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1075731 Posts in 44137 Topics- by 36108 Members - Latest Member: DebrisHauler

December 28, 2014, 08:51:53 PM
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301  Player / General / Re: If Canabalt and a Unicorn had a bastard child... in the future on: February 08, 2010, 02:46:53 AM
How have people not heard this song before? The game was a blast, but the true victory here is the spreading of erasure love!
302  Player / General / Re: iPad on: February 05, 2010, 09:28:35 AM
Call me a niche market, but I'll be passing on the iPad.

To be fair you're about as far from their target audience as you can be.
303  Player / Games / Re: Record Tripping on: February 04, 2010, 03:03:12 PM
That's kind of what i really liked about it. Her voice is soothing, i want to get the whole book read by her.

Also it seemed to have commercial music with a "buy from xx" list in the menu. I didn't know that was even possible.
304  Player / Games / Record Tripping on: February 04, 2010, 07:06:48 AM
Just stumbled across this neat game on kongregate. It's based around speeding up and slowing down how a record plays to achieve various goals, like helping rabbits catch their trains, planting feathers in pots etc. You use the mouse wheel to scratch the record, and left mouse to slow it down, and thats all the controls. All the while alice in wonderland is being read to you, and your scratching scratches that recording.

It's just all so unique, charming and fun, i thought i'd post it. I haven't played anything quite like it (that's not to say that there isn't anything like it!). Shame it was so short.

http://www.kongregate.com/games/dannotjohn/record-tripping
305  Developer / Art / Re: pixel art recognization on: February 04, 2010, 05:59:51 AM
I'm not even sure how "poop green" is a valid colour ...
306  Player / General / Re: iPad on: February 04, 2010, 01:59:37 AM
Either that or they just didn't bother programming a state saving system. I'll have to borrow an iphone and see how it works with actual apps. I think the idea that when you quit you aren't actually (necessarily) quitting is an alien one to most people, so games not saving state kinda makes sense. It's annoying though.
307  Player / General / Re: post random funny stuff here (instead of just creating a new thread) on: February 04, 2010, 01:21:07 AM

Bahahahaha  Crazy

edit: Also the penis video is fantastic. "Is yak a particularly fine penis?"
308  Player / General / Re: iPad on: February 04, 2010, 01:15:56 AM
I don't want to have to quit my text editor, find the icon for some other tool on my Springboard, launch it, wait for it to load state, make a small change, quit, and then find and launch my previous tool then switch back to another tool.
Okay.  Though again, those "waits" are measured in milliseconds on the iPhone (and presumably, therefore, the iPad) -- considerably shorter than the time it generally takes for a window to redraw under Windows XP -- so I'm a little puzzled that you're so upset over them.  I'm really not convinced that this is any slower than going through Windows' alt-tab interface, or swishing your mouse across the screen to click on the background window you wanted.

That's fine for stuff on the first screen of the desktop or whatever it is called. Whenever i use my friends iphone to play games every time i want to change what app i am playing with i have to scroll through 3 or 4 pages of stupid pointless apps that she decided not to delete despite never using,  just to get to the icon i want. Now obviously you can make it so that the apps you use more often are on the first page, but arguing that it's faster than alt tabbing just doesn't line up with my experience on iphone's and apps. Also, no app i have used so far has taken milliseconds to open. I guess maybe that's the apps fault themselves though, which i accept. Often i have to sit through an intro screen, loading screen, start new game/continue. So, if i want to play a game and browse the internet at the same time it's really not as convenient.
309  Player / Games / Re: VVVVVV by Terry Cavanagh (Mac/PC/Linux) on: February 03, 2010, 03:49:04 PM
Decided to start a new game with the world flipped. It works amazingly well! Unfortunately the game froze (after i patched it) when i tried to teleport to the ship. I restarted and it is working fine since, and i lost no progress, so it's all fine Smiley

Must remember to buy the music.
310  Player / General / Re: iPad on: February 02, 2010, 03:39:25 PM

I have seen that before, and i don't know what show it is from, but it's painfully unfunny.
311  Player / General / Re: iPad on: February 02, 2010, 01:54:41 PM
I do agree with what has been said over the last page or so. However Corpus, when you say mp3 players and smartphones weren't what they could be before the apple equivalent was released. I think, certainly in the mp3 player world (i don't really know about the smartphone world, my phone is 9 years old and i love it), that what apple did was not to revolutionise the device, any of it's functions, nor any of it's technical abilities, creative (among others) had devices out there that had everything the ipod did. What apple did was make it so mainstream through it's prowess in marketing and it's loyal support that it couldn't be avoided. It didn't really do anything new in it's original form, it was just sold to so many people that it became synonymous with "MP3 Player". The same way Hoover did for vacuum cleaner. This is possibly a different case with the iPad, because it really doesn't exist as a gadget before this.

