer to peer connections for battles. Maybe a way to generate a code to save our Favimon or something similiar? Still lots of fun!
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5
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Developer / Feedback / Re: Haxball Beta ( Multiplayer Ball Game )
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on: December 15, 2010, 02:49:04 PM
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Great. Very simply and nice. BUT phRANK KEPT FOLLOWING ME AND STOPPING THE GAME AND BLAMING IT ON ME. GET RID of that feature. PLEASE!  he kept following me into games stopping it. AND BLAMING IT ON ME. I
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8
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Developer / Feedback / Re: Zen Machine (Visual Music Composer)
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on: November 19, 2010, 07:54:36 PM
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Agree'd. This is really cool. But can it be a bit more complex? Like faster tempo and different instruments? :D I think it's a great idea though! Needs a bit more but I love the idea and looks.  Cheers.
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Developer / Feedback / Re: Mt. - a procedurally generated platform game
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on: July 25, 2010, 01:35:40 PM
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Zooming out let me jump very high. Very high indeed. When I first ran it, I tried to use WASD to move, but couldn't. I figured it was a mouse-only game (except for the zooming), but then I was supposed to use WASD while hanging? I'd like to request either getting rid of WASD while hanging, or adding the ability to move with the keyboard.
I never did manage to cross the overhang in Mt. tutorial, but I think I saw something about using both RMB and LMB in the tutorial text? That's pretty hard to do on a macbook mousepad..
I love the simple graphics, and I agree that this game could benefit from having some collectible items or simple enemies.. The core jumping/spinning mechanic feels natural and is actually fun.
Notch tells the truth. Because he is god.But yea, I thought it was interesting, just alittle glitchy.
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10
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Developer / Feedback / Re: Minecraft (alpha)
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on: July 22, 2010, 02:50:26 PM
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 Notch, give us cool tigsource peeps an invite, we're really good with feedback, *we swear* we'll behave.  Super excited for this, even if it's just in the next weeks in the public testing. Look at my post on the second page of this thread, maybe even the first, I was one of the small few mincrafters back in may of 09 and I get no codes? D: Notch, c'mon, be nice. :D
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11
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Developer / Feedback / Re: CANNON BALLIN'! (UPDATED)
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on: June 07, 2010, 07:28:05 PM
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I too am a sucker for terrain building/degenerating games. Very fun, the controls were a bit hard D:, but, I got used to 'em. I would love to see updates, maybe ninjas with different abilities? Or Cannons with different abilities. :D thanks!
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Developer / Feedback / Re: Paradise Fort
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on: May 23, 2010, 10:12:09 PM
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It does need optimization. When it rained it lagged alot, it rained for the third time than crashed  btw, its hard killing the ships, nerf please? :D
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Developer / Feedback / Re: Paradise Fort
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on: May 21, 2010, 10:11:18 AM
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It's still annoying. Are you gonna update it with things that heal HP? Or new towers? Maybe a way to get more resources.
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Developer / Feedback / Re: Paradise Fort
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on: May 20, 2010, 08:07:45 PM
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PLEASE UPDATE THIS! I LOVE THE GAME! It's amazing. Wonderful. Maybe make the birds less annoying? And a way to get the island restored if it's bombed. maybe an easier way to get more rescources? Boats to move to new islands maybe?
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Developer / Feedback / Re: Worldpaint
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on: May 20, 2010, 06:49:39 PM
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Make it interactive like maybe a block you put your cursor over and it says text? Or maybe a block you click and it will lead you to a different place on the map.
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