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341
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Player / General / Re: A bit depressed about indieness.
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on: February 19, 2010, 11:19:48 AM
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I'll check that "Bakuman" manga tonight! Meeting guys like... Unluckily for me, meeting you guys is hard (Most of you live at least at 6000 miles away  ) I meet up with guys here at Argentina but most are small time indies as me (and as confused as I am) Besides, with the cost of the airplane tickets+GDC pass+food+stay I can go one full year backpacking across my country (and I rather do that). This bit here makes me think you're not so much worried about cutting it back on making games, it almost sounds like you wish you used your savings for a vacation or something. No, on the contrary. I learned and grown a lot, created some cool stuff, met nice people...even if sometimes I was thinking what the fuck have I been doing. I don't regret it, but after all this hard work I feel a bit burnt out, the horizon is still unclear and was feeling down thinking "should I continue? is this going to ever work?" When games are your work and your fun they can often wind up being just your work after a while... That's a really good point/advice. Thanks! I'll hang in there, I'll try to finish my current projects, have a vacation and then look for a simple dayjob, it will clear my head from pointless ideas and preoccupation. I don't want to sound too lame but this thread gave me strength, so thanks for your time and encourangement 
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342
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Developer / Art / Re: pixel art recognization
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on: February 19, 2010, 10:54:16 AM
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This thread is AWESOME xD Unluckily I can't remember any characters, but I do remember when I was a kid that a lot of gameboy characters (monochrome) felt really weird. Kitty Dr. Willy made my day  I can't fucking unsee it!
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343
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Developer / Technical / Re: What is the most elegant tile-based collision algorithm?
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on: February 19, 2010, 10:39:24 AM
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Is the purpose of your algorithm learning, a game or an engine/lib?For a game, do the game first! Just check with a good old O(N 2) overlap. If the collisions become a bottleneck or look awkward, fix it later. For that I suggest an abstraction layer that gets called on these events: Entity added Entity moved Entity destroyed Perform the collision/response between entities You could later implement a super-structure (tilemap, quad-tree, ...) for performance. For learning, use a quad-tree with a special "static" (never-moving) entity array on each node seems to me like a cool solution for sparse entity collision checks, more than fit to what you want. Do a simple test (no graphics) and just stress-test it. Make a hull by the given entities' velocities (previous position vs. next position) to somewhat mitigate the "skipping" of fast moving objects. For an engine, first be really sure if you're going to continue development on it and release it... or it will be used for just one game (happened to all of us  ) Regards 
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348
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Developer / Art / Re: Valentine's Day Art
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on: February 17, 2010, 12:47:04 AM
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president of..the world?
This will not be fun in 100 years. Nah  I thought it more like... a crappy save one individual and fuck everyone else game mission
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349
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Developer / Design / Re: How Would This Scripting Game Work?
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on: February 16, 2010, 10:48:50 PM
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Whoa, I had an idea like this like two weeks ago: An massive RPG where you can "program" a character (with a simple language) for answering some predefined-like questions or give clues or exchange items, etc.
You would have your playing avatar to explore the world and a still non-moving one to which others could ask questions and buy/exchange stuff. That way it would build a sort of economy. The moving avatar would go after loot and adventures... and then the non-moving one recommend paths and places for free/for a price, and also sell the items the moving one finds.
Was just a whacky tentative idea.
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354
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Player / General / Re: A bit depressed about indieness.
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on: February 16, 2010, 02:44:19 PM
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Cool, thanks for the reply. I want exactly that, keep making games... I don't want a mansion and a yacht, just enough money to live on my own and go out and have fun every once and then. VVVVVV had a lot of hype and Terry seems to be well known, I think that's not to be underestimated when giving it as an example. I thought that talking would help, and it did! That's somewhat the reason for the topic  Thanks to all for the encouraging and different points of view.
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355
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Player / General / Re: A bit depressed about indieness.
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on: February 16, 2010, 01:46:29 PM
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Hey thanks folks for your interest. I got some neat advice from this thread (and some PMs)... it cleared my head a bit. @sugarbeard: I'd love to have a small-time coffe shop job, but where I live it's overpopulated and coffee joints are always overwhelmed by people 24/7. Perhaps when I move to a smaller town I will  @soundofsatellites I don't know why most people I know seem so reluctant to get in touch with other people when it's so difficult to pay rent on your own!) I have two reasons (in order of importance): 1. Being able to go naked with a girl around the place with no worries. 2. Living together with the wrong partner can be a pain in the ass. Finding that perfect mate is virtually imposible. Hey, are you living here or something? Cheers -Martín
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356
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Player / General / Re: A bit depressed about indieness.
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on: February 16, 2010, 12:07:51 PM
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Yes, good advice, thanks the three of you  @increpare I haven't bothered with dispensable things for a while now. It's just want to go out more, live a bit more... It's been a whole year of compulsive computing and no vacations  Is hard to continue a project when you're not sure if it will make a difference, but I'll try to follow your recommendation and finish Verticastle  @Nesky Nice advice, and a good point: truly you're free to do what you want when you don't have to "give in" for the money. @Mipey can live in momma's basement for a while longer after dropping out of school, Heheh, kind of my case actually, the thing is that here in Buenos Aires renting a flat can easily eat up half of a decent salary, it's pretty expensive to live on your own. Not exactly though, I've worked before in a couple of companies (bad experiences in both), and tried to go indie when the second one "dissapeared" ("gone under" is the correct term? -- leaving everybody unemplyed  ) I'm wanted to see what happened, I wasn't expecting a big hit, but still a small one to say "hey, this could eventually work". But this aint working, so perhaps I should search for a not-so-sucking dayjob, have some fun and go live on my own anyway. Thanks again -Martín
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358
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Player / General / A bit depressed about indieness.
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on: February 16, 2010, 11:12:15 AM
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I don't have a job and I'm currently running out of savings. I feel that I'm going nowhere.
I have to finish my reformed web page, finish and release Verticastle, keep working on Flan... and every day that passes it gets harder to do it. What do you guys do to keep your engines running?
These forums knows a lot about successful indies, but what about the failing indies that got absorbed into oblivion and only left a vague trail? Where are their stories?
Sorry for the mood of the post but I'm missing a special someone, bored of being broke all the time and quite pessimistic about my life.
Regards -Martín
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