Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1076108 Posts in 44164 Topics- by 36129 Members - Latest Member: UmmagummaGames

December 30, 2014, 11:06:25 AM
  Show Posts
Pages: [1]
1  Feedback / DevLogs / Re: Delver on: August 05, 2012, 12:52:02 PM
Hats off to you on this. For many years, when the topic of "What kind of game do you want to see but they are not producing?" comes up periodically on various forums, I always respond, "Action roguelikes" But, Spelunky has been the closest thing to that with any amount of quality. The fact that I can play Delver on Linux is just icing on the cake.

I finally beat the current version on the website (glad to see the current dev version fixes the potion situation). Here are my suggestions (sorry if any have been brought up...going to take me a while to get through 83 pages).

1. You should really make it clear on the front page of the website that "PC" means OS/X and Linux. I delayed playing this for a week because I thought the Linux version was still "in development".

2. Ever thought of making traps identifiable? You could make a slightly different glyph on depending on the type and strength.

2a. If you want to get sneakier with traps, put some on walls or even the ceiling if the passage is only 1 square high.

3. Do you really think instantly losing an item in the water is a good thing? Maybe you could incorporate flow in the water, and then make items drift with the current. That would make items really hard to locate once dropped in water, but not impossible. You could even give water an end point drain that would then annihilate the items.

4. An "Oh crap, oh crap, oh crap" button would be really helpful. It would jump the inventory/interactive status back to fighting mode. The "x" key might be a good idea for that.

4a. An inventory button that's closer to WASD would be helpful. I don't know how many times I've dropped my sword via Q when I meant to move forward. Couple this with water that destroys items and that wouldn't be very fun.

Again, kudos on this and I hope to see great things from it in the future. Enjoy the donation you got from me, because you've earned it. By the way, this totally brings me back to Ultima Underworld....so awesome.
2  Feedback / Playtesting / Re: Spelunky v0.99.5 on: January 20, 2009, 03:54:32 AM
Secondly:



Knocked myself out by flinging the rock back at myself like so, but I was permanently stunned, didn't wake up.. I figure I was punished by being knocked into a coma for my stupidity.

I had this happen to me but it was an arrow from a trap, and maybe it bounced more than once.

I had another freeze too. I got a damsel and then a monkey jumped on me. I was in trouble so I fell straight to the exit. While walking into the exit with my woman, the monkey jumped and threw me off to the side. The game is still running with no music playing, me on the ground dizzy, a bat hovering on me and the monkey jumping around.
3  Feedback / Playtesting / Re: M.U.L.E. Fanproject [looking for help] on: January 15, 2009, 06:22:13 AM
Just registered here to make a comment on Spelunky and am pleasantly surprised to find this.

I've played a lot of M.U.L.E. on both C64 and Atari and was pretty active with http://atarimule.neotechgaming.com/, which is a great way to play M.U.L.E. but I would certainly love a better way.

I just wonder how close are you going to make it to the originals, and which one will it be more like? I was also wondering if you plan any improvements.

I think you know about the second one at least, but here are two sites that might be of use:
http://bringerp.free.fr/RE/Mule/news.php5
http://www.smithore.com/eventstats.php

I'll go ahead and send an email now. Thanks and good luck.
 
4  Feedback / Playtesting / Re: Spelunky! on: January 15, 2009, 06:06:27 AM
Hi, great game.

I registered just to make a plea for colorblind gamers such as myself. There aren't really any problems except for one, but it's a big one. Spikes that are red with blood are hard to differentiate from grass.

Twice in the jungle area I've died because a frog or something jumped on spikes before they were in view and I went on to fall on the spikes myself, not knowing they were spikes. If you could add some white to the graphic of red spikes, that would help a lot.

Thanks and keep up the good work.
Pages: [1]
Theme orange-lt created by panic