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1075792 Posts in 44144 Topics- by 36116 Members - Latest Member: Bhuiya

December 29, 2014, 04:51:36 AM
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5061  Player / Games / Re: Aëdemphia on: February 15, 2009, 04:43:54 PM
You should probably have introduced yourself first, but this does look very good! Introduce yourself here.

Welcome to the forums!
5062  Community / Competitions / Re: *NEW* Idea pool for future TIGS Compos on: February 15, 2009, 03:26:36 PM
So, in the screenshot compo, a great example is Knights in the Nightmare. No one knew what the heck was going on until they released a press release. When it was released.
5063  Community / Competitions / Re: *NEW* Idea pool for future TIGS Compos on: February 15, 2009, 01:12:16 AM
UUUUUUGH

That's genius.
5064  Community / Townhall / Re: The Last Pikeman on: February 14, 2009, 11:56:10 PM
Hmmm...

I also wished for story / dialogue / character / plot based humour, but alas, none. This sounded like a fantastic comedic adventure game, but alas I saw another ITBWTG ripoff. Sadly, this could have been something great... but, it regressed to a sad clone. Sorry, but that was... boring. Dying repeatedly is not funny in my books, that just isn't humourous. Sudden death traps are just... ridiculous, for want of a better word. Some actual character to it would have been amazing. But, it was just a flat punishing game, and punishing by unfair standards. No skill was in there! It was just learning when something flies out of nowhere.
5065  Player / General / Re: Catholicism vs Flannel on: February 14, 2009, 11:51:31 PM
No, letsap used the skins of his victims.
5066  Developer / Art / Re: show us some of your pixel work on: February 14, 2009, 07:49:53 PM
 Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss
5067  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: February 14, 2009, 04:21:24 PM
What is up with all the amazing people on Page 126? I welcome you all!
5068  Feedback / DevLogs / Re: Mr. Robotto on: February 14, 2009, 04:17:25 PM
Run Robo Run?

The Little Bot?

Climbot?
5069  Developer / Design / Re: Let`s imagine the most enraging game ever ! on: February 14, 2009, 03:58:44 PM
Yes.

That's why I got it for emulator, and cheated to make it constantly bright. Huzzah!

5070  Player / General / Re: post random funny shit here (instead of just creating a new thread) on: February 14, 2009, 03:56:36 PM
It's a joke.
5071  Developer / Audio / Re: Show us some of your music! on: February 14, 2009, 02:48:18 PM
Nice, fun, retro music love!  Kiss
5072  Developer / Indie Brawl / Re: Indie Brawl: Xoda Rap on: February 14, 2009, 02:47:49 PM
Everyone, just pat yourself on the back and get it over with.  :D

But really, that is fantastic work, all of you. Thumbs up!
5073  Developer / Design / Re: Let`s imagine the most enraging game ever ! on: February 14, 2009, 02:45:48 PM
Another idea: You can only do certain things during night or day that are extremely important to the plot, and if you miss it, you can never see it again.

5074  Feedback / DevLogs / Re: In Another Brothel - Noirstylegamewithcratesandawesome on: February 14, 2009, 02:43:36 PM
Fanteautigorgeousome.
5075  Developer / Art / Re: Art on: February 14, 2009, 02:42:31 PM
I will need to remember that for the rest of my life. You are a genius, Borges.
5076  Developer / Art / Re: show us some of your pixel work on: February 14, 2009, 02:40:09 PM
tocky, that is fantastic!

serene, that reminds me of an old idea I had... the title, at least. It is real unique, great job!

caliber9, that is some fantastic pixlwork! Quite beautiful!
5077  Player / Games / Re: MDickie Publishes Book, Leaves Game Design on: February 14, 2009, 02:37:10 PM
New Super Mario Bros. is a great example. And, before it was released, Sonic Unleashed looked like a 2D sonic gone 3D. Then the werehog came...  Cry

But, yeah, more 3D games which feel like retro games should be released. Sadly, that has been reversed, as said in that quote.
5078  Player / General / Re: 10 Smug Hardcore Gamer Quotes on: February 14, 2009, 12:21:45 AM
Great way to put it! Keeping the traditional, yet still adding something new.
5079  Developer / Design / Re: Let`s imagine the most enraging game ever ! on: February 14, 2009, 12:14:44 AM
-Swapping between different costumes to be able to do certain things (to make it especially lovely we could have a jump-suit, a walk-suit, a swim-suit, a jump-a-little-highe-suit, etc). This is of course accompanied by an insanely advance Menu System.
And each suit is made up of 7 different pieces which all have to be equipped individually, yet have no purpose unless they are used in conjunction with the other pieces.

And to collect one of those 49 pieces you have to travel to 7 different dungeons and gather the 7 sacred artifacts' 7 pieces in all 7 parts of the aforementioned 7 dungeons

7 Costumes
49 Pieces
343 Dungeons
2401 Artifacts
16807 Pieces of Artifacts
2401 Parts of Dungeons
5080  Player / General / Re: 10 Smug Hardcore Gamer Quotes on: February 13, 2009, 10:59:24 PM
But Final Fantasy 7 was the first Final Fantasy games (and conceivably one of the first RPG games) to make the translation into 3D.

That's probably a major part of why it was so widely praised. Enix probably knew that it would have to take the plunge into 3D at some point, and making an (albeit relatively crude) 3D Final Fantasy gave Enix the experience to improve on later.


Exactly! Same thing with SM64, and the like. The game that changes the series, and makes it into the current iteration, is most likely seen as the 'dominant' one, since it created all the traits now associated with the series. Super Mario Bros. 3 is a fantastic example, and so is Super Mario 64... 3 introduced many of the series, now, staples, and SM64 introduced the 3D gameplay. Sunshine and 2 are not as well received, because they have gameplay ideas that are not seen in the newer games.

Another example? Link to the Past, and Ocarina, were both games that heavily changed the series for years to come, and revolutionized the mechanics. Adventure of Link and Majora's Mask used gameplay ideas that were not kept.

What this also, as a result, means that a game obviously becomes more received over time, but also over sequels. The more common the trait of a game becomes over generations, the more accepted. Any 'outlier' in the scale of relations to other games is not as well received. Maybe if the game had stayed 2D, Adventure of Link would be the pinnacle of Zelda. Or, if the game had kept Mario 2's ideas, that would be the pinnacle.

This also means that even if a game is well received, it still needs more sequels keeping the mechanics to become truly classic.

And, if a game radically and rapidly changes the existing common staples of the series, it is also seen as 'not as good'. Sunshine is a glaring example.
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