I have given up hating on it, because as a consumer device it will without a doubt do extremely well. I still don't believe that in this iteration it can be seen as a producer device, if that's a term! The keyboard interface, lack of a stylus, lack of non-apple-approved software limits it in that way.
312  Player / General / Re: Poopie... now I have the sad face. on: February 02, 2010, 07:50:06 AM
I dunno man. The kotaku review pretty much ripped a hole in the 8 bit games too, as well as the fact that the areas leading to bosses are according to them no fun. Obviously you gotta take reviews from sources like those with a pinch of salt, but it's definitely a point that i've seen in a few places now. The upside is you don't actually need to do the side games if you don't like them i guess.
313  Feedback / DevLogs / Re: Tobe's Vertical Adventure (19Nov - Game complete! Font Download avaliable) on: February 01, 2010, 10:47:52 AM
awwwwww   Kiss
314  Player / General / Re: iPad on: February 01, 2010, 10:46:19 AM
i like to contradict people

Fair point, those look great. However you can find examples of great artwork done in any application. Look at some of the stuff done in MSPaint. That doesn't mean that the software is not a pain to use and to achieve something like you've shown would have taken far longer than on a more suitable application. I guess if there was a stylus there would probably not be pressure sensitivity anyway, so i would still be wishing i had a cintiq!
315  Player / General / Re: Poopie... now I have the sad face. on: February 01, 2010, 06:18:22 AM
I got the "intentionally bad" controls from watching the giant bomb quicklook. Maybe i was reading more into it than needed. Everything else you just said makes me totally want this game now, which is a shame as i can't get it yet!
316  Player / General / Re: Poopie... now I have the sad face. on: February 01, 2010, 04:52:19 AM
I would also recommend the first game, if you haven't played it. It has flaws, like the "open-world bullshit" and "boring minigames," although I didn't think the latter were that boring, but here's the thing: they're completely deliberate and justified. This is why I love Suda51.

See i watched a friend play the first, and i don't get this. Parts of it looked awesome, but the open world stuff and mini games looked just awful. You say that they were deliberate and justified? How are the justified? Crappy gameplay is crappy gameplay. I have watched a preview of 2 and the minigames look better, although apparently they have "intentionally bad controls". Why the hell?! The rest of the game looks so awesome but this is what's putting me off getting it. I don't have that much time to play games these days, and the idea that i'd have to grind for cash doing minigames that are intentionally boring and repetitive just seems ridiculous. The fact that you said they are awesome, is that awesome because they are fun? Or awesome because they are 8 bit.

No release date that i can find for the uk, so i guess i have some time to make up my mind!
317  Player / General / Re: iPad on: February 01, 2010, 04:44:27 AM
My main issue with it (apart from the fact that apple has total control over what you are allowed to do install it) is the lack of a stylus. I know steve jobs basically decided stylus' were rubbish and going back on that would lose face, but i just hate the finger interface. It's fine for simple stuff like browsing the web, but one of the cool apps that would sell me on the iPad would be a drawing and animation software.

And before anyone rushes in saying that these exist, I have used drawing software on an iphone and it's awful. There just isn't enough accuracy. It's one of the reasons that MS courier video got me so exited, but i accept that that is a publicity video of a product in prototype stages, so it may not deliver.

This is actually one of the reasons i'm tempted to get a DSi, to get that animation tool. But that obviously has pretty poor resolution, and god knows how you'd get the animation off the thing. I'm sure there's a way.
318  Player / General / Re: iPad on: January 29, 2010, 03:36:42 PM
I stand thoroughly corrected i see. I base my knowledge of apple stuff on the experiences of my colleagues, who apparently aren't exploring it's more obscure depths. The "ad-hoc" distribution sounds like a poor solution to apple's control over what apps are available, but without an actual first hand experience i'm relegating my opinion to that of an anti-fanboi. As such it is irrelevant, and i will reserve judgment to see what happens with the ipad in the future. It still seems to me a poor effort compared to the courier, but time will tell.
319  Player / General / Re: iPad on: January 29, 2010, 02:23:59 PM
How can he seriously say all that, but also be massively into the whole open source software movement? The iPad seems totally opposite to that philosophy.

He brought up that precise objection in his article.  Please do feel free to read the linked articles before criticising them, in the future.  Or not, whatever.  You can destroy your own credibility if you really want to.

I did read the article. I love the man, and have all his books. However his reasoning that "I’m complicated. I’m a human being." is ridiculous. The passion that he speaks about open source software is basically nullified by his casual discarding of it because of a shiny gadget.

Also liking two things at once. I love chocolate and steak. Sometimes two things are impossible to like at the same time. I'm gonna hit the ridiculous now just to make the point. Nazism and Jewish religious beliefs. Ecology and buying a humvee. Liking apples and not liking them (it seems). My point is that the interests conflict, and you really can't be passionate about two things that conflict.

However I am interested in learning how the iPhone has open source apps that you mention. As someone who doesn't have an iphone/iwhatever how is that possible? I assume apple has the control of saying what is ok for people to install, and that is where i have a problem. Are you saying that's not the case?
320  Player / General / Re: iPad on: January 29, 2010, 11:22:52 AM
people who can think of no use for the iPad have no creativity or imagination what so ever.

Really? Apart from the fact that the screen is bigger, nothing that can be done on the iPad could not have been done on the iPhone. The screen being bigger does have interesting opportunities, as mentioned by bennett, but it seems more that it has made certain games more viable, but the vast majority of games will carry on as if it was an iPhone. Hardly the game-changing revolution that was hyped.
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