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1075975 Posts in 44155 Topics- by 36120 Members - Latest Member: crochi

December 29, 2014, 08:11:25 PM
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Pages: 1 ... 75 76 [77] 78 79 ... 95
1521  Feedback / DevLogs / Re: Piq on: January 31, 2012, 12:25:51 AM
Have you tried a colour other than white for the player? Just to avoid all the Fez comparisons..
1522  Feedback / DevLogs / Re: Environmental Station Alpha on: January 31, 2012, 12:17:11 AM
Looks amazing!!!  Kiss
1523  Feedback / DevLogs / Re: 25x25is624 on: January 30, 2012, 02:28:08 PM
I like the idea - I think maybe your main character could be 2 pixels wide to add some personality?

Also, 25 x 25 is 625  Wink
1524  Feedback / DevLogs / Re: Multiplayer Tactics Game - Telepath Tactics on: January 30, 2012, 02:26:01 PM
Looks better! Maybe the shadows need to be a little darker.
1525  Feedback / DevLogs / Re: SpaceHero Command on: January 30, 2012, 02:22:01 PM
I agree actually. What I have now is that most of your view is at normal illumination while the furthest tiles you can view fade out to black. I think it looks better and more in the style I want. I will have options to disable this anyway.

1526  Feedback / DevLogs / Re: Multiplayer Tactics Game - Telepath Tactics on: January 30, 2012, 12:04:34 PM
Shadows please! Smiley My monitor is quite bright, so the white snow also looks quite overwhelming.. Wink
1527  Feedback / DevLogs / Re: Blade of Victory on: January 30, 2012, 11:44:50 AM
I like the new look!
1528  Feedback / DevLogs / Re: SpaceHero Command on: January 30, 2012, 09:40:38 AM
I think that I will try a more of a fade to black at the edges of a Unit's sight effect and see how that looks instead. You are right about ambient lighting, there isn't any at the moment. Although part of me likes the normal 100% lighting view. Smiley
1529  Feedback / DevLogs / Re: SpaceHero Command on: January 29, 2012, 02:34:01 PM
Fixed a few broken collision tiles and did a quick test with a distance tile lighting addition. It looks a bit more like X-Com and less like Laser Squad now. It's certainly a different feel, but I'm not sure I like it too much..  Shrug

1530  Feedback / DevLogs / Re: SpaceHero Command on: January 29, 2012, 01:05:51 PM
Testing out new collision tiles are working ok.. It all looks a bit like the scanner image in Laser-Squad (which is not too surprising as I think those gfx were used directly in the aiming/firing section of the game)Smiley

1531  Feedback / DevLogs / Re: Piq on: January 29, 2012, 05:01:15 AM
Phew!!  Crazy
1532  Feedback / DevLogs / Re: SpaceHero Command on: January 29, 2012, 02:05:43 AM
Unlike the graphics, the collision tiles will always be the same size regardless of resolution. This is so you get the same collision results whatever the display settings. I'll start doing some collision tiles today and see how well it works with the line of sight checks. Smiley
1533  Developer / Creative / Re: So what are you working on? on: January 29, 2012, 02:02:15 AM
I already have one in Devlogs..
1534  Developer / Creative / Re: So what are you working on? on: January 29, 2012, 01:41:03 AM
Cheers!  Gentleman
1535  Feedback / DevLogs / Re: Thaumaturgy on: January 29, 2012, 01:36:55 AM
Any news on the new direction?  Grin
1536  Feedback / DevLogs / Re: Ultima Ratio Regum - a 'strategy roguelike' in the making... on: January 29, 2012, 01:34:48 AM
Ambitious! But looking good.

 Hand Thumbs Up Right
1537  Feedback / DevLogs / Re: Piq on: January 29, 2012, 01:32:02 AM
It's not on hold is it??  Shocked
1538  Feedback / DevLogs / Re: moonman on: January 29, 2012, 01:29:58 AM
 Cheesy
1539  Developer / Creative / Re: So what are you working on? on: January 28, 2012, 03:17:15 PM
My game SpaceHero Command, which is a turn based tactical game similar to X-Com & Laser Squad:

1540  Feedback / DevLogs / Re: Screenshot Saturday on: January 28, 2012, 03:13:28 PM
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