I miss the old crowd too. Hanging out at HAL-PC, making indie games in the BASIC Special Interest Group, and making the Assembly Language SIG folks jealous. Bitching about the BBS's portal to the Internet eating all the good lines.
All those shareware/freeware indie games to download from the board... All those demos from the demoscene... One CD could hold thousands. That feeling when you made your own game/demo or found one that no one else had, and uploaded it -- Sweet brief little godhoods. Browsing for something new to play then BAM "SYSOP WANTS TO CHAT" and your screen splits in half and you're talking to an admin about some obscure indie game, but we just called them "games". Chatting was a bit more personal when you could see the characters appear as they were typed.
That was back before the multi-hundred-million dollar budgets when just one or a few guys could get together and still make a game that could compete with the top of the line.
Yep, that's why I'm here. I miss the old days too. It's strange really: I stopped making games because of work/life, and being discouraged -- None of us could compete with the big guys... It seemed that people wouldn't ever want to play my little games when they could be playing those impressive 3D monsters -- But I was Wrong! I was Dumb! People WILL play indie games. They CAN compete, and lots are better, richer, or deeper than many AAA games.
So, yeah, I miss my old crowd, and I might be new here, but I owe a really big thanks to your old crowd for re-kindling the creative sparks and helping lead me back to the path again with their own games.
All those shareware/freeware indie games to download from the board... All those demos from the demoscene... One CD could hold thousands. That feeling when you made your own game/demo or found one that no one else had, and uploaded it -- Sweet brief little godhoods. Browsing for something new to play then BAM "SYSOP WANTS TO CHAT" and your screen splits in half and you're talking to an admin about some obscure indie game, but we just called them "games". Chatting was a bit more personal when you could see the characters appear as they were typed.
That was back before the multi-hundred-million dollar budgets when just one or a few guys could get together and still make a game that could compete with the top of the line.
Yep, that's why I'm here. I miss the old days too. It's strange really: I stopped making games because of work/life, and being discouraged -- None of us could compete with the big guys... It seemed that people wouldn't ever want to play my little games when they could be playing those impressive 3D monsters -- But I was Wrong! I was Dumb! People WILL play indie games. They CAN compete, and lots are better, richer, or deeper than many AAA games.
So, yeah, I miss my old crowd, and I might be new here, but I owe a really big thanks to your old crowd for re-kindling the creative sparks and helping lead me back to the path again with their own games.
Sir, you are a gentleman of exceptional quality and i tip my hat to you.



