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404
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Feedback / DevLogs / Re: The Archer
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on: January 28, 2012, 04:16:14 AM
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I went on my irc but it told me to update and after I did I went to tigirc but I forgot what I was doing and didn't end up saying anything.
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405
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Feedback / DevLogs / Re: The Archer
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on: January 26, 2012, 01:07:23 AM
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In the preferences you can set Gamemaker to automatically create backups. If you set it to only keep one backup at a time it shouldn't take up too much room and will help recover from file corruption.
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409
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Feedback / DevLogs / Re: Octodad 2
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on: January 16, 2012, 04:22:11 AM
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Octodad 2: Dad harder
I like those ones too, but I am also a fan of the dad puns, considering how silly of a game I assume it is.
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410
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Feedback / Finished / Re: Red Rogue
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on: January 16, 2012, 04:15:34 AM
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Looks like you didn't need to save the tree but just the seed!
I'm sorry.
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412
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Developer / Technical / Re: Room size-constraints
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on: January 16, 2012, 12:03:28 AM
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In 8.1 you can move the screen past the borders of the room in the editor, so you can see stuff out side the room. Also the limit is 999999 in this version, although making it that big completely broke the editor.
(8.1 changed the editor a lot so if you have an earlier version I would listen to Paul.)
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414
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Feedback / DevLogs / Re: a s p h y x ~ hold your breath. ~ [YOU CAN PLAY STUFF HERE NOW]
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on: January 15, 2012, 03:54:13 AM
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I broke it. I got to the "curiosity has it's bounds" room, drowned (because it's a dead end), and was sent to the menu. When I selected play again, it spawned me back in that room. (On the left side, in a small hole) After this happened a couple times, I chose to drown standing right above that hole, and then it freaked out.
It was flashing between the first screen ("a game by droqen") and a blank pink screen, with my head in the bottom left corner. I could see a large faint circle where I was but at both the top and bottom of the screen.
I did some testing, and I was at the top left of the screen, bobbing up into the screen above it then falling back down. (I assume it spawned me at the first screen at 0,0) I could move left and right and moving to the center made me fall down the beginning screen. Turns out the screen is flooded, but the open air screen to the left isn't. The rest of the game was normal aside from the high water level. (Which was at the border between the two screen I was spawned at, or probably also 0.
The bug is reproducible.
TL,DR: I wrote way too in depth to a bad warp.
(Also it might not be a dead end normally, there was a drain down there I couldn't activate.)
EDIT: Now that I think about it, it was the bad spawn that must have broke the warp, so just one bug.
EDIT2: @Maxim Schoemaker: Just jump into the water then jump out.
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415
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Feedback / Playtesting / Re: Masjin [Updates!]
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on: January 13, 2012, 01:16:47 AM
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I see two cannons there, maybe it's related to the duplicating items glitch that happens to laggy clients. (Would make it hard to test, unfortunately.)
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418
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Feedback / Playtesting / Re: Masjin [Updates!]
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on: December 24, 2011, 07:15:42 AM
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No, the neutral flag doesn't work when they overlap, so I removed one square of the cp where the flag spawns. If I did have them overlapping, then posting the map now would be fine as it would work fine once the bug was fixed. EDIT: Or apparently it is fixed? But I haven't updated since I first saw the bug! I am confused! In that case, here's the map: http://www.mediafire.com/?y3nuaaoxh1sa0sm EDIT: I seem to have a problem where whenever someone types Russian (and probably other) characters, all I see is a bunch of vowels with accents.
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419
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Feedback / Playtesting / Re: Masjin [Updates!]
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on: December 21, 2011, 01:18:23 PM
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I'll wait until the bugs are fixed to post my map so there isn't one tile of the control point that doesn't work. (Where the neutral flag spawns.)
A tip for map-makers: you can open the map file in paint. (Or other graphics progeams probably) The way everything is stored as colours makes it hard to see and impractical to make the map there. You can still use it for copy/pasting, filling, and fliping/rotating. (You'll have to change slopes by hand though.) Also, the spray paint tool works great for adding ore.
The ability to scroll the editor with the arrow keys would be nice. Also the pre-game walls.
And the game wont let me log in as Hempuli. Clever. (I just wanted to see the particle effects.)
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420
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Feedback / Playtesting / Re: Masjin [Updates!]
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on: December 21, 2011, 08:59:16 AM
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Some bugs: Dirt with a background behind it isn't diggable. Neutral flag over a CP doesn't spawn a flag. My placed turrets don't work. I mysteriously lost the ability to choose a custom map, but then got it again just as mysteriously. Closing the program didn't fix it, but it fixed itself as I was typing this post with the game open in the background. I have two diggers on each side, and only one of them starts out locked.
Didn't see any particle effect for characters with a streak.
EDIT: Just had a real match on my map, and the turrets worked fine. Odd.
It's a completely under ground map, and people seemed to like it. Now I have to add ore manually. A way to generate ore in custom maps would be nice, although you would have to redo the generation so it doesn't stick out everywhere or overwrite stuff, which might be a pain.
I'll probably just use the spray tool in paint.
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