Hats off to you on this. For many years, when the topic of "What kind of game do you want to see but they are not producing?" comes up periodically on various forums, I always respond, "Action roguelikes" But, Spelunky has been the closest thing to that with any amount of quality. The fact that I can play Delver on Linux is just icing on the cake.
I finally beat the current version on the website (glad to see the current dev version fixes the potion situation). Here are my suggestions (sorry if any have been brought up...going to take me a while to get through 83 pages).
1. You should really make it clear on the front page of the website that "PC" means OS/X and Linux. I delayed playing this for a week because I thought the Linux version was still "in development".
2. Ever thought of making traps identifiable? You could make a slightly different glyph on depending on the type and strength.
2a. If you want to get sneakier with traps, put some on walls or even the ceiling if the passage is only 1 square high.
3. Do you really think instantly losing an item in the water is a good thing? Maybe you could incorporate flow in the water, and then make items drift with the current. That would make items really hard to locate once dropped in water, but not impossible. You could even give water an end point drain that would then annihilate the items.
4. An "Oh crap, oh crap, oh crap" button would be really helpful. It would jump the inventory/interactive status back to fighting mode. The "x" key might be a good idea for that.
4a. An inventory button that's closer to WASD would be helpful. I don't know how many times I've dropped my sword via Q when I meant to move forward. Couple this with water that destroys items and that wouldn't be very fun.
Again, kudos on this and I hope to see great things from it in the future. Enjoy the donation you got from me, because you've earned it. By the way, this totally brings me back to Ultima Underworld....so awesome.
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1076108 Posts in 44164 Topics- by 36129 Members - Latest Member: UmmagummaGames
December 30, 2014, 11:06:25 AM
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