|
1521
|
Feedback / DevLogs / Re: Piq
|
on: January 31, 2012, 12:25:51 AM
|
|
Have you tried a colour other than white for the player? Just to avoid all the Fez comparisons..
|
|
|
|
|
1523
|
Feedback / DevLogs / Re: 25x25is624
|
on: January 30, 2012, 02:28:08 PM
|
I like the idea - I think maybe your main character could be 2 pixels wide to add some personality? Also, 25 x 25 is 625 
|
|
|
|
|
1525
|
Feedback / DevLogs / Re: SpaceHero Command
|
on: January 30, 2012, 02:22:01 PM
|
I agree actually. What I have now is that most of your view is at normal illumination while the furthest tiles you can view fade out to black. I think it looks better and more in the style I want. I will have options to disable this anyway. 
|
|
|
|
|
1528
|
Feedback / DevLogs / Re: SpaceHero Command
|
on: January 30, 2012, 09:40:38 AM
|
I think that I will try a more of a fade to black at the edges of a Unit's sight effect and see how that looks instead. You are right about ambient lighting, there isn't any at the moment. Although part of me likes the normal 100% lighting view. 
|
|
|
|
|
1529
|
Feedback / DevLogs / Re: SpaceHero Command
|
on: January 29, 2012, 02:34:01 PM
|
Fixed a few broken collision tiles and did a quick test with a distance tile lighting addition. It looks a bit more like X-Com and less like Laser Squad now. It's certainly a different feel, but I'm not sure I like it too much..  
|
|
|
|
|
1530
|
Feedback / DevLogs / Re: SpaceHero Command
|
on: January 29, 2012, 01:05:51 PM
|
Testing out new collision tiles are working ok.. It all looks a bit like the scanner image in Laser-Squad (which is not too surprising as I think those gfx were used directly in the aiming/firing section of the game)  
|
|
|
|
|
1532
|
Feedback / DevLogs / Re: SpaceHero Command
|
on: January 29, 2012, 02:05:43 AM
|
Unlike the graphics, the collision tiles will always be the same size regardless of resolution. This is so you get the same collision results whatever the display settings. I'll start doing some collision tiles today and see how well it works with the line of sight checks. 
|
|
|
|
|