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1075991 Posts in 44156 Topics- by 36122 Members - Latest Member: Peggyfreeman

December 29, 2014, 10:29:59 PM
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Pages: 1 ... 16 17 [18] 19 20 ... 49
341  Community / Jams & Events / Re: Business Cards on: March 17, 2009, 06:20:31 AM
My favourite from last year is from Daniel Benmergui, 'cos it has LUDOMANCY.COM scrawled on the back in pen Grin
342  Developer / Collaborations / Re: The MONOCLE ENGINE on: March 17, 2009, 02:09:51 AM
Rendering is sexy and all, but as a gameplay programmer I'm more interested in dull crap like memory management, garbage collection, object versioning and serialization, data inheritence, and automagic property editing. Engines tend to ignore a lot of this stuff, and that makes my life a lot harder. Are there plans to do this stuff earlier? Possibly first?

EDIT: Heh, GC got a mention while I was posting this.
343  Player / General / Re: thanks tigsource on: March 16, 2009, 09:32:33 PM
Gratz! I hope you enjoy it.
344  Community / Jams & Events / Re: Business Cards on: March 13, 2009, 10:53:03 PM
See? Totally worth it.
345  Community / Jams & Events / Re: Business Cards on: March 13, 2009, 08:47:26 PM
I went through < 50 last year, but then I wasn't manning an IGF booth or anything. I still think it was worth having them though.
346  Community / Cockpit Competition / Re: Landfall on: March 12, 2009, 01:51:51 PM
I suspect that breathing the air in this game will allow me to fold space and time. Nice one.
347  Feedback / Finished / Re: Fez on: March 11, 2009, 07:20:49 PM
do it
348  Player / General / Re: Trying to remember a movie on: March 11, 2009, 06:27:36 PM
It sounds like something that could happen in The Fly, but I haven't actually seen it.
349  Feedback / Finished / Re: Fez on: March 11, 2009, 02:59:44 PM
CD32. Who wouldn't want their game on this luminous platform?

350  Player / General / Re: a very indie birthday on: March 10, 2009, 06:42:25 PM
Happy birthday Edmund!

For the next month and a half we'll have to share being 29 (and probably the oldest people here).
351  Developer / Collaborations / Re: The MONOCLE ENGINE on: March 05, 2009, 10:26:01 PM
I am very keen to use this engine.

I'd also be happy to contribute bits and pieces, but engine programming's really not my strength.
352  Feedback / DevLogs / Re: Heroes and Villains - iPhone on: March 04, 2009, 11:55:38 PM
Looks good dude. I'll have to make an iPhone owner buy it so I can try it out Smiley

I wouldn't mind having a title that describes the game better, but I haven't been able to come up with one yet.  Shrug

iHeroez? <--- NEVER.

I think you should play up the management / superhero collision some more, especially in the name. The player should feel empowered by this hero leadership opportunity. Unfortunately most corporate-speak is quite cumbersome, so it's difficult to come up with something snappy. My favourite so far is "Synergy Squad".
353  Feedback / DevLogs / Re: explorer on: March 04, 2009, 04:28:49 PM
Looks nice.

For some reason my brain reads the foreground as the background in screenie #4 (dark brown ground in grey land). I think it might be the even-darker-brown bits on the top of the brown tiles.
354  Player / General / Re: Tales from the Games Industry on: March 02, 2009, 07:19:54 PM
Working in "The Industry" can be a really good way to meet and learn from talented people. Also there's no better way to learn gamedev than to do it 40 hours a week, which is difficult when it's not your source of income. I don't think building a waaahll between indie and mainstream helps anybody. Yes, some companies are cocks. That's no reason to avoid all of them.
355  Community / Jams & Events / Re: TIGSource get together? on: March 01, 2009, 03:14:44 PM
I'll gladly partake in any agreed-upon activity. I'd rather not do anything during the day though. I here there's a conference on.
356  Developer / Design / Re: Permanency in games on: February 26, 2009, 01:42:44 AM
I don't mean to be glib, am just in a hurry. Have you played A Tale in the Desert? You should really check it out.
357  Community / Cockpit Competition / Re: Landfall on: February 24, 2009, 12:06:09 AM
Looks awesome dude.
358  Feedback / DevLogs / Re: Helicopter Wrecking Ball Xtreme [Flash Prototype] on: February 22, 2009, 11:04:26 PM
I like it. I think the big challenge now is coming up with satisfying higher level goals for the player (smash x stuff in y seconds etc). Add an absurd story and I'm sold.

Oh, and I think it's possible to perform flips indefinitely, thereby building up an insane multiplier. I think you might find a balance issue there.
359  Player / Games / Re: The Spirit of Independent Gaming on: February 22, 2009, 10:44:12 PM
Hand Money Left is the biggest reason why I haven't gone full time indie. That and my generally risk-averse nature. Also I fear that if I created my games for profit I wouldn't get to make the kinds of games I like. Then I'd be all  Hand Shake LeftAngryHand Shake Right
360  Developer / Art / Re: The Fish Dump on: February 22, 2009, 09:32:12 PM
Is this for the Polytron splash screen?

I'd love to see this machine blink on, then have the camera pan up close to fill my screen with Polytron Logo Love.
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