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1075992 Posts in 44156 Topics- by 36122 Members - Latest Member: Peggyfreeman

December 29, 2014, 10:37:53 PM
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Pages: 1 ... 98 99 [100] 101 102 ... 115
1981  Community / Procedural Generation / Re: Biocosm on: May 29, 2008, 10:43:00 PM
Bow chicka wow wow?
1982  Community / Procedural Generation / Re: everyone loves active 2 [demo + high scores] on: May 29, 2008, 10:38:21 PM


Theres some stuff coming for the final build to be released before the deadline.  Music, some visualization for the music, higher intensity of enemies if you live long enough, and some more drawing effects on the background.  And thats pretty much a wrap! :D  Or... a RAP?  ICE ICE BABY.
1983  Community / Procedural Generation / Re: Ciellus on: May 29, 2008, 10:23:49 PM
I'm affraid that that game screen is so much more taller than it is wide that I probably won't be able to play it on my monitor  Cry
Please fix that. Angry

I doubt that's the actual size of the playing area. It's just meant to be a poster, I'm sure.

2 points to the Melly family.
1984  Player / General / Re: Brawlers on: May 29, 2008, 09:47:06 PM
I also love beat-em-ups, but it looks like all of my favorites have been covered. Grin
1985  Community / Procedural Generation / Re: Ciellus on: May 29, 2008, 07:52:35 PM
hahahha im accually kind of lost.. who is that?

http://www.youtube.com/watch?v=aZKoTfY84sU
1986  Community / Procedural Generation / Re: Ciellus on: May 29, 2008, 06:06:54 PM
KOTAKUEXCLUSIVE
1987  Community / Procedural Generation / Re: Darby's Run on: May 29, 2008, 01:06:39 PM
Hm, apples as platforms?  That goes against everything I know about platforming.  I thought apples were collectables :O
1988  Community / Procedural Generation / Re: Untitled Space Game on: May 28, 2008, 09:13:33 PM
I think the camera system is fine.  Are there plans for random palette variations for the background tiles at all too?
1989  Developer / Technical / Re: I stumbled upon a new IDE! (not using stumbleupon) on: May 28, 2008, 03:25:25 PM
This looks a lot better than Dev C++... :O  I need to start my SDL training soon :I
1990  Community / Procedural Generation / Re: Untitled Space Game on: May 28, 2008, 12:59:52 PM
What I've got so far is a randomly-generated planet full of Active Object-shaped enemies that do whatever it is they do.

COPYRIGHT ROMEOPIE SOFTWARE.

You make cool stuff in MMF.  This is cool stuff.  Actually damn this is really rad.  I like the little map system... :O
1991  Feedback / DevLogs / Re: Zero Gear - a multiplayer kart racing game on: May 28, 2008, 11:29:26 AM
Those look really nice.
1992  Player / General / Re: exactly why i detest activision and the new guitar heroes on: May 28, 2008, 11:28:30 AM
Oh man, you *didn't* like that trailer?
1993  Player / General / Re: The Randomly Generated Things Thread on: May 28, 2008, 01:52:45 AM
artificial   
metaphorical   

artificial
literal   
natural   
metaphorical   
natural
literal   

I think I just transcended space and time.
1994  Player / Games / Re: I'm so indie... on: May 28, 2008, 01:45:14 AM
I'm so indie that its 5:43am and I'm fuckin' posting on these forums.
1995  Player / General / Re: I've Changed My Avatar. on: May 28, 2008, 01:44:44 AM
Mine actually uses images off of imageshack because I don't want to pay for the bandwidth, ha ha!
1996  Community / Procedural Generation / Re: Triagulon on: May 28, 2008, 01:43:10 AM
Runs for me.  Its a cool concept and I really want to shoot things while playing it...

That's great, thanks! I plan to having shooting of a sort. I have a particular idea in mind, but I still have to see how it works out.

The floating head blinking is pretty freaky too.
1997  Feedback / Playtesting / Re: Underworld Hockey Club on: May 28, 2008, 01:35:23 AM
wow that looks great,. yes better and unique models will add a bunch to it, but the game mechanics looks good!   sorta like bloodbowl but with hockey,. nice idea.  Keep at it, and good luck with it.

yer

awesome

keke

...shiiiiit.
1998  Community / Procedural Generation / Re: Apophenia [Complete] on: May 28, 2008, 01:30:51 AM
I really have no idea whats happening, but I'll keep playing...
1999  Community / Procedural Generation / Re: Triagulon on: May 28, 2008, 01:27:57 AM
Runs for me.  Its a cool concept and I really want to shoot things while playing it...
2000  Community / Procedural Generation / Re: Conway's game of Suicide Attacks on: May 28, 2008, 01:11:18 AM
This is a well formatted topic.

I also like the looks of this.
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