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5064
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Community / Townhall / Re: The Last Pikeman
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on: February 14, 2009, 11:56:10 PM
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Hmmm...
I also wished for story / dialogue / character / plot based humour, but alas, none. This sounded like a fantastic comedic adventure game, but alas I saw another ITBWTG ripoff. Sadly, this could have been something great... but, it regressed to a sad clone. Sorry, but that was... boring. Dying repeatedly is not funny in my books, that just isn't humourous. Sudden death traps are just... ridiculous, for want of a better word. Some actual character to it would have been amazing. But, it was just a flat punishing game, and punishing by unfair standards. No skill was in there! It was just learning when something flies out of nowhere.
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5075
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Developer / Art / Re: Art
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on: February 14, 2009, 02:42:31 PM
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I will need to remember that for the rest of my life. You are a genius, Borges.
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5076
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Developer / Art / Re: show us some of your pixel work
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on: February 14, 2009, 02:40:09 PM
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tocky, that is fantastic!
serene, that reminds me of an old idea I had... the title, at least. It is real unique, great job!
caliber9, that is some fantastic pixlwork! Quite beautiful!
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5077
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Player / Games / Re: MDickie Publishes Book, Leaves Game Design
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on: February 14, 2009, 02:37:10 PM
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New Super Mario Bros. is a great example. And, before it was released, Sonic Unleashed looked like a 2D sonic gone 3D. Then the werehog came...  But, yeah, more 3D games which feel like retro games should be released. Sadly, that has been reversed, as said in that quote.
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5079
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Developer / Design / Re: Let`s imagine the most enraging game ever !
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on: February 14, 2009, 12:14:44 AM
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-Swapping between different costumes to be able to do certain things (to make it especially lovely we could have a jump-suit, a walk-suit, a swim-suit, a jump-a-little-highe-suit, etc). This is of course accompanied by an insanely advance Menu System.
And each suit is made up of 7 different pieces which all have to be equipped individually, yet have no purpose unless they are used in conjunction with the other pieces. And to collect one of those 49 pieces you have to travel to 7 different dungeons and gather the 7 sacred artifacts' 7 pieces in all 7 parts of the aforementioned 7 dungeons 7 Costumes 49 Pieces 343 Dungeons 2401 Artifacts 16807 Pieces of Artifacts 2401 Parts of Dungeons
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5080
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Player / General / Re: 10 Smug Hardcore Gamer Quotes
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on: February 13, 2009, 10:59:24 PM
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But Final Fantasy 7 was the first Final Fantasy games (and conceivably one of the first RPG games) to make the translation into 3D.
That's probably a major part of why it was so widely praised. Enix probably knew that it would have to take the plunge into 3D at some point, and making an (albeit relatively crude) 3D Final Fantasy gave Enix the experience to improve on later.
Exactly! Same thing with SM64, and the like. The game that changes the series, and makes it into the current iteration, is most likely seen as the 'dominant' one, since it created all the traits now associated with the series. Super Mario Bros. 3 is a fantastic example, and so is Super Mario 64... 3 introduced many of the series, now, staples, and SM64 introduced the 3D gameplay. Sunshine and 2 are not as well received, because they have gameplay ideas that are not seen in the newer games. Another example? Link to the Past, and Ocarina, were both games that heavily changed the series for years to come, and revolutionized the mechanics. Adventure of Link and Majora's Mask used gameplay ideas that were not kept. What this also, as a result, means that a game obviously becomes more received over time, but also over sequels. The more common the trait of a game becomes over generations, the more accepted. Any 'outlier' in the scale of relations to other games is not as well received. Maybe if the game had stayed 2D, Adventure of Link would be the pinnacle of Zelda. Or, if the game had kept Mario 2's ideas, that would be the pinnacle. This also means that even if a game is well received, it still needs more sequels keeping the mechanics to become truly classic. And, if a game radically and rapidly changes the existing common staples of the series, it is also seen as 'not as good'. Sunshine is a glaring example.
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