Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1075991 Posts in 44156 Topics- by 36122 Members - Latest Member: Peggyfreeman

December 29, 2014, 10:29:13 PM
  Show Posts
Pages: 1 ... 31 32 [33] 34 35 ... 49
641  Player / Games / Re: lol on: September 01, 2008, 04:10:16 PM
One of three things is happening here:

  • All these photos were taken at the same time
  • A special filter was used to hide the fact that these are stinky people who do not change their clothes
  • Kokoromi have uniforms!

I'm hoping it's the last one.
642  Player / General / Re: Panda Has a New Home! on: September 01, 2008, 05:09:46 AM
Panda Rescue Force, I raise my hat to thee.
 Gentleman
643  Developer / Technical / Re: Mario world 1-1 remake. on: September 01, 2008, 05:07:22 AM
Braid ripoff.

Hilarious jokes aside, I find this rather pretty. Nice one.

EDIT: Added "hilarious", because it was.
644  Community / Jams & Events / Re: TIGJam!!! on: August 29, 2008, 04:56:09 AM
There are quite a few Australian TIGers, yeah. Unfortunately though we don't really have a scene AFAIK. I think we'd do better to start small with stuff like mini-jams at GameConnect.
645  Player / General / Re: Games you always go back to on: August 28, 2008, 06:03:12 PM
Dweller
It's a free phone roguelike. Perfect bus entertainment.
646  Player / Games / Re: HOLY SHIT GUYS BRAID REVIEWED BY YAHTZEE on: August 28, 2008, 05:04:23 PM
This thread is devolving.
647  Player / General / Re: I've Changed My Avatar. on: August 26, 2008, 04:34:59 AM
You're right, it was very immature of me.
I've grown up now.
648  Player / General / Re: I've Changed My Avatar. on: August 25, 2008, 10:16:45 PM
<--- Got bored, did this. Probably bindun.
649  Developer / Tutorials / Re: Learn to code flash games for $0! An introductory tutorial to actionscript 3 on: August 25, 2008, 05:29:50 PM
It's also possible to compile ActionScript from the commandline, so you can just use your favourite text editor if you don't need animation tools.

EDIT: And it's free to do that.
650  Feedback / Playtesting / Re: Jumper Three on: August 24, 2008, 04:53:11 PM
Hot damn!

Jumper 1 was shit hot. I can only assume this shit is hotter!
 Kiss
651  Developer / Art / Re: Map Editor? on: August 23, 2008, 06:13:17 AM
I guess it's all down to what kind of game you want to make.
If you're planning to churn out a lot of levels then a good editor is important, but if you're just using a few levels to show your ideas then it might be better not to bother.

In ROM CHECK FAIL I used a single text file for all my level data. It looks a bit like a nethack screenshot Smiley
Pro: Can use standard text editors like notepad, dead easy to import into engine, cost almost no development time
Con: Not much fun to edit

For Polychromatic Funk Monkey I used a combination of hardcoding in the game source (for the starting zone) and a variety of automatic level generation processes.
Pro: Zero implementation time, some replayability (which is okay for players, but brilliant for keeping playtesting interesting)
Con: Again, not much fun to edit. Also the automatically generated area could occasionally be unsolvable or un-fun, and eventually feels samey.
652  Developer / Tutorials / Re: Code flash games for $0.00! An easy introduction to actionscript 3.0 on: August 20, 2008, 05:36:16 AM
Great stuff! I just wish you'd written it a few months ago when I started working in flash Tongue

You might want to change the thread subject if you can though. It sounds like spam.
653  Player / Games / Re: Linux Indie Games on: August 10, 2008, 04:55:58 AM
A kind fellow I met on the internets ported Fishie Fishie and ROM CHECK FAIL for me. They're not lengthy diversions, but they're free.
654  Player / General / Re: Picture Wars! on: August 07, 2008, 06:25:53 AM
655  Player / General / Re: Picture Wars! on: August 07, 2008, 05:29:03 AM

Click for bonus points.
656  Player / General / Re: Picture Wars! on: August 07, 2008, 03:58:07 AM
657  Community / Bootleg Demakes / Re: flu1d on: August 03, 2008, 02:12:55 AM
I think the prob with the scanlines is that they move. Keep 'em static and they won't be so distracting.
658  Developer / Technical / Re: in this installment our gentlemens try to learn the ancient power of FLASH on: August 02, 2008, 11:38:13 PM
Nice one. I'm also going through my regular "maybe I should learn Flash" phase, so I totally feel your pain.

Is it safe to hardcode scan codes for your keys like that? I used to do that for my games in a different environment, and it screwed me when my games were ported to other platforms.
659  Feedback / Playtesting / Re: Shit Game, Now with Download on: August 02, 2008, 11:00:11 PM
Well deserved.
I fucking love this game.
660  Feedback / Playtesting / Re: Into the Trees on: July 29, 2008, 01:47:38 AM
Looks and sounds awesome. I'm very keen on this one.

Just one question:
Where are the trees?
Pages: 1 ... 31 32 [33] 34 35 ... 49
Theme orange-lt created by panic