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381
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Player / Games / Re: iPhone recommendations?
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on: November 03, 2010, 10:32:13 PM
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Osmos Zen Bound 2 Space Invaders Infinity Gene Trainyard Game Dev Story Cut the Rope Critter Crunch Spider : Secret of Bryce Manor Hook Champ Beat it Real Racing Angry Birds Mirror's Edge Cogs iBlast Moki
(bold is highly recommended)
These are some of the ones that have been keeping me busy in the train/plane/couch/bed/etc...the iPhone doesn't have great epic games like the PSP or DS, but it has an awesome library of quick fix puzzlers and action games.
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382
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Developer / Art / Re: Art Programs for Mac
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on: November 03, 2010, 02:33:48 PM
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I've used Acorn in the past, but 49$ is a lot- especially considering the fact that Pixelmator, which I find superior, is only 10$ more.
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384
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Developer / Art / Re: want a tablet?
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on: November 02, 2010, 11:41:40 AM
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I have a wacom. I ended up never using it  Same here. I bought a tablet a while back, and then I realized that my awful art skills coupled with a tablet were still awful art skills. Ended up reselling it on eBay a few months later.
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385
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Developer / Art / Re: Art Programs for Mac
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on: November 02, 2010, 11:40:38 AM
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I find Pixen unusable at this point. I love that program to death, but it's 4 years since the last patch and it's so loaded with bugs. It crashes every time I try to mess with the background, and the files I save often get spontaneously corrupted. I only use it for animation these days. It does have about the best pixel animation editor I've ever used. That's a sign, TIGers! Let's code an open source equivalent of Pixen! * slembcke facepalms Pixen is open source. What it needs is somebody to take over development.  Ah nice, didn't see that. Sorry  Although I see a link to the SVN on their website, but no mention of the license used. (and I'm too lazy to make an anonymous checkout to check whether it is included with the source or not)
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386
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Developer / Art / Re: Art Programs for Mac
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on: November 02, 2010, 07:45:15 AM
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I find Pixen unusable at this point. I love that program to death, but it's 4 years since the last patch and it's so loaded with bugs. It crashes every time I try to mess with the background, and the files I save often get spontaneously corrupted. I only use it for animation these days. It does have about the best pixel animation editor I've ever used. That's a sign, TIGers! Let's code an open source equivalent of Pixen!
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387
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Developer / Art / Re: Art Programs for Mac
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on: November 02, 2010, 07:19:38 AM
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Pixen is pretty neat for pixel art.
Pixelmator is amazing, and only 50 bucks. I honestly think it covers 90% of Photoshop's functionnality.
Otherwise yeah, Photoshop for mac. I think I heard it is overly buggy and pretty bad on the mac though.
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388
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Feedback / Playtesting / Re: Minecraft (alpha)
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on: October 28, 2010, 07:27:53 AM
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One thing that struck me in the biomes video is the lack of variety of trees. If you look in reality, different biomes have different trees- some are very wide and short (savannah), some are very tall and thin (arctic forests), etc.
Similarly, we're starting to have cacti and reed, but it would be nice to have newer types of shrubs, flowers, etc. depending on the biome.
Notch, do you plan on expanding on the flora of Minecraft?
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389
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Feedback / Playtesting / Re: Minecraft (alpha)
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on: September 20, 2010, 06:22:15 AM
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Ice skates would be ridiculous fun on snowy maps but only if zombies were allowed to have them too and they were bad at it.
FUCKING THIS
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390
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Feedback / Playtesting / Re: Minecraft (alpha)
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on: September 19, 2010, 01:33:12 PM
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Similarly to a lot of people here, I have played Minecraft probably more than any other game in my entire life. I bought it around January or February last year (I think there was about 10k buyers when I bought it), and have played it on and off since then, probably cumulating over 100 hours of gameplay.
I think the only game where I spent a similar amount of time was Pokemon Silver on the Game Boy, but that's about it.
And I only paid 10$ for that? Man, I would feel like the hugest jerk on Earth for claiming that Notch owes me anything. That's barely the price of 2 McDonald's meals.
I don't mean to come off as a snob, but I kind of agree with people who say that this game is only as fun as the player is creative and imaginative.
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391
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Player / General / Re: Metroid Fusion 3D
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on: September 16, 2010, 08:09:08 AM
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Yeah, Zelda and donkey kong will probably use it, and Kirby might as well.
And you don't want to miss these :p
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393
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Player / General / Re: Metroid Fusion 3D
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on: September 10, 2010, 04:21:07 PM
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Okay, I'm going into town tomorrow, is it worth me buying this? I seem to align philosophically with people who hate it, but I'd kind of like to make up my own mind. Also, I'm sure there's a reasonably okay Metroid game underneath it all? Surely it has a heart of gold?
If you have 50 bucks to spare, then it's definitely worth to try on your own. However, if you're a student/unemployed/etc. and $50 is a nice little sum for you, then I don't recommend getting it- perhaps renting it, borrowing it from a friend, waiting for used copies to show up on ebay, etc. instead.
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395
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Developer / Technical / Re: The grumpy old programmer room
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on: September 09, 2010, 06:59:57 PM
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My mac mini rarely goes up 45-50 degrees celsius (which is excellent for me- I'm used to laptops and desktops running at 60-70+), and I literally can't hear it in the room it's in unless I put my ear next to it. Maybe macbooks are less good at heat dissipation?
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399
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Developer / Technical / Re: Programming is hard. How did you learn?
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on: September 09, 2010, 07:05:20 AM
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I learned in middle school- I had a programmable calculator (TI-82) on which I copied games found on the internet line-by-line, and then I got tired of copying code and decided to write my own. God, the amount of class-time I spent on that thing- in retrospect, I wonder why some of my teachers never told me to put my calculator away when it clearly wasn't the class for it  Then in high-school, I moved on to learn C, Python, C++, etc., and then went to college. I agree with some of the opinions in this topic that programming is not a natural "human" thing to do, and that a lot of people, even though they can learn programming, won't have that "programming" mindset that makes it so easy and natural for a lot of us here.
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400
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Developer / Technical / Re: The grumpy old programmer room
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on: September 09, 2010, 06:59:30 AM
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It won't access the Windows Update site (obvious virus symptom). The task manager kept spawning processes with random names. And there was a randomly named registry key that reappeared under a different random name every time I deleted it. It seemed to be getting rundll32 to access a dll. I tried deleting that dll and it kept respawning.
Seeing as McAffee was fucked I downloaded the TrendMicro Housecall (most virus writers don't know about them so they don't block them). I ran it and it told me that the virus had written over winlogon.exe.
I followed some other steps on the Windows site to turn off some services that the virus could be using, restarted and BAM, winlogon is fucked. The virus has shagged up my system to the point that even safe-mode won't boot.
I've been saving up for a Mac to do some C development after I got my Flash game finished. But I guess I won't be able to work on the Flash game for quite a while now. Off to buy a Mac tonight then...
Why can't you hook up the HD to an external enclosure, backup your files, and then reinstall windows all over the hard drive?
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