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1075967 Posts in 44154 Topics- by 36120 Members - Latest Member: crochi

December 29, 2014, 07:08:30 PM
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361  Developer / Art / Re: TIGer Paint on: February 15, 2010, 12:53:46 PM
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362  Developer / Technical / Re: Games that last on: February 12, 2010, 10:20:26 PM
I retro-live more or less  Smiley, but when our whole generation dies, nobody is going to play super mario bros again, except in a weird underground vintage museum on pot.

363  Developer / Technical / Re: Games that last on: February 12, 2010, 08:27:47 PM
Projects like MAME, DOSBox and VMware (and other emulators/virtual machines) seem to sort it out. With newer higher-power computers, you can simulate old hardware Smiley

Nowadays you can make use of cross-platform libraries (primarily thanks to Stallman and the GNU movement) that will eventually evolve to newer platforms, and you should be able to port it easily.

With good programming techniques and abstraction you can also port it, even if the library you use is deprecated (see Doom on iPhone, it was almost unchanged).

The thing is, will Left 4 Dead (or whatever) be enjoyable in 50 years? I don't see a lot of people playing Leisure suite Larry 1 (even with the ease of DOSBox)
:3
364  Developer / Art / Re: Valentine's Day Art on: February 12, 2010, 04:08:31 PM
xD

I'm not that heartless, It's just that I sort of started off on the right left foot with love.

Btw. I fucking love this video (Love+Nerd related).
365  Developer / Art / Re: Valentine's Day Art on: February 12, 2010, 03:57:06 PM
It would be nice to have a mini rushed 2-day compo for valentine:
The "Meaning of valentine for you through gameplay" compo.

 Smiley

Focused on gameplay, even if you end up using coloured rectangles as "lovers".
366  Developer / Creative / Re: So what are you working on? on: February 12, 2010, 01:51:22 PM
Working on a blog

Also changed the look of my site slightly. Now hopefully the blog and main site match.

(yeah I use google sites. I'm lazy and cheap!)

Those look really really cool Smiley
Eventually you could add a streaming widget to the music section to preview some/all of your tracks! It feels a little empty right now for a whole section.


I'm also working on my site, it was a really bad idea to try to tough it up and code it myself from scratch in php.
367  Developer / Creative / Re: So what are you working on? on: February 12, 2010, 01:48:27 PM
Focus on the mechanics: if the game shines (really fun to play) it won't matter... you can switch the artwork/music later Smiley
368  Developer / Business / Re: What does your physical workspace look like? on: February 12, 2010, 01:46:00 PM
Oh noes! you have 7 days, thewreck D:
369  Developer / Art / Re: Valentine's Day Art on: February 12, 2010, 12:33:59 AM
What? Grin

I didn't feel the love here neither, so I went for the acid long-term truth Noir
370  Developer / Art / Re: Valentine's Day Art on: February 11, 2010, 11:39:54 PM
(fixed the tinypic deleted pic)
371  Developer / Art / Re: Valentine's Day Art on: February 11, 2010, 11:08:42 AM

(Some douchebag flagged the picture  Angry )
372  Developer / Art / Re: Valentine's Day Art on: February 10, 2010, 09:04:46 PM
Sorry, I suck at this love thing, when is Valentine's day?
373  Developer / Technical / Re: I need recommendations on open-source audio libraries on: February 10, 2010, 09:00:59 PM
About paid libraries: even if you're not doing right now a commercial game, you will. And you'll have to re-learn to use an audio library again (or pay the license)

Unless it's really REALLY REALLY a convenience, I would skip them.
374  Player / General / Re: Personal YouTube Channels on: February 10, 2010, 07:48:47 AM

http://youtube.com/cactussquid

fix'd

I love the Messhof channel  Smiley
375  Feedback / Playtesting / Re: Jumpman iPhone, need beta testers on: February 09, 2010, 11:22:37 PM
Any news on this? I replied your PM Smiley
376  Player / General / Re: Personal YouTube Channels on: February 09, 2010, 07:47:11 PM
http://www.youtube.com/nitram00 - Personal
http://www.youtube.com/TwoBananasAndMilk - My game trailers
377  Community / Townhall / Re: Space Coffee on: February 09, 2010, 01:39:47 PM
One guy last week did 260k points...eek! Must be the only one that reached lvl4

I totally agree on that level 1 lameness, but it was to sort of get a grasp on the mechanics, I never thought that a player would play more than once :p.
I should pass some enemies from level 2 to level 1 after 20-30 seconds or so.
And include the "hard" plastic around that time too in level 2 instead of from the start.

Regards!
378  Developer / Technical / Re: I need recommendations on open-source audio libraries on: February 08, 2010, 10:45:58 AM
I recommend OpenAL.
SFML has a nice encapsulation of OpenAL.

BASS has a paid license for commercial projects.
379  Developer / Technical / Re: Vertical Parallax on: February 08, 2010, 07:57:34 AM
1/scrollFactor.x and 1/scrollFactor.y times the size of the "normal" (scroll factors = 1.0) layers, for width and height respectively.
380  Feedback / Playtesting / Re: Jumpman iPhone, need beta testers on: February 07, 2010, 12:40:31 PM
me me me me me me! Smiley

I almost win the original with the no-background-clearing option (can't remember the name, the option that's completly nuts)

Congratulations, it's my favourite game for 2009 (Here's some proof, in spanish thou)
I hope you get some coins from your iPhone version, it totally deserves it!

BTW: I have an iPod Touch 3G.

Regards
-Martín
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