Hey, I haven't seen your post before, must have skipped it! Those are awesome ideas!!!
The competition ends tomorrow so they wont be on the gameplay, but perhaps I will add them on the future.
Thanks!
also there are bugs. when you are in front facing a wall and trying to kick a cat into the wall it wont explode.
This is actually intentional. But I never thought deeply about why I did it :D
(Beta 0.5)* Enhanced tilesets, better contrast (thanks darthlupi!)
* Tweaked gameplay, slower cats in first levels, customizable in versus play (thanks darthlupi!)
+ New tileset: Beach
+ 9 levels
+ Screen between levels telling you where you're at (a bit incomplete thou)
* Redrawn character Iron Beard
* Fix: if 5 players were playing, one would get stuck in some levels
(Beta 0.12)
+ New customizations for Versus play:
........Matches
........Explosion radius: 1-5 or max (20)
........Max cats on screen: 3-25 or massive (50)
........Map: Backyard 1/2, Bronze 1/2
........Cats spawn rate: 0.25-3 secs (thanks Noyb!)
........Power up frequency: 1-16 secs (thanks Noyb!)
* More intuitive win screen for versus mode, with a character
* Bugfix: In campaign 2P mode if one player was dead the match never ended.
* Bugfix: Cat animations was incorrect when spawning from a cat house